As I advance into an empty Germany I have a couple of thoughts. The foremost is, "it can't possibly be this easy!"
Nope. It turns out I've outrun my supply line:
And my first response when I see that is that THAT'S AWESOME!
When I first read about the supply mechanics, I basically expected it to only really matter if you break one if Monty's two rules of war and invade China or Russia.
However, even fighting in France--with very high infrastructure--with an army chock full of Logistics Wizards, and mostly leg infantry units with a light logistical footprint and little need of fuel, it's possible for me to outrun my supply lines. As well it should be; I have only the French channel ports, when historically the Allies needed Antwerp and launched Dragoon at least partly for Marseilles. And besides, since the forces in France I had very little German resistance anyway. And this photo is the first serious German resistance I've encountered since France; I'm beginning to feel that I've not only outrun my supply lines, I've potentially overreached.
Also, the commando raid on Wilhelmshaven seems almost obligatory at this point. This is their only port outside the Baltic, so if they want to do any naval things or even any trading they need it; I also sort of need it to alleviate my supply woes. The AI is running a Mountain Corps assigned to grab the alps to try to cut off any reinforcements from Italy and it actually tries to route its overseas reinforcements through Wilhelmshaven. For a little while the AI does nothing, and I do have an armored div in East Africa that's finally at a port, and so I think about it. My transports, I notice, are somewhat damaged by the time they get out to the Atlantic; I think the Axis naval bombers are pressing me hard.
However, in western Germany, I try to hold on to what I have with another pinning attack by my advance armor:
In Hoi2 you could this a lot; if that were a strong stack in a Hoi2 game, I could easily keep all three of those units locked down. However, with the new cooldown on attack orders, it's much harder, even after a few levels of operational level control research . My reinforcements are moving up, but some of them can't advance into enemy terrain because of my continuing supply difficulties.
You can see my advance in the south has gone very well. Since I've advanced so far in the south, and I need to move troops North to meet Germany's counterattack, my center is becoming very weak. This might be coincidental, but it seems like they're trying to wheel by my northern forces. They're motorized brigades so they are faster, or they're using strategic redeployment. Instead of the set-piece battle of France I am now in a much more mobile and fluid situation on a very large front, and although I have more troops now that might change. And, despite their investments in a big battlefleet, a bunch of Marines, and a huge Luftwaffe with strategic bombers, I'd be really surprised if the Germans didn't have at least a couple of Panzers.
I should point out that I'm not a total nub and I KNOW tanks/armor units are good in this game, but I wanted to try a strategy other then building huge mechanized forces (which I did one night with Germany, and both of us I think might like to forget it.) and try more Monty/Alexander-esque tactics on a large scale (although I dunno if they would've used forward armor pinning attacks quite so much). Also, I didn't expect to be fighting Germany on such a wide-open front so soon, and I was hoping to have air superiority. My one INT stack I rebased from the UK seems to be working overtime. My CAS stack is good, but I'd like more, and it's slowly getting shot up anyway. My Tac stacks are not as well-upgraded, but they do their part. I try assigning them to AI controlled-corps but they don't seem to do much with them.
But anyway, my center is quite weak and I'm wondering where I could rustle up another corps or so of mans. They don't necessarily need to be very good, but right now I have almost nothing there. Where could I find some of these guys?
That's also about 12 inf bdes on the border. What gets me is South Africa shuttles all those Militia up after the initial invasion to reinforce this. Clearly, they've heard about my Allied MVP award, and decided to rest on their laurels. The Irish division has thoughtfully grabbed all those unoccupied German provinces.
However, some of my allies recognize an opportunity when they see it:
Sweden, making the case for Allies MVP. As much as I made fun of the AI for putting all those troops in Denmark, maybe it wasn't such a bad idea.
(This was from before I fixed it so Denmark is at war with the Allies and not the Axis, and actually what convinced me to do it--after this battle is over, because I was worried if I modded it while it was ongoing, the German AI might pull out its troops, and trying a crossing of the Sound against a general like Model...well, that's pretty cool.)
We have more numbers, but the frontage is limited. I'm a little glad that I have a strong reinforce chance, but that doesn't matter as long as the Swedish troops fill up the front.
A breakout into northern Germany--particularly Wilhelmshaven--would be helpful. (I totally ditched my early plan to build on the commando beach head). Further, if the Allies controlled the Sound, a Baltic landing is a possibility. (Brazil has already begun to shuffle its units around towards a part like it's thinking of doing something like that somewhere because it has enough units to do it.) Locking the Kriegsmarine completely into the Baltic would be a tremendous advantage; in addition, Sweden's strong navy could help maintain sea presence. (They built a third battlecruiser. I think they saw Brazil had two BBs, and decided that they wanted to keep the title of second biggest navy in the Allies.)
I try to think what I can do--this is a tough battle. I send my CAS stack up and it gets shot up really bad; the Germans have almost complete air superiority in the Baltic. I try a commando operation to attack them from the rear but there's no handy port; I land them without a port (they have 30 days built in supply, right?)
Let's face it, we all knew one of these was going to go horribly wrong eventually. He did beat a Slovakian division first, though. Slovakia's troops are quite wide ranging and I've fought them in several theaters now.
And Lordban's helpfully provided fix also lets the Danes get their own shot at defending the Sound:
I have a high reinforce chance because of Grand Battleplan Doctrine, and soon the swedes pour in reinforcements, but I get my divs into battle. The battle's still going on; I kept waiting to see what was going to happen ("a few more turns" syndrome, