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iron0037

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In my opinion, the most underdeveloped portion of the game is the economy. Money is far too plentiful, there's virtually no distinction between a bishopric in Germany or a mosque in Iraq, and there is no trade mechanic to enable a small, maritime republic to become a world class power. I don't expect Vicky2 or even EU3 mechanics, but a DLC that adds economic depth would be my highest priority, along with the usual suspects:

1) Enhanced Economy/Republics
2) Enhanced Papacy
3) Other Western Religious Enrichment (improved heresies, inquisitions, Judaism, monasticism, pilgrimages)
4) Enhanced Combat (navies and more nuanced sieges)
5) Enhanced Pagans
 

Zanza

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HRE, Trade, Catholic Church, Republics/Holy Orders would be my favorites. I don't care for Pagans or Zoroastrianism as the focus of a game like Crusader Kings should be Central Europe and the Mediterranean.
 

JMensch

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Id like to see improvements made to trade, culture spread, and the Catholic church but I don't think Republics and Theocracies should be playable. If people want PI to do Republics the way they want them to be done, then it would be best to just wait for a Renaissance game and not have those mechanics shoehorned into CKII. Id like to see a College of Cardinals and other improvements made to the Catholic church but the Pope and other church members should remain unplayable.
 

Chlodio

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Crusader States DLC
Deus Vult DLC
Finnish Portrait Pack DLC
More Cultures DLC
More Titular Titles DLC
Northern Crusade DLC
Pagan DLC
Republic DLC
Rise of Hersey DLC
 

yourworstnightm

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Id like to see improvements made to trade, culture spread, and the Catholic church but I don't think Republics and Theocracies should be playable. If people want PI to do Republics the way they want them to be done, then it would be best to just wait for a Renaissance game and not have those mechanics shoehorned into CKII. Id like to see a College of Cardinals and other improvements made to the Catholic church but the Pope and other church members should remain unplayable.

But there were Clerical and Republican dynasties. And trying to keep your dynasty in power in a non- dynastic realm would be interesting. Especially of you are a bishop and can't marry, thus either need to make sure your brothers marry, or sire bastards.
 

pieGEEK

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Pagans/Zoroastrians w/ Mongols- Adds some tribal mechanics, like nomadic society.
Catholic Church- Cardinals, Playable Bishoprics, and all sorts of goodies
Rus- The Princes get their full do
Republics/ Trade/ Naval Warfare- 3 in 1 package makes all very important
Laws and Realms- Structure your domain with edicts and shape what is what and who it belongs to you.
 

yourworstnightm

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Pagans/Zoroastrians w/ Mongols- Adds some tribal mechanics, like nomadic society.
Catholic Church- Cardinals, Playable Bishoprics, and all sorts of goodies
Rus- The Princes get their full do
Republics/ Trade/ Naval Warfare- 3 in 1 package makes all very important
Laws and Realms- Structure your domain with edicts and shape what is what and who it belongs to you.
Actually Zoroastrianism isn't that important in my opinion, sure there were a lot of Zoroastrians around during the Middle Ages, but there weren't really any Zoroastrian rulers anymore. A Rus DLC would be interesting though.
 

vyshan

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There are a number of things I would like to see more of.

-> Enchaed internal politicals. More things to do in Peace time and what not. Things like Cadet houses, blood feuds, as well as a better way to hand out titles(like say a screen that shows the various titles and who can have them)

-> Pagan DLC: this is something I would like to see, particularly one that takes the role of the tribes and the nature of polytheism into.

->Republic/trade DLC: a dlc focused on trade and republics.

-> Theocracy/better religious features: College of Cardinals, better Hersey features and so on.
 

Worldcrusher

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I'd like something concerned with a more fluid religion structure - a way to decide on doctrine and structure and decisions to develop whatever religion you happen to be playing, whether that's Orthodoxy, Catholicism, a heresy of some sort, Islam, or paganism, into something you can use as a ruler.

