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Darlor

Major
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Jan 25, 2007
718
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It is too late for this to have any effect on HOI3 but I will put forth this idea anyway.

It is my personal opinion that one of the missing elements in the "game" is introduced by the position that the player has in the game. The player is the absolute controller of nearly every aspect of the game, except maybe where the air force chooses to bomb. This removes many aspects of the struggle to prepare nations that historically were isolationists or democracies for the coming war.

Perhaps if the amount of IC that was available for military control were linked to 3 aspects, 2 of which are already the current game and are not really used that much, the political slider and free vs planned economies, and a new element of game play, perceived threat, a richer and more challenging game might emerge.

Linking the IC available for military control to these three elements would remove the necessity of the events dealing with peace penalties as they would be built in for the democratic and free societies where they existed in real life. The threat element could be a combination of belligerence and military strength perhaps modified by distance from borders with modifications thrown in for oceans as barriers.

This would leave the player with another set of decisions to make to gain the ability to wage war. The player would no longer be the absolute controller of all resources except in a totalitarian planned society.

Just my thoughts,

Darlor
 

Myth

Strategy Cognoscenti
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Jul 8, 2005
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There is a similar-ish type mechanic already in the game--mobilization. Democratic countries cannot build up for war that much but once it comes they'll be able to mobilize their populations for the struggle. At least, that's more or less how I think it works. It was one of the features announced in the very first few press releases and hasn't yet gotten a DD dedicated to it yet.