I picked up Empire of Sin on the Paradox sale, and I have a few off the wall economic questions that I don't see really addressed anywhere.
1) Is it possible to increase the total number of customers in a particular neighborhood? For example, in my current game, Fulton has a total of 1041 customers, 746 of which are mine. Is it possible to make that 1041 increase? Or are customers a zero sum game on a per neighborhood basis?
2) Do derelict rackets interact with customers at all? If I leave a bunch of derelict rackets alone in a neighborhood and just take over minor/major faction rackets, am I giving up customers to the derelict rackets (assuming I have sufficient draw in my own rackets)?
3) When using your demolitionist to permanently destroy a racket, does a new derelict building ever take it's place? Related question: can you turn parts of Chicago into a scorched earth hellscape by permanently removing 100% of rackets in a neighborhood?
4) Do the major factions play the same rules as players? If I take over their rackets and then immediately sell them, will the major factions just rebuy the damn things?
5) Related question: If I take all rackets from a faction except their safehouse, are they basically unable to generate enough income to much of anything?
6) Has anyone done a "just breweries" strategy by getting production to whiskey in a bunch of breweries and then just selling focusing on selling 1000 whiskey a week to minor factions? It seems like minor factions have infinite money. You can't scam them with disguised booze, but if they can give me 50,000 in one go when selling whiskey, it hardly matters.
7) Why do I sometimes see modifiers like swill in neighborhoods set to whiskey? Like in this screenshot:
I serve whiskey in this neighborhood (and I have the whiskey modifier and it is listed below in consumption), but why would I be getting negative modifiers from swill and rack? It might not seem like much, but in larger casinos, that's leaving money on the table.
1) Is it possible to increase the total number of customers in a particular neighborhood? For example, in my current game, Fulton has a total of 1041 customers, 746 of which are mine. Is it possible to make that 1041 increase? Or are customers a zero sum game on a per neighborhood basis?
2) Do derelict rackets interact with customers at all? If I leave a bunch of derelict rackets alone in a neighborhood and just take over minor/major faction rackets, am I giving up customers to the derelict rackets (assuming I have sufficient draw in my own rackets)?
3) When using your demolitionist to permanently destroy a racket, does a new derelict building ever take it's place? Related question: can you turn parts of Chicago into a scorched earth hellscape by permanently removing 100% of rackets in a neighborhood?
4) Do the major factions play the same rules as players? If I take over their rackets and then immediately sell them, will the major factions just rebuy the damn things?
5) Related question: If I take all rackets from a faction except their safehouse, are they basically unable to generate enough income to much of anything?
6) Has anyone done a "just breweries" strategy by getting production to whiskey in a bunch of breweries and then just selling focusing on selling 1000 whiskey a week to minor factions? It seems like minor factions have infinite money. You can't scam them with disguised booze, but if they can give me 50,000 in one go when selling whiskey, it hardly matters.
7) Why do I sometimes see modifiers like swill in neighborhoods set to whiskey? Like in this screenshot:
I serve whiskey in this neighborhood (and I have the whiskey modifier and it is listed below in consumption), but why would I be getting negative modifiers from swill and rack? It might not seem like much, but in larger casinos, that's leaving money on the table.