The idea that paganism had to develop into Christianity because it's Christianity is ahistorical, I feel...Christianity was (and is) useful in political terms because of the infrastructure around it, and concepts like divine right to rule, social classes being ordained by a higher power, and rewards for everyone (even peasants) after death for working hard and serving the people on the next step up the economic pyramid. But these ideas aren't unique to Christianity, or even specifically part of most accepted Christian doctrine - they could just as easily have been adopted by any other belief system, become just as politically expedient, and thereby caused that belief system to thrive in the same way that Christianity has in our own timeline.
 

Wallain

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I'd like something concerned with a more fluid religion structure - a way to decide on doctrine and structure and decisions to develop whatever religion you happen to be playing, whether that's Orthodoxy, Catholicism, a heresy of some sort, Islam, or paganism, into something you can use as a ruler.

The idea that paganism had to develop into Christianity because it's Christianity is ahistorical, I feel...Christianity was (and is) useful in political terms because of the infrastructure around it, and concepts like divine right to rule, social classes being ordained by a higher power, and rewards for everyone (even peasants) after death for working hard and serving the people on the next step up the economic pyramid. But these ideas aren't unique to Christianity, or even specifically part of most accepted Christian doctrine - they could just as easily have been adopted by any other belief system, become just as politically expedient, and thereby caused that belief system to thrive in the same way that Christianity has in our own timeline.
This would be awesome. Just saying.
 

Machiavellian

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I would really like to see a Heresy DLC and a Papacy DLC. More options to allow Heretics to become a fully functioning religion with its own head, special events, etc.
 

Chopy

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unmerged(26764)

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Since I'm the guy who first championed the Aztec DLC, maybe this isn't the thread for me. But let me chime in here.

What disappoints me is how almost all of these ideas are the same three ideas that have been bouncing around the forums for months: Pagan/Zoroastrian/Norse, Republics, Religion/Theocracy/Cardinals. The only one missing (which I really want by the way) is cadet branches.

Yes, these are all great ideas. And every one of them is going to happen. It's been pretty much said. And why wouldn't they make them, given how popular these ideas are. They're going to sell a lot of copies.

SO. Let's get some new and creative ideas in this thread. Ideas no one has mentioned before, much less a thousand times. Dream a little bigger, baby.

Here's mine:

1. Culture Packs. I want packs from each of the major culture groups with special portrait armor and events for just that culture. So you buy the Norse pack and now Norse cultured characters wear Norse-only armor, have Norse-only beards, and get culturally-specific Norse-only events. You buy the French pack, and the same thing for French and Occitan characters. I hate how everyone in the game wears the same three outfits. And I want every culture-group to play a little different.

2. Major/Minor Dynasty DLC. I've written about this one before. I want each dynasty to get ranked as petty, minor, common, major, and great. I want their dynasty shields to get different frames based on their prestige, just like characters do when they move in rank. And it want it to be dynamic, where dynasty rank rises and falls based on their current status. And the game starts keeping track of relationships between dynasties -- who hates who over time. And maybe even have minor dynasties become tributaries to major ones (the GOT guys would love that for banneren). Characters get bonuses for belonging to better dynasties. There are new events based on the prestige and relationships between dynasties.

This is supposed to be a dynasty game. And the darn ledger doesn't even list dynasty prestige. It lists stats of rulers and countries. Let's get some real attention to dynasties as dynasties.

3. Cadet Branches. Okay, I said that already. And this one is commonly mentioned. But it's really needed. So I'm going to mention it again. Far distant relatives need to break out to form their own dynasties. Half-way into the game, everyone on the map belongs to three dynasties. It's historical, but in real life those three dynasties would have split into 30 different major and minor houses. This would make your real dynasty mean something. And stop your ability to spam your dynasty all over the map. Plus there needs to be events where dynasty members demand things from you -- money and titles -- so more dynasty members mean more demands, not just more people with little blood drops on their picture.
 

Trunting

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Because all most plausible DLCs were mentioned in this thread, I'd like to go more in detail.

Republic DLC - A few great families, comparing for titles within the republic, being able to decide about family matters by themselves (marriag etc.), trade posts, elections of the Doge/Granddoge by the nobility, plots to change the republic into a system ruled by one family (like Medici in Florence, Visconti in Milano). The republics should have unique trade mechanics.

