i have few more suggestions.
i want a more elaborate type infrastructure and trade.
here's an infrastructure suggestion.
1. building roads- building roads will increase tax income since the use of roads will be taxed and trade income will improve in the provinces with roads because it will be easier and safer for merchants to transport goods.
2. how about adding grainaries to the game. grain (or other products) will be placed into the grainaries during harvest and it will used up during winter. let's say I play as Russia and i produce a lot of grain. let's say that during the past few years, i produced a large surplus of grain, and let's say that Sweden either had a bad harvest or they don't produce enough food to feed their population. i think that Russia (or any country) should be able to sell Grain (or any reasource) to Sweden (or any other country) for Gold or other products.
here's a trade suggestion.
my trade suggestion deals with the grainary suggestion.
- in the game I noticed that nations which produce the most of a certain resource don't get any privilages, all they get is a few victory points. how about this, a nation which produces that most of a certain resource get to set the price of the resource on the market.
i want a more elaborate type infrastructure and trade.
here's an infrastructure suggestion.
1. building roads- building roads will increase tax income since the use of roads will be taxed and trade income will improve in the provinces with roads because it will be easier and safer for merchants to transport goods.
2. how about adding grainaries to the game. grain (or other products) will be placed into the grainaries during harvest and it will used up during winter. let's say I play as Russia and i produce a lot of grain. let's say that during the past few years, i produced a large surplus of grain, and let's say that Sweden either had a bad harvest or they don't produce enough food to feed their population. i think that Russia (or any country) should be able to sell Grain (or any reasource) to Sweden (or any other country) for Gold or other products.
here's a trade suggestion.
my trade suggestion deals with the grainary suggestion.
- in the game I noticed that nations which produce the most of a certain resource don't get any privilages, all they get is a few victory points. how about this, a nation which produces that most of a certain resource get to set the price of the resource on the market.