1. The innovations that give 10% discipline to a unit type seem excessive. When compared to the other options it comes out as the clear winner. Maybe make it 10% morale on that unit, or 10% offense or 10% defense? I'm worried that stacking military quality options will lead to unstoppable armies such as when you do it in EU4, meaning every game in MP ends up being everyone forced to quality stack.
2. Not being called in to defensive wars when you have a truce IS SO MUCH A GOOD IDEA. One of the biggest issues in EU4 is a large power grinding a smaller power out through allying anyone the smaller power attacks, and forcing them to basically sit there and wait to die on truce timer with no hope of involving themselves in other wars. It's odd that in single player countries are prevented from joining ongoing wars, but in multiplayer it's fully allowed.
3. The differing military idea groups seem relatively balanced with each other. There's probably a couple clear winners/losers (greeks seem to come out on top, especially against Persia/Bactria) but overall it's a decent thing. You guys didn't sandbag Carthage with useless ideas because "historical loser" either.
4. Tribes seem REALLY COOL actually, but I'm a bit worried that they can cheese some pack up -> invade -> pack up new invaded pops -> invade type thing?
5. The AI refusing to allow countries to white peace just STILL seems like an arbitrary decision. Why would bactria not allow Egypt to white peace their war? They had no desire for egyptian land and (hopefully?) no desire to fight the egyptian army. Certainly you can add some modifier where Egypt becomes less likely to get allies, and less their AI trust falls considerably, but countries even AI controlled should generally do things in their interest.
6. How capable are AI of keeping pace with players in terms of military quality? In EU4 for example the AI gets blown out even with march bonuses by mid game, which means most players tend to try to ignore vassals/marches. Since the imperator time period has MUCH more vassal/client state/etc. usage and in particular some nations get buffs to their vassal use, are vassals going to be a bit smarter with their decision making? (No taking diplomatic ideas as a march, for example.)
2. Not being called in to defensive wars when you have a truce IS SO MUCH A GOOD IDEA. One of the biggest issues in EU4 is a large power grinding a smaller power out through allying anyone the smaller power attacks, and forcing them to basically sit there and wait to die on truce timer with no hope of involving themselves in other wars. It's odd that in single player countries are prevented from joining ongoing wars, but in multiplayer it's fully allowed.
3. The differing military idea groups seem relatively balanced with each other. There's probably a couple clear winners/losers (greeks seem to come out on top, especially against Persia/Bactria) but overall it's a decent thing. You guys didn't sandbag Carthage with useless ideas because "historical loser" either.
4. Tribes seem REALLY COOL actually, but I'm a bit worried that they can cheese some pack up -> invade -> pack up new invaded pops -> invade type thing?
5. The AI refusing to allow countries to white peace just STILL seems like an arbitrary decision. Why would bactria not allow Egypt to white peace their war? They had no desire for egyptian land and (hopefully?) no desire to fight the egyptian army. Certainly you can add some modifier where Egypt becomes less likely to get allies, and less their AI trust falls considerably, but countries even AI controlled should generally do things in their interest.
6. How capable are AI of keeping pace with players in terms of military quality? In EU4 for example the AI gets blown out even with march bonuses by mid game, which means most players tend to try to ignore vassals/marches. Since the imperator time period has MUCH more vassal/client state/etc. usage and in particular some nations get buffs to their vassal use, are vassals going to be a bit smarter with their decision making? (No taking diplomatic ideas as a march, for example.)