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Simoleum

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You should be able to choose accepted cultures for a number of reasons:
- There are several examples of rules emancipating or banning Jews, and similar.
- There are examples of states where the majority culture (or a large culture) has been activily supressed by a minorty culture. (Hungarians in Austria, Irish people in Britain)
- There are many example of states that have accepted even the tiniest culture. In the Ottoman Empire, Albanias were generals, etc., for example.

The thing is that the amount of developement with that culture, unless you have certain ideas to lessen it, should determine how angry your population will be for you accepting them. The Ottomans should be tolerant, England for example not so much perhaps.

This could make Spain accept the Italian cultures they inherit, make a human player be able to accept Hungarians as Austria (but as previously said, at the expense of something other, like an increase in militancy based on the total development of Hungarian provinces), etc.

I also wish "accepted culture" was for a culture group. If Greek is accepted I don't see why Pontic isn't, for example. It's a reason they are in the same group.
 
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magnusvejby

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Well i heard somewhere that culture is something hardcoded and can't really be changed to accept cultures that not ahs enugh acceptances. Im not 100% sure tho.

Your 2nd suggestion i dissagree with, if you as Brandenburg accept Danish people, you should not accept swedish people either, there is diffrences in thoses cultures, and big diffrences in language, im Dansih but most swedish i don't understand a word of.

But I agree with your 1st suggestion, but i don't think the game can handel it, im not 100% sure tho.
 
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Simoleum

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Thanks for the feedback. I understand that, and it's difficult.. But I believe that culture is more than language in this game, and you have to admit that the Danish culture and Swedish culture is very similar, as they are Nordic, Protestant (or Catholic), countries, with close historical ties.
 

BrokenSky

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Overhauling accepted cultures such that cultures were accepted by choice for any culture within your empire would be good as part of a larger cultural overhaul-type update, similar to how CS overhauled base-tax.

Edit: Maybe accepting a culture could take up an acceptance type slot which costs ADM if you overrun? Similar to leaders or diplo-relations? Humanist would give you more of these, as would being Kingdom and Empire rank?

For example they could have every province have a majority culture and significant minority cultures. The minorities would be seen by mousing over the culture panel. You could always change the culture of the province to one of a minority already present. This would replace switching to original culture. When you switch culture in a province, the previous one becomes a minority. There might also be events which cause a province's culture to flip from the current majority to a minority, and which cause cultures to disappear completely or to appear as minorities, especially when the ajacent province has it as a primary culture?

Having this along side would make sense.
 
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grommile

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Can you describe how the AI should use this mechanic in ways that are computationally simple? :)
 

Simoleum

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Can you describe how the AI should use this mechanic in ways that are computationally simple? :)
Certain nations, like the Ottomans, will have a higher tolerance, and be more inclined to accept cultures as their own. This can simply be done with making an Ottoman modifier, that reduces the amount of negative modifiers that you get from accepting a small culture. The higher the percentage of population with X culture, the less negative the modifiers are. Basically each nation can have a set percentage where they accept cultures (the AI decides to do it, default for example 20%). These are just suggestions, and I am sure there are smarter ways to do it, but the idea itself stands.

EDIT: When I say accepted culture, I believe it should be the "yellow one", i.e. in same culture group level of tolerance.
 

BrokenSky

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Certain nations, like the Ottomans, will have a higher tolerance, and be more inclined to accept cultures as their own. This can simply be done with making an Ottoman modifier, that reduces the amount of negative modifiers that you get from accepting a small culture. The higher the percentage of population with X culture, the less negative the modifiers are. Basically each nation can have a set percentage where they accept cultures (the AI decides to do it, default for example 20%). These are just suggestions, and I am sure there are smarter ways to do it, but the idea itself stands.

EDIT: When I say accepted culture, I believe it should be the "yellow one", i.e. in same culture group level of tolerance.

Or, alternatively if all accepted cultures took up a slot like diplo-relations or leaders, but ADM, then AI would just fill up based in order of total development?
 
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gdj

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I think culture is generally grossly overrated in EU4. Nations or nationalisms did not become a factor until the 1700s, religion was always much more important throughout most of the timeframe. Instead of modifications for culture acceptance, the penalties for other cultures should be much lower imho, while the penalties for other religions should be much more severe.
 

grommile

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the penalties for other religions should be much more severe.
The penalties for other religions are already severe enough that if you are going to expand beyond your own religion's boundaries, taking either Religious or Humanist ideas is usually compulsory. (And for many countries, Humanist isn't good enough and you still need to run around converting everyone.)
 

gdj

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The penalties for other religions are already severe enough that if you are going to expand beyond your own religion's boundaries, taking either Religious or Humanist ideas is usually compulsory. (And for many countries, Humanist isn't good enough and you still need to run around converting everyone.)

I do not contest that. Expanding empires always needed some kind of humanist/religious idea as a state principle, be it a fairly tolerant pax mongolica or a very zealous catholic spanish empire. My main point was that culture is overrated ingame, considering the timeframe we are discussing here.
 

grommile

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I do not contest that.
So why did you say that penalties for religion need to be much more severe?

(Culture penalties aren't that bad, really. You can mostly ignore them unless you are running right at the edge of the envelope, and at that point the most effective solution might well be to spend ducats or manpower on killing rebels.)
 

gdj

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I do not contest that expanding empires should pick religious or humanist ideas.

I did not agree though that religious penalties are really that severe, i rarely had zealots rising by religious unrest modifiers alone..
 

grommile

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I do not contest that expanding empires should pick religious or humanist ideas.

I did not agree though that religious penalties are really that severe, i rarely had zealots rising by religious unrest modifiers alone..
That's because Separatists are usually preferred over Zealots in provinces that don't have an active missionary working in them (oh, and Separatists are worse than Zealots, since Separatists will steal your clay instead of just forcing their faith on you). Freshly conquered false faith provinces take more controlling than freshly conquered true faith provinces.

Also, making religious penalties more severe is basically a gigantic screwing over for the AI and for non-Abrahamic religions without hard-wired tolerance.
 

BrokenSky

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That's because Separatists are usually preferred over Zealots in provinces that don't have an active missionary working in them (oh, and Separatists are worse than Zealots, since Separatists will steal your clay instead of just forcing their faith on you). Freshly conquered false faith provinces take more controlling than freshly conquered true faith provinces.

Also, making religious penalties more severe is basically a gigantic screwing over for the AI and for non-Abrahamic religions without hard-wired tolerance.

Surely what he's saying i that you should get zealots by default?