Hello there!
Since I am a huge Hivemind-fan, I am going to post some suggestions that will make playing Hiveminds easier and a bit more enjoyable.
First of all, change this edict. No Hivemind player wants MORE Maintenance Drones. Instead, a big part of Hivemind economy is disabling Maintenance Drone jobs. This edict is harmful to your economy. Its useless and it takes up an edict slot. I suggest something like this: Synapse Drones increase complex Drone output by 1% each and upkeep is increased by +1 Energy.
Next: Please REDUCE the amount of Maintenance Drones added by Hive world Housing districts. There are simply too many jobs and they are not needed at all. See my screenshots below.
As you can see, there are way too many Maintenance Drone jobs and every time you have to manually disable a lot of them. Its never worth it to have spare Amenities as a Hivemind because Maintenance drone job are extremely inefficient, providing only 4 base Amenities whereas non-Gestalt Amenity jobs provide 10 amenities.
Next: Please Add Gestalt Ruler Traits back. Having an Immortal Gestalt ruler is no bonus at all. Its so easy to never have any leaders die by researching Ruler Age bonuses and policies like Selected Lineages which also increase Ruler Age. Not having Ruler traits and Agendas is severely hurting Gestalts and its another sad example out of many, where Gestalt players simply get less tools. I have suggested this many times already: Just give players options to select from a pool of leader traits on level up, for example on level 3, 6 and 9. This gives Gestalt players more RP potential and more agency.
Also, please fix the visuals of Hive worlds in the empire screen.
Another suggestion: Please buff the Crime Reduction of Hunter-Seeker Drones to -25 crime like Enforcers. Or add +1 Hunter Seeker Drone job to Hive capital. Hiveminds are the only empire which have to build Enforcer buildings in the game because their crime reduction is the worst in the entire game.
And please remove the Crime Lord deal +10 stability effect from non-Gestalts. This exploit has been in the game since 2.2 and has been giving non-Gestalts an unfair advantage of +10 stability on every planet for only 25 influence.
Thanks a lot for reading. I'm hoping to get some more suggestions collected here. Hivemind civics also need an overhaul. For example adding +1 Edict Capacity to Subsumed Will. And buffs to strength of Legions, Natural Neural Network, aswell as the civic for +10% admin cap. Sadly most Hivemind civics are bland, boring and a lot weaker than non-Gestalt civics. They need some adjustments.
Since I am a huge Hivemind-fan, I am going to post some suggestions that will make playing Hiveminds easier and a bit more enjoyable.
First of all, change this edict. No Hivemind player wants MORE Maintenance Drones. Instead, a big part of Hivemind economy is disabling Maintenance Drone jobs. This edict is harmful to your economy. Its useless and it takes up an edict slot. I suggest something like this: Synapse Drones increase complex Drone output by 1% each and upkeep is increased by +1 Energy.
Next: Please REDUCE the amount of Maintenance Drones added by Hive world Housing districts. There are simply too many jobs and they are not needed at all. See my screenshots below.
As you can see, there are way too many Maintenance Drone jobs and every time you have to manually disable a lot of them. Its never worth it to have spare Amenities as a Hivemind because Maintenance drone job are extremely inefficient, providing only 4 base Amenities whereas non-Gestalt Amenity jobs provide 10 amenities.
Next: Please Add Gestalt Ruler Traits back. Having an Immortal Gestalt ruler is no bonus at all. Its so easy to never have any leaders die by researching Ruler Age bonuses and policies like Selected Lineages which also increase Ruler Age. Not having Ruler traits and Agendas is severely hurting Gestalts and its another sad example out of many, where Gestalt players simply get less tools. I have suggested this many times already: Just give players options to select from a pool of leader traits on level up, for example on level 3, 6 and 9. This gives Gestalt players more RP potential and more agency.
Also, please fix the visuals of Hive worlds in the empire screen.
Another suggestion: Please buff the Crime Reduction of Hunter-Seeker Drones to -25 crime like Enforcers. Or add +1 Hunter Seeker Drone job to Hive capital. Hiveminds are the only empire which have to build Enforcer buildings in the game because their crime reduction is the worst in the entire game.
And please remove the Crime Lord deal +10 stability effect from non-Gestalts. This exploit has been in the game since 2.2 and has been giving non-Gestalts an unfair advantage of +10 stability on every planet for only 25 influence.
Thanks a lot for reading. I'm hoping to get some more suggestions collected here. Hivemind civics also need an overhaul. For example adding +1 Edict Capacity to Subsumed Will. And buffs to strength of Legions, Natural Neural Network, aswell as the civic for +10% admin cap. Sadly most Hivemind civics are bland, boring and a lot weaker than non-Gestalt civics. They need some adjustments.
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