The Victoria community is clearly divided (inside and outside of this forum) between people who want the capitalist investment to be an AI simulation outside of players direct control and between people who want a capitalist investment directly controlled by the player. These days I've been on the radical side of the people who think the capitalist investment should be an AI simulation outside of players direct control.
But I actually think is in the best interest of all and for the game's development to unite again the community and make the feedback a bit more cohesive. Victoria games are very focused on politics and as we all know politics is the art of making pacts and agreements between people who think radically different from each other.
So my suggestion for the devs and for all of you guys is the following: why don't we all agree on just adopting a middle ground?
Something oriented to the idea that, for example, 50% of the capitalist investment should be controlled by the player and the other 50% should be controlled by the AI.
Of course I don't mean adopting this mechanic literally, but adopting a mechanic based on this 50%-50% balance. Something that would satisfy at least in some degree all of us, something that in some degree we all are going to enjoy, instead for going for a radical mechanic where 100% is AI control or one where 100% is player controlled.
@Wizzington what do you think?
If anyone has a suggestion or idea for a mechanic that could satisfy both types of player, please share it with the rest of us
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