II. Army Reorganization
Hierarchy-wise, the British army is overstaffed. In the screenshot is an army-level command with all of 2 divisions in it--some mucking around is in order. I'm going to reorganize Home Command into two main Army Groups: Territorial Army and BEF. I'm wondering if I should disband all the commands that this would make superfluous, or keep them around on the theory that they'll be "filled out" later.
I start by removing detaching all actual divs in the British isles, and do some renaming to keep things straight. I dig up some Corps-level commands, and name them Territorial Corps I and II and BEF Corps I and II. Then I go through the list to root out all the actual divisions so that they're at the top of my organizer. (I really wished this screenie turned out better, I was so proud of this, lol...)
I add divisions to each Corps until there's about 4, and I give BEF a reserve division. So I have a 9-division BEF, and an 8-division Territorial Army, and a bunch of empty HQs.
I open the ledger and sort my Army Leaders by skill. Mainly, I want to make sure my top leaders are in a place where they'll get into the fight. I suppose I could go through and make sure every leader in the units I'm using is at least skill 2, but I was happy making sure that my skill 5 leaders were in a position to see action.
I stick an extra Corps-level HQ to each army (so there's room to grow), and start a paper "8th Army" with an empty army command and two empty corps commands to fill out later. I disband the rest of the army/corps commands in the English Isles, so they stop sucking down my supplies. (You DON'T get Leadership back for disbanding HQs, btw.)
Hierarchy-wise, the British army is overstaffed. In the screenshot is an army-level command with all of 2 divisions in it--some mucking around is in order. I'm going to reorganize Home Command into two main Army Groups: Territorial Army and BEF. I'm wondering if I should disband all the commands that this would make superfluous, or keep them around on the theory that they'll be "filled out" later.
I start by removing detaching all actual divs in the British isles, and do some renaming to keep things straight. I dig up some Corps-level commands, and name them Territorial Corps I and II and BEF Corps I and II. Then I go through the list to root out all the actual divisions so that they're at the top of my organizer. (I really wished this screenie turned out better, I was so proud of this, lol...)
I add divisions to each Corps until there's about 4, and I give BEF a reserve division. So I have a 9-division BEF, and an 8-division Territorial Army, and a bunch of empty HQs.
I open the ledger and sort my Army Leaders by skill. Mainly, I want to make sure my top leaders are in a place where they'll get into the fight. I suppose I could go through and make sure every leader in the units I'm using is at least skill 2, but I was happy making sure that my skill 5 leaders were in a position to see action.
I stick an extra Corps-level HQ to each army (so there's room to grow), and start a paper "8th Army" with an empty army command and two empty corps commands to fill out later. I disband the rest of the army/corps commands in the English Isles, so they stop sucking down my supplies. (You DON'T get Leadership back for disbanding HQs, btw.)