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Auirus

First Lieutenant
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Dec 10, 2016
217
1
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Hello there, please bear with me as I try to understand how these work.

Code:
on_yearly_pulse = {
    events = {
        event1
        event2
    }
   
    random_events = {
        100 = event3
        100 = event4
        100 = event5
        50 = event6
   
    }
}

Code:
character_event = {

####all the necessary stuff
    id = event3
    is_triggered_only = yes
   
    trigger = {
        is_adult = yes
        culture = norse
        religion = catholic
    }
####options and stuff
}

character_event = {

####all the necessary stuff
    id = event4
    is_triggered_only = yes
   
    trigger = {
        is_adult = yes
    }
####options and stuff  
}

character_event = {

####all the necessary stuff
    id = event5
    is_triggered_only = yes
   
    trigger = {
        is_adult = yes
    }
    weight_multiplier = {
        days = 1
       
        modifier = {
            factor = 5
            trait = genius
        }
    }
####options and stuff  
}
character_event = {

####all the necessary stuff
    id = event6
    is_triggered_only = yes
   
    trigger = {
        is_adult = yes
    }
####options and stuff  
}

1. event1 and event2 will both fire everytime every year, correct?
2. if the game randomly chooses an event but the character doesnt meet the trigger conditions (event3 having to be norse and catholic), will it pick another random event immediately or wait until the next yearly pulse?
3. only looking at event4 and event5, will a genius character be much more likely to get event5?
4. only looking at event4 and event6, does the "50 =" make event6 have a lower chance of triggering?

Thank you for any help you can spare :)
 
Last edited:

Maal

Society Master
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Nov 10, 2013
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1. If their trigger allow it, yes.
2. I was going to say that the events whose triggers are not met are simply ignored when it pick an event so it would only pick one that it can trigger. But I have a small doubt now so I cannot say Yes at 100%.
3. Yes
4. Yes