0. Polite Disclaimer. I realize we are dealing with spaghetti code (vermicelli most likely) in an aging sauce-code; so I understand if these are not doable. And no need for Dev Reply...I know you read these. 
1. Events And Other Popups. These show up instantly without warning and usually right as I am about to do some important clicking. Could we move the new events behind existing windows, or off to one side?
2. Yellow Alerts. On the planets management interface on the right, when there is nothing to do with a planet, the space to the right of the planet name is blank; sometimes there is an Orange Icon for building space or Blockers to remove or housing ; if there is something amiss, there is a red icon. I tend to spend an inordinate amount of time looking for the Yellow Icons, to address problems about to happen. Having a Yellow Alert icon would save me much time hunting for these.
3. Species Alterations. It's nice to be able to modify a whole species at once, but there are always loose ends, which take away player time to fix. Having a Genetics building (or Robot Factory) and a new species template should attract relevant migrant species, and they automatically upgrade themselves without player involvement. Conservative minded species will require ethics changing I would imagine.
That's all for now. Thanks for reading.
1. Events And Other Popups. These show up instantly without warning and usually right as I am about to do some important clicking. Could we move the new events behind existing windows, or off to one side?
2. Yellow Alerts. On the planets management interface on the right, when there is nothing to do with a planet, the space to the right of the planet name is blank; sometimes there is an Orange Icon for building space or Blockers to remove or housing ; if there is something amiss, there is a red icon. I tend to spend an inordinate amount of time looking for the Yellow Icons, to address problems about to happen. Having a Yellow Alert icon would save me much time hunting for these.
3. Species Alterations. It's nice to be able to modify a whole species at once, but there are always loose ends, which take away player time to fix. Having a Genetics building (or Robot Factory) and a new species template should attract relevant migrant species, and they automatically upgrade themselves without player involvement. Conservative minded species will require ethics changing I would imagine.
That's all for now. Thanks for reading.
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