• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(89506)

Captain
2 Badges
Dec 23, 2007
334
0
  • Hearts of Iron Anthology
  • Darkest Hour
Ok, I just got the game yesterday and I love it! A few questions, though.

1) How come my dissent level is still up even though my Partisan 'revolt' risk is 0 in my regions?

2) Is there a special aircraft to deploy paratroopers or am I just missing which plane it is. *I'm not too fond with aerial combat*

3) Could you explain the Industry Capacity? What is the '0/37/30' at the top right, or the '*red*1*red*/37/30'. Is it good to have red? What does each number represent?

4) What are the pros and cons of liberating a country?

5) I tech-traded with my ally, Germany, once, but I didn't get what it did. Any assistance?

Thanks guys.
~Maldorians.
 
Last edited:

sbr

Field Marshal
41 Badges
Dec 31, 2006
4.133
15
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • Magicka
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Hearts of Iron Anthology
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
Maldorians said:
Ok, I just got the game yesterday and I love it! A few questions, though.

1) How come my dissent level is still up even though my Partisan 'revolt' risk is 0 in my regions?
Dissent and partisans are separate things. The only way to reduce dissent is to over-produce Consumer Goods from your production sliders. Higher dissent will increase your partisan activity but partisan activity has no relation on anything other than revolt risk and TC.

2) Is there a special aircraft to deploy paratroopers or am I just missing which plane it is. *I'm not too fond with aerial combat*

Transports are abbreviated as Tra in the game. Should be on the same tech tree level as CAS and Nav's. You will also need to make sure you have Battlefield Interdiction, an Air Doctrine tech, researched before you can use paratroops on airborne assault missions.

3) Could you explain the Industry Capacity? What is the '0/37/30' at the top right, or the '*red*1*red*/37/30'. Is it good to have red? What does each number represent?
Red number are bad, green is good. The number on the far right, or 30 in this example is your base IC or the number of factories you own. The middle number is your available IC. This is the IC you can use and is after any modifiers(techs, ministers, policy sliders) to your IC. The far left number is wasted or unused IC. Obviously you don't want this number to be above 0 very often; however any unused IC does not use resources so you could reduce IC use if you had a temporary resource shortage. Overproducing CG(consumer goods) and supplies does not count towards unused IC because you still get something from them.

Thanks guys.
~Maldorians.
Welcome to the forums. This is a very nice community and you can get a lot of help here if you are polite and patient. The more specific your question is the more likely you are to get help.

If you haven't yet take a look at the HOI2 wiki.
 

blue emu

GroFAZ
Moderator
8 Badges
Mar 13, 2004
17.503
20.122
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis: Rome
  • 500k Club
  • Hearts of Iron II: Beta
sbr said:
... but partisan activity has no relation on anything other than revolt risk and TC.
Not quite true. Partisan Activity also reduces captured ICs by the same percentage.

Suppose you had captured an enemy province containing 20 ICs and 25% unsuppressed Partisan Activity. At 20% usage for Foreign ICs, those 20 captured ICs would be worth 4 ICs to you... but the 25% Partisan Activity reduces them to 3 ICs. You can recover that lost IC by suppressing the Partisans (eg: with Garrison-MP units).

sbr said:
Transports are abbreviated as Tra in the game. Should be on the same tech tree level as CAS and Nav's.
... and it shares Doctrines with STRATs.
 

sbr

Field Marshal
41 Badges
Dec 31, 2006
4.133
15
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • Magicka
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Hearts of Iron Anthology
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
blue emu said:
Not quite true. Partisan Activity also reduces captured ICs by the same percentage.

Suppose you had captured an enemy province containing 20 ICs and 25% unsuppressed Partisan Activity. At 20% usage for Foreign ICs, those 20 captured ICs would be worth 4 ICs to you... but the 25% Partisan Activity reduces them to 3 ICs. You can recover that lost IC by suppressing the Partisans (eg: with Garrison-MP units).
Really, I didn't know that. Thanks again emu.