HRE DLC - In my opinion a HRE DLC depends on a church DLC, because it were the internal reforms of the chruch in the mid 11th century leading to the conflict between Emperor and Pope. The Emperor should be crowned by the Pope, his basic titles should be the kingdoms of Germany, Italy and Burgundy. An AI Emperor shouldnt just allow the church to appoint the bishops, instead creating Antipopes etc. Another important part in the history of the HRE were the city bounds in northern Italy. These could be represented by republics, creating a faction to demand lesser taxes. In history, I want to remember the first moves of Frederick Barbarossa to Italy to reclaim the old rights of the Empire. This led to a 100 years struggle. The election system in the HRE works quite historically, I think. A Kurprince system, as it was established finally by Charles IV in 1356 isn't that necessary, I think.

Suggestions for HRE bookmarks:

- Canossa 1076/77 (with the banned Henry IV and Rudolf of Rheinfelden claiming the throne)
- The beginning of Frederick Barbarossas reign (conflict with Pope and cities in Italy)
- The throne war either 1198 or after the assassination of Philpp of Svabia in 1208
- The end of the Interregnum and the election of Rudolf of Habsburg (with a really small demesne of 1 county)

Monk Orders/Church DLC - I think, of all possible DLCs, a church DLC would be the most difficult. The church has no dynasty, so you had to rule a state, instead of a family. Therefore, the church would need a strong ideological life. A high religious authority could make it possible to excommunicate rulers because of their actions, while with a low authority, the church would depend on the local Roman nobility. I think, the monk orders and their thoughs could play an important role. Franciscans, Dominicans, Cistercians and the Cluny closter system and their thoughts could be able to do a reform of the church, comparing with each other. The heresies (Kartharians, Hussites could be filled with more life).

- Pagans/Mongols DLC - Difficult,too, because there are lots of different cultures among the Pagans. And they arent that popular in the historical memory than the Christians. Although, most Pagan countries were converted to Christianity at the beginning of the game (Hungary, nordish states). I dont really know, how to make a Pagans DLC..
 

Deaghaidh

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I don't see how any of those ideas are "bigger", but they're all good. Personally I feel that adding entirely new player experiences (as would happen for a pagan or republic & Theocracy DLC) are more ambitious. That's what they did with SoI and to a somewhat lesser extent LoR.

I like culture packs, but NOT the idea of selling them seperately. At most break them into a few groups. But honestly this doesn't seem like something that belongs as a paid DLC as much as new content to include in a future patch/mod. Aside from the graphics that is.

The Major/minor dynasties and Cadet branches are ideas that have been around since launch that have yet to be followed up on, which is part of what makes the choice to pursue a fantasy DLC so galling to me. But whatever, they can spend their resources as they see fit. Players might resent having their dynasty suddenly split up though, so maybe you tie the establishment of a Cadet branch to how many generations back you have to go to connect a character to the "main" branch of the family.
 

No idea

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Any dlc that makes the game more plausible, becuase, as things are now, the Big muslim blobs end up eating the big christian blobs half of the time, the other half the big christian blobs (hre and France) eat the muslims. By mid game the thing losses alll its fun, and it is some sort of hoi 3 set in the middle ages, where two big factions (christian and muslism) represented in 2 or 3 big blobs control everything. No sense on doing anything but expanding by mid game. That, or wait to be swallowed
 

Arko

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Any dlc that makes the game more plausible, becuase, as things are now, the Big muslim blobs end up eating the big christian blobs half of the time, the other half the big christian blobs (hre and France) eat the muslims. By mid game the thing losses alll its fun, and it is some sort of hoi 3 set in the middle ages, where two big factions (christian and muslism) represented in 2 or 3 big blobs control everything. No sense on doing anything but expanding by mid game. That, or wait to be swallowed

blobbing problems should be solved in free patches IMO, not DLCs
 

MrPiggles

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Paradox really needs to redo the tech tree, the one in CK2 is a joke. While the middle ages didn't have that many technological advancements, it certainly did have its share (e.g. rise of gunpowder, etc.)
 

The_13th_Ronin

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The HRE needs serious fixing. It's way too powerful as is.