Hello there, please bear with me as I try to understand how these work.
1. event1 and event2 will both fire everytime every year, correct?
2. if the game randomly chooses an event but the character doesnt meet the trigger conditions (event3 having to be norse and catholic), will it pick another random event immediately or wait until the next yearly pulse?
3. only looking at event4 and event5, will a genius character be much more likely to get event5?
4. only looking at event4 and event6, does the "50 =" make event6 have a lower chance of triggering?
Thank you for any help you can spare
Code:
on_yearly_pulse = {
events = {
event1
event2
}
random_events = {
100 = event3
100 = event4
100 = event5
50 = event6
}
}
Code:
character_event = {
####all the necessary stuff
id = event3
is_triggered_only = yes
trigger = {
is_adult = yes
culture = norse
religion = catholic
}
####options and stuff
}
character_event = {
####all the necessary stuff
id = event4
is_triggered_only = yes
trigger = {
is_adult = yes
}
####options and stuff
}
character_event = {
####all the necessary stuff
id = event5
is_triggered_only = yes
trigger = {
is_adult = yes
}
weight_multiplier = {
days = 1
modifier = {
factor = 5
trait = genius
}
}
####options and stuff
}
character_event = {
####all the necessary stuff
id = event6
is_triggered_only = yes
trigger = {
is_adult = yes
}
####options and stuff
}
1. event1 and event2 will both fire everytime every year, correct?
2. if the game randomly chooses an event but the character doesnt meet the trigger conditions (event3 having to be norse and catholic), will it pick another random event immediately or wait until the next yearly pulse?
3. only looking at event4 and event5, will a genius character be much more likely to get event5?
4. only looking at event4 and event6, does the "50 =" make event6 have a lower chance of triggering?
Thank you for any help you can spare
Last edited: