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unmerged(252)

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Aug 26, 2000
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Guys, EU2 is an awesome game. I just got back to playing the EU series after taking a break between EU1 and EU2 to play games like CivIII and do other things. I must say this game is really fun. Some subtle changes were made from EU to really enhance the experience. I am dying to play multiplayer. Someone e-mail me with a game. I have some other small tweaks that could be made that I think would enhance the game even more. Give me your thoughts.

One suggestion I have is that allies should be able to load their troops onto each other's ships. I realize it would be impossible to do with a computer country, as you would not know where they are taking your troops and they would not know where you wanted them taken. However, it should still be implemented for multiplayer because it adds a lot more depth to alliances. In my recent avid reading about the Crusades, I read a lot about the naval powers Venice and Genoa providing ships to transport the knights of the land powers like France to the Holy Land. So this was a legitimate part of alliance warfare during this time period. Also, it would make nations like Genoa, Venice, and Portugal more relevant and fun to play in multiplayer. Much has been said about naval power being too weak in EU, and this could be a small step to fix the problem.

The other suggestion involves vassals. I do not think the religion of a created vassal should be hardcoded. When you force a vassalization, the current system makes sense. You have no control over the government of the country; you are simply forcing the existing government to become your fief. However, when you create a vassal, it's quite different. Since you're creating this vassal, wouldn't you appoint a member of your own nobility as the sovereign? Wouldn't this noble share your religion? Or, you at least would have the choice in what person, and thus what religion, ruled the new land.

Here is another problem with the current system. I will explain by way of example. Say I'm Portugal and I conquer Xhosa in southern Africa. They are one province. After conquering it, I convert the province to Catholic. Then I decide to make it a vassal. Now, I'm Catholic and the people of Xhosa are Catholic. Yet the new government is Pagan. Why? How? I might ask sarcastically where we even got these Pagan people to rule over this Catholic land in the name of a Catholic king.

My solution is this. When you create a vassal you will get options as to what religion to make the vassal. The valid options will be your state religion and the religion of the province that will form the capital of the new land. This way you can choose to put your own nobility in charge or you can be magnanamous and put a local noble in charge. Either way it makes more sense than the current hard-coded method.

Give me your thoughts.
 

unmerged(10355)

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Jul 24, 2002
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The religion of a lot of countries that form later in the game, whether as revolters or released as vassals, isn't hard coded. They just use whatever the religion of the provinces that revolted as the state religion. Some of them have to be hard coded to make sense historically. The countries with a fixed state religion are:

Puritans (Reformed)
Huguenots (Reformed)
French Catholics (Counterreformed)
Ottoman Empire (Sunni)
Kingdom of Jerusalem (Catholic)
Astrakhan (Sunni)
Hellas (Orthodox)
Kazan (Sunni)
Persia (Shiite)
United States (Protestant)

Some of those are set for obvious reasons, as it would make no sense to have the French Catholics form with the Protestant state religion. Some countries such as Persia are meant to be a country of that religion in that area of the world, even though the other countries nearby are not that religion. Also, the USA had to be set to keep it from forming as a Pagan country by revolting from Lenape.
 

Castellon

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Vurbil, Your suggestions must be for EU3 since no more code changes other than bug fixes for EU2. :(
 

Carolus Rex

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Originally posted by Castellon
Vurbil, Your suggestions must be for EU3 since no more code changes other than bug fixes for EU2. :(

What he said. :D

The ship thing would be impossible to do without a some new coding by Johan. Which he definetely lacks time for now. :D