A Fan Discussion of BATTLETECH Free Update 1.9

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Prussian Havoc

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Now that, is the correct question . . . .
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Eximar

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Quirks?

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DarkSpade

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While I would love to see the old mechs get quirks, I don't want to see specific quirk variants. That would just make the original mechs fall even further behind in their usefulness.

I'm starting to lean toward either give all the mechs quirks, or none of them.
 

Jade_Rook

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The devs have said they aren't giving the original mechs quirks. There are enough potential issues with that, breaking saves, messing up builds, etc. that it isn't worth it for them. They are encouraging the modders to take that on and I have seen some good progress already.
 

Prussian Havoc

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The devs have said they aren't giving the original mechs quirks. There are enough potential issues with that, breaking saves, messing up builds, etc. that it isn't worth it for them. They are encouraging the modders to take that on and I have seen some good progress already.
True.

But then my musings about these new 16-Mech Variants, still holds. Especially seeing as how they won’t be invalidating any saves or messing up builds. : )
 

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Prussian Havoc

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RogueTech does include Chassis Quirks for some, though not all of its Mechs:

1167010D-950C-45EF-9068-599B0B521253.jpeg
 

ghostbirdofprey

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The devs have said they aren't giving the original mechs quirks. There are enough potential issues with that, breaking saves, messing up builds, etc. that it isn't worth it for them. They are encouraging the modders to take that on and I have seen some good progress already.
I'd love to see an official HBS mod or something. Fact of the matter is that, as much as breaking saves and messing up existing builds sucks, lack of quirks on some of the mechs kinda messes with the balance; certain mechs that were otherwise good, just kinda suck when up against the Heavy metal mechs, and they really should just ask us to suck it up since we can always roll back to a previous version.


Anyway, I'm hoping we get the Marauder 3D, and modeling it's hardpoints after PGI's 5D with the pair of missile launchers would be appreciated since it gives us a missile marauder option.
Also the Cataphract 0X would be nice so we have a heavier Ewar platform available (and while they're at it, they need to fix who can take the Raven, since it makes no sense for the local government and every other pirate force to be running around with Liaos newest to the player had to nock over a depot to capture.
One of the non-EWar version of the Raven would also be cool. (and speaking of the Raven again, I kinda wish there was a second missile hardpoint in the left arm. Narc in the torso just ain't right)
 

BARBOSA (Aries)

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Agreed. I´d rather HBS gave quirks to the old chassis even if it meant breaking old saves.
A few days heads up before the update is all i would need.
I´d just strip equip in the old mechs and make a new save to be loaded after the update.
 
Last edited:

EmptyPepsiCan

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More 'Mech variants? I hope this comes with a re-work of the salvage system to fix the problem of having 2/3 of 4 different Locusts, and no deployable Locust.

Yeah, this is irritating, especially when you're playing with 5+ piece chassis. There's a mod out there that lets you combine variants to complete a single chassis. If you have enough pieces of the variant that you want you can pay to convert pieces of other variants so you can finish the chassis. IIRC with 5-piece chassis you need 3 of one before you can start converting.

It's a great idea. It makes it a bit easier to get upgrades when you're playing with a lot of chassis parts, but by adding cost (which increases on larger mechs) it prevents you from just consolidating all your junk and turning it into cash. I don't know if the mod is current, though. I got it as part of something larger.

I wish it was in the base game.
 

Prussian Havoc

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I still don't see how quirks for old mechs would have to break saves. The pilot revamp didn't. Oh well, probably a lost cause at this point...
Each of the HEAVY METAL BattleMech Quirks are physically represented by a piece of specialized equipment in one or more Critical Spaces.

The problem comes up when a save for... let’s say a Griffin, tried to put its new Quirk - the 7-Critical Space “Battle Fist” into an Arm that already had all its Critical Spaces already occupied, thus a Broken Save.
 

Icewraith

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Each of the HEAVY METAL BattleMech Quirks are physically represented by a piece of specialized equipment in one or more Critical Spaces.

The problem comes up when a save for... let’s say a Griffin, tried to put its new Quirk - the 7-Critical Space “Battle Fist” into an Arm that already had all its Critical Spaces already occupied, thus a Broken Save.

Do you know what happens when you load a mid-mission save after a mech’s critical slot sizes change?

Nothing! In addition, the 6B Black Knight has 4 DHS stuffed in each leg, but that one campaign mission doesn’t break. Having “illegal” mech designs in missions doesn’t really seem to screw up anything too bad.

Now if you’re out of mission, you won’t be able to drop affected mechs until you make them legal. This happened to my punchbot Banshee the first time arm mod sizes got rebalanced (tripled in size) It was not a very big deal.
 

ronhatch

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Now if you’re out of mission, you won’t be able to drop affected mechs until you make them legal. This happened to my punchbot Banshee the first time arm mod sizes got rebalanced (tripled in size) It was not a very big deal.
In almost all cases it will not be a very big deal... but it is still entirely possible that someone has a save out there where they are running the ragged edge of losing and don't have enough cash on hand (or time) to re-jigger their mechs before running a mission. (Yeah, dropping equipment doesn't take any time or money. But if you're dropping equipment to make room for zero-weight special equipment, you're going to want to re-mount it.)
 

MeiSooHaityu

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Agreed. I´d rather HBS gave quirks to the old chassis even if it meant breaking old saves.
A few days heads up before the update is all i would need.
I´d just strip equip in the old mechs and make a new save to be loaded after the update.

With my style of playing the game, having an old save break wouldn't bother me. I am constantly making new Career runs.

I like the journey more than the destination.

Still, I think there are a lot of people still playing the same post-Campaign run since the bought the game. Maybe many still actively playing their first Career run. I can see where they would be bummed if that run was broken.
 

MasterBLB

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Don't even DARE to demand quad mechs - I won't completely overhaul Mech Designer to accommodate four legs.
 

EmptyPepsiCan

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In almost all cases it will not be a very big deal... but it is still entirely possible that someone has a save out there where they are running the ragged edge of losing and don't have enough cash on hand (or time) to re-jigger their mechs before running a mission. (Yeah, dropping equipment doesn't take any time or money. But if you're dropping equipment to make room for zero-weight special equipment, you're going to want to re-mount it.)

As long as the update isn't just thrown out unannounced then being on the ragged edge isn't a big deal either. Simply hold off installing the update until you're ready for it. If I can block updates for months so as not to bust my modded game then they can do the same to protect their saves.
 

Jade_Rook

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As long as the update isn't just thrown out unannounced then being on the ragged edge isn't a big deal either. Simply hold off installing the update until you're ready for it. If I can block updates for months so as not to bust my modded game then they can do the same to protect their saves.
The majority of players won't know an update is coming until after it is installed. There are only a couple of games that I check the news for. Most players have never been to the forums.

People who use mods are probably in the habit of not auto-installing updates, but most players don't use mods.