Anyway, I've reported it. I'm a little nervous about not being able to get more ASW research--if it gets to be 43 and I'm still worried about submarines, I may be in trouble. Incidentally, for someone looking for a U-Boot strat, the key seems to be to keep your ship moving; it was soooo frustrating to see the sub on the strategic map but not have my ships engage. It's also frustrating that planes now longer have ASW. Also, I have no more "ASW" mission. (I can give my Destroyer groups Intercept/Patrol orders, but how does that convey "sink subs, but if you run into Battlecruiser, run away?")
Anyway, if anyone is wondering if Radar is worth it, I'm going to give a definitive yes. I've sort of come to think of the air combat bonus as a nice ancillary benefit--the real reason to get it is the SIGINT.
Here's an SS to give you an idea:
I KNOW that they have a fleet in port at Naples, and if I know it's there, I can kill it.
Here's intel mapmode of Northern France:
My Malta radar station is level 4, my GB ones are level 5 mostly. You can see how I can see theatre level hqs from very far away, but even even on the far Low Countries border, I can pick out individual brigades.
This also works for planes in bases, and ships in port. (Though it doesn't seem to work very well for ships at sea.)
Radar Practical accumulates very quickly, and is cheap to get off the ground, unlike some investments. The biggest problem is the associated Research techs; obviously, as UK I started with a lot of the necessary stuff already. I really wish you could build stuff in allied territory; Norway/Sweden are both leaning Allies, and it would be so nice to be able to put a listening post on the Baltic.
So I decided to try something a little silly. That's a lot of unguarded ports, and a lot completely undefended airfields. Airfields they're bombing me from.
I realize doing this with Marines would be more thematic, but I haven't built any, and I think it says a great deal that I feel the need to bring an artillery brigade. Using a Canadian expeditionary force would be the MOST thematic, however.
This doesn't work QUITE AS WELL as I hope in terms of disrupting their air units. I was hoping it would be like earlier HoIs where catching air units on the ground destroys them; instead they get a chance to rebase. (I know this because I was able to track this squad to a base in southern France after seizing the northern French bases. Also, the CAS squadron I sent to Yugoslavia had its base overrun and I had the chance to run them to North Africa.) However, I do deal damage to it for grabbing it, and I do temporarily deny them the use of it. It's also interesting to see the AI respond; it pulled a bunch of divs off the Benelux border to go take it back. This is good to know; with one div and one transport I can (momentarily) force him to disperse large numbers of forces. With two divs and two transports I could grab the whole occupied French coast (except at the Benelux border, where they have lots of troops.) I'm grabbing the Channel Islands back, just for national pride reasons, when this happens:
I admit I'm a little nervous. This fleet I have is mostly cruisers/light cruisers. I look at the tooltip and see that they're out of supply; I suspect I caught them in the middle of rebasing. (Remember, rebasing your ships to a distant port puts them out of supply!) Still, I'm a little worried.
One round of combat:
I'm amazed at how much my ships have increased in lethality. Later on, a squadron of three obsolete destroyers badly mauls the Tirpitz. (Though they lose half their strength, I was pretty proud of them.) I remember at the start of the war I would win fleet battles but kill only a few ships, and now I'm winning decisively. (It's either my ship radar techs, crew experience, or doctrine. If I had to guess, I'd go with doctrine; the "Target Chance" and "Target Choice" techs in Fleet in Being SOUND like they should increase the effectiveness of naval gunfire considerably.)
While snatching the Northern French ports/Airbases
The Axis grab the French ports basically right back after I leave. I wonder if the AI is "smart" enough to be fooled by this kind of feint? The way of war is the way of deception. (It depends a lot on whether or not the AI gets free global vision.) Against a human player, I could do something similar but I'd need to be much cagier; my "large force", for example, would be my true feint and I'd pull it out and land a hidden third force somewhere else. (I doubt the AI is THAT "smart", but interesting possibilities are opening up...incidentally, this sort of thing means I HAVE to get paratroopers, though I don't THINK I can airdrop on an airbase, rebase my planes there, and immediately fly away--all units have a 30-day built-in supply reserve, but I don't think that applies to fuel...have to check on that, because I will need to build the SAS if I can!)
Anyway, I manage to sink Bismarck, and I play you-have-no-org-and-automatically-retreat-and-i-wish-i-could-actually-get-a-round-of-combat-in-the-English-channel-this-fine-August-day with Friedrich. My radar lets me find Tirpitz and I pound it with Tacs; it's so weak that a handful of cruisers/destroyers are enough to keep it bottled up in port.
I'm frustrated with air-to-air combat because it always feels indecisive. I try to take the fight to the enemy with my bombers and "Crater Runway" missions. Note that 3 Strat bombers, essentially completely unupgraded, took about 3-4 missions to completely level an airbase; and took much less damage from the provincial AA the TACs I tried to do it with. Neither of them hurt the planes on the ground much, though, I'm going to try it with Dive-Bombers. However, with the right orders, I can probably use my legacy strat bombers to keep all air bases in Northern France at 0 permanently. I should note that I'm not sure if Strats are the best option to do this, I'm going to experiment a bit. However, they have long range, they're very tough, and they seem to do a lot of facility damage--I might be able to justify building a few Lancasters after all. They do cost three times more then my battleships, though, and take almost as long, but the Practical +5.1 per, so, as always, the initial outlay is the tough part.
Meanwhile, in East Africa, the British Army engages in its largest land battle of the war!
Believe it or not, when this popped, I thought I might lose. I think I've had maybe one battle with more then one div attacking.
East Africa was basically a way to get Land experience; I have another corps of infantry or so coming off the lines in the summer. My army's a bit of a mess atm and I need to reorganize it for my invasion of Italy (I finally need to create an ARMY GROUP!)
-OR I can hold off until fall or so to invade Italy, and I'll have more of everything I want to do. Part of me says, "Don't be hasty", part of me says "Fighting in the mountains in Winter will be rough, even for Ghurkas". (Although, even though I was very enthused about building Mountain troops, I forgot to actually research Mountain Warfare Equipment, and it won't be ready until September.)
By the end of May I'll have 4 armoured divisions, 5 mountain divisions, and 30-35 infantry divisions. I can probably add another two infantry corps or so if I wait until August/September, but of course, MUSSOLINI is building troops too (though according to the Malta post, he doesn't appear to be putting them in Italy.) And of course transport capacity, as it was historically, is the major constraint on any amphibious operation. Do you guys have any thoughts on this?
And, more importantly, do you have a NAME for my new Army Group?