[/QUOTE]... and it shares Doctrines with STRATs.[/QUOTE]
I don't want to go too far off of Maldorians' post, but I have heard talk that you don't want to research Transport Doctrines because they raise the Tra's org too much. Others say that the gain is a constant percentage so it doesn't matter. Is the second true?
 

blue emu

GroFAZ
Moderator
8 Badges
Mar 13, 2004
17.503
20.122
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis: Rome
  • 500k Club
  • Hearts of Iron II: Beta
sbr said:
Really, I didn't know that. Thanks again emu.
It's very easy to test... load an old German save in which you have plenty of (already suppressed) Partisan Activity. Run the clock ahead for two days, to stabilize your economy. Then click into the "Armies" button (above the left side-bar), and take all your Garrisons off of Anti-Partisan Duty. Run the clock past the next Midnight, and watch your total ICs drop.

Another good test is to load as the USA (let's say... on "Very Easy", so you have some ICs to work with), run the clock a couple of days to stabilize the economy, then swap your Ministers about 25 times, to run your Dissent up to 50% or so. Then run the clock past the next Midnight, and add up the numbers in the IC tool-tip. You'll find up to a hundred ICs are just missing from the calculation... not counting those lost to the 50% Dissent.

sbr said:
... and it shares Doctrines with STRATs.
I don't want to go too far off of Maldorians' post, but I have heard talk that you don't want to research Transport Doctrines because they raise the Tra's org too much. Others say that the gain is a constant percentage so it doesn't matter. Is the second true?
The second is true... the extra ORG doesn't hurt at all, since ORG regain scales directly with max-ORG.

Also, the Armageddon expansion has removed the Air Transport's Doctrine-induced ORG boosts. Now the Doctrines only boost Morale, for Air Transports (only).
 

unmerged(89506)

Captain
2 Badges
Dec 23, 2007
334
0
  • Hearts of Iron Anthology
  • Darkest Hour
Wow, that is quite a lot of information. Thanks a bunch! But, I am playing the game now, and have YET another question...xD...Actually, I have two.

1) I am playing as Belgium and the year is 1937. Do you think Germany will invade me around 1939? Is it at all possible to stop them?

2) Which game is better; Doomsday or Armageddon? I have both of them and I still can't figure out which is 'better'.

Thanks for the quick answers. :D
 

sbr

Field Marshal
41 Badges
Dec 31, 2006
4.133
15
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • Magicka
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Prison Architect
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Hearts of Iron Anthology
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
Maldorians said:
Wow, that is quite a lot of information. Thanks a bunch! But, I am playing the game now, and have YET another question...xD...Actually, I have two.

1) I am playing as Belgium and the year is 1937. Do you think Germany will invade me around 1939? Is it at all possible to stop them?
You might think about building up your overseas colonies a bit. :D I have never played Belgium but if Germany decides to go through you to get to France I am not sure how you could stop them.

2) Which game is better; Doomsday or Armageddon? I have both of them and I still can't figure out which is 'better'.

Thanks for the quick answers. :D
I don't have either so I will leave that one alone. You know there is a Doomsday/Arma specific forum here? Most of the general game play is the same but there are enough differences that it might be worth it to post questions there instead of the regular HOI2 forum. That forum is also much more active being the newer release.

http://forum.paradoxplaza.com/forum/forumdisplay.php?f=327
 

blue emu

GroFAZ
Moderator
8 Badges
Mar 13, 2004
17.503
20.122
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis: Rome
  • 500k Club
  • Hearts of Iron II: Beta
Maldorians said:
1) I am playing as Belgium and the year is 1937. Do you think Germany will invade me around 1939? Is it at all possible to stop them?
Germany will almost always invade the Low Countries (Belgium, Holland and Luxembourg) by scripted event... usually in May of 1940.

