I think the simulationist, plays by the same rules approach has critically bombed with Megacorp. Fixing it would likely be difficult and I'm just guessing it would not be better in terms of performance.
I would suggest that there's no big need for the AI to play by the same rules. Many players already seem to enjoy playing on the highest difficulty that gives AI nations big resource and fire rate bonuses, and I have a feeling that fighting the FE/Crisis tends to be the most enjoyable late-game activity - the latter of which uses very different rules to the player.
If the AI nation resource/research income was abstracted to simply come from nation size and AI nation/personality type, there wouldn't be the problem of it completely falling apart by midgame and no need to make it do calculations on what to build and upgrade and so on. Simply have it always build according to preset templates that reflect the AI nation/personality type, and don't bother with complicated calculations of what AI pop goes where (since it would not affect it's income). It does not need to make decisions like that.
A militarist nation would build more strongholds, planetary shields, military academies and foundries while materialists would do more research labs and robot factories, while another (pacifist?) might have more holo-theaters, commercial zones and luxury residences.
Same with starbases and ships. Just have preset models for different nation and personality types, more anchorages for an aggressive empire, more bastions for inward perfectionists and so on. Ship types could be randomized at start in rough "corvette-cruiser missile empire/artillery battleships/balanced carrier fleets" style. Perhaps even forgo random tech for it so that it doesn't get screwed for it's ship designs.
Anybody know how feasible it would be to mod this?
EDIT : I also mean that it should be able to build and upgrade it's planetary structures for free to simplify it's economy, with neither input or output happening at it's worlds normally.
I would suggest that there's no big need for the AI to play by the same rules. Many players already seem to enjoy playing on the highest difficulty that gives AI nations big resource and fire rate bonuses, and I have a feeling that fighting the FE/Crisis tends to be the most enjoyable late-game activity - the latter of which uses very different rules to the player.
If the AI nation resource/research income was abstracted to simply come from nation size and AI nation/personality type, there wouldn't be the problem of it completely falling apart by midgame and no need to make it do calculations on what to build and upgrade and so on. Simply have it always build according to preset templates that reflect the AI nation/personality type, and don't bother with complicated calculations of what AI pop goes where (since it would not affect it's income). It does not need to make decisions like that.
A militarist nation would build more strongholds, planetary shields, military academies and foundries while materialists would do more research labs and robot factories, while another (pacifist?) might have more holo-theaters, commercial zones and luxury residences.
Same with starbases and ships. Just have preset models for different nation and personality types, more anchorages for an aggressive empire, more bastions for inward perfectionists and so on. Ship types could be randomized at start in rough "corvette-cruiser missile empire/artillery battleships/balanced carrier fleets" style. Perhaps even forgo random tech for it so that it doesn't get screwed for it's ship designs.
Anybody know how feasible it would be to mod this?
EDIT : I also mean that it should be able to build and upgrade it's planetary structures for free to simplify it's economy, with neither input or output happening at it's worlds normally.