Guys, EU2 is an awesome game. I just got back to playing the EU series after taking a break between EU1 and EU2 to play games like CivIII and do other things. I must say this game is really fun. Some subtle changes were made from EU to really enhance the experience. I am dying to play multiplayer. Someone e-mail me with a game. I have some other small tweaks that could be made that I think would enhance the game even more. Give me your thoughts.
One suggestion I have is that allies should be able to load their troops onto each other's ships. I realize it would be impossible to do with a computer country, as you would not know where they are taking your troops and they would not know where you wanted them taken. However, it should still be implemented for multiplayer because it adds a lot more depth to alliances. In my recent avid reading about the Crusades, I read a lot about the naval powers Venice and Genoa providing ships to transport the knights of the land powers like France to the Holy Land. So this was a legitimate part of alliance warfare during this time period. Also, it would make nations like Genoa, Venice, and Portugal more relevant and fun to play in multiplayer. Much has been said about naval power being too weak in EU, and this could be a small step to fix the problem.
The other suggestion involves vassals. I do not think the religion of a created vassal should be hardcoded. When you force a vassalization, the current system makes sense. You have no control over the government of the country; you are simply forcing the existing government to become your fief. However, when you create a vassal, it's quite different. Since you're creating this vassal, wouldn't you appoint a member of your own nobility as the sovereign? Wouldn't this noble share your religion? Or, you at least would have the choice in what person, and thus what religion, ruled the new land.
Here is another problem with the current system. I will explain by way of example. Say I'm Portugal and I conquer Xhosa in southern Africa. They are one province. After conquering it, I convert the province to Catholic. Then I decide to make it a vassal. Now, I'm Catholic and the people of Xhosa are Catholic. Yet the new government is Pagan. Why? How? I might ask sarcastically where we even got these Pagan people to rule over this Catholic land in the name of a Catholic king.
My solution is this. When you create a vassal you will get options as to what religion to make the vassal. The valid options will be your state religion and the religion of the province that will form the capital of the new land. This way you can choose to put your own nobility in charge or you can be magnanamous and put a local noble in charge. Either way it makes more sense than the current hard-coded method.
Give me your thoughts.
One suggestion I have is that allies should be able to load their troops onto each other's ships. I realize it would be impossible to do with a computer country, as you would not know where they are taking your troops and they would not know where you wanted them taken. However, it should still be implemented for multiplayer because it adds a lot more depth to alliances. In my recent avid reading about the Crusades, I read a lot about the naval powers Venice and Genoa providing ships to transport the knights of the land powers like France to the Holy Land. So this was a legitimate part of alliance warfare during this time period. Also, it would make nations like Genoa, Venice, and Portugal more relevant and fun to play in multiplayer. Much has been said about naval power being too weak in EU, and this could be a small step to fix the problem.
The other suggestion involves vassals. I do not think the religion of a created vassal should be hardcoded. When you force a vassalization, the current system makes sense. You have no control over the government of the country; you are simply forcing the existing government to become your fief. However, when you create a vassal, it's quite different. Since you're creating this vassal, wouldn't you appoint a member of your own nobility as the sovereign? Wouldn't this noble share your religion? Or, you at least would have the choice in what person, and thus what religion, ruled the new land.
Here is another problem with the current system. I will explain by way of example. Say I'm Portugal and I conquer Xhosa in southern Africa. They are one province. After conquering it, I convert the province to Catholic. Then I decide to make it a vassal. Now, I'm Catholic and the people of Xhosa are Catholic. Yet the new government is Pagan. Why? How? I might ask sarcastically where we even got these Pagan people to rule over this Catholic land in the name of a Catholic king.
My solution is this. When you create a vassal you will get options as to what religion to make the vassal. The valid options will be your state religion and the religion of the province that will form the capital of the new land. This way you can choose to put your own nobility in charge or you can be magnanamous and put a local noble in charge. Either way it makes more sense than the current hard-coded method.
Give me your thoughts.