There are two (2) files you need to change once you have your .gfx file:
• 00_graphicalculturetype.txt
(Inside common\Crusader Kings II\common\graphicalculturetypes)
• 00_cultures.txt
(Inside common\Crusader Kings II\common\cultures)
It seems that you've gotten the cultures file done, but I don't if you did the 00_graphicalculturetype.txt file right.
Inside that file you need to add:
Code:runicpersiangfx = { skin_tone = # }
Make sure that the "runicpersian" matches the entry in the 00_cultures.txt and 00_graphicalculturetype.txt file exactly. Furthermore, make sure that both of those match the filename of the .gfx file, sans the gfx file (since that's the file extension).
Example:
(Inside the cultures file)
(Inside the graphical cultures types file)Code:graphical_cultures = { runicpersiangfx }
(As the filename of the gfx)Code:runicpersiangfx = { skin_tone = 2 }
Code:runicpersian.gfx
The "#" in the graphical cultures file can be any number between 0 and 3.
the gragraphicalculturetypes t.xt is made right and the culture .txt is also done right but the gfx thing is just a copy paste of the persian one that i renamed and chnaged and is called
portraits_runic-persian.gfx . And i added a dash so it the name went from runicpersian to runic-persian is that a bad move?