Here is the event (from the /Doomsday/db/events/ai_ger.txt event file):

Code:
################
# German Invasion AI Low Countries German Invasion if early war
########################################
event = {
	id = 20004
	random = no
	country = GER

	[COLOR=Yellow]trigger = {
		ai = yes
		OR = {
			alliance = { country = SPA country = GER }
			alliance = { country = SPR country = GER }
			AND = {
				month = 4 # May
				NOT = { month = 7 } # August
			}
		}
		OR = {
			AND = {
				day = 1
				NOT = { day = 2 }
			}
		}
		local_flag = GERLowCountriesPrepare
		government = fascist
		OR = {
			AND = {
				war = { country = FRA country = GER }
				NOT = {	war = { country = SOV country = GER } }
				NOT = {	war = { country = POL country = GER } }
				NOT = { event = 20002 }
			}
			AND = {
				event = 20002
				war = { country = FRA country = GER }
				NOT = {	war = { country = SOV country = GER } }
			}
		}
	}[/COLOR]

	name = "AI_EVENT"
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1948 }

	action_a = {
		command = { type = sleepevent which = 20003 }
		[COLOR=Red]command = { type = war which = BEL }[/COLOR]
		command = { type = war which = HOL }
		command = { type = war which = LUX }
		command = { type = ai which = "switch/GER_France.ai" }
		command = { type = local_clrflag which = GERLowCountriesPrepare }
		command = { type = local_clrflag which = GERStandardFront }
	}
}

The eveny will trigger IF:

(1) Germany is AI-controlled AND
(2) EITHER (a) Germany is allied with Nationalist Spain OR
... (b) Germany is allied with Republican Spain OR
... (c) the month is at least May but no later than July AND
(3) it is the beginning of the month AND
(4) the GERLowCountriesPrepare flag has already been set (by event 20003) AND
(5) the German government is Fascist or National Socialist AND
(6) EITHER (a) ALL OF THE FOLLOWING ARE TRUE:
... ... (i) Germany is at war with France AND
... ... (ii) Germany is not at war with Russia AND
... ... (iii) Germany is not at war with Poland AND
... ... (iv) event 20002 (Invasion of Poland) has not fired.
... OR (b) ALL OF THE FOLLOWING ARE TRUE:
... ... (i) event 20002 (Invasion of Poland) has fired AND
... ... (ii) Germany is at war with France AND
... ... (iii) Germany is not at war with Russia.

This last case is the usual and historical one: Germany has conquered Poland and is at war with France but not with Russia.

Maldorians said:
2) Which game is better; Doomsday or Armageddon? I have both of them and I still can't figure out which is 'better'.
Armageddon is "better", but still has several unresolved bugs, notably the Ghost Fleet bug and the Naval "cannot-be-attached"-ments bug.

I play Armageddon... because I can just edit my save to correct any bugs that come up. For someone lacking this skill, I would suggest that you play Doomsday instead... it is much less buggy... until Armageddon receives a new patch.
 

unmerged(89506)

Captain
2 Badges
Dec 23, 2007
334
0
  • Hearts of Iron Anthology
  • Darkest Hour
Thanks once again. So, basically I am going to be beat in Europe and then stuck in Banana and my African region...xD

The only things I still have are the unanswered questions from my first post.

1) What are the pros and cons of liberating a country? *Liberating Ethiopia from Italy, for example*

2) I tech-traded with my ally, Germany, once, but I don't get what it does. I still have to research the technology, so how does it even help?

P.S. As Belgium, I have a bunch of '39 infantry, and it's Aug. 1938. xD I am gonna beat up the Jerries!
 

unmerged(88345)

Captain
4 Badges
Dec 3, 2007
417
0
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Heir to the Throne
  • Victoria: Revolutions
2) I tech-traded with my ally, Germany, once, but I don't get what it does. I still have to research the technology, so how does it even help?

It halves the time it takes to research the technology you traded for, by giving you a blueprint.

1) What are the pros and cons of liberating a country? *Liberating Ethiopia from Italy, for example*

The pros are a lower partisan activity, which will mean less of a TC penalty and the fact that the country will trade with you to patch up your resource problems. The cons are that releasing a country can give you a good bit of dissent and that you can lose a real amount of IC by releasing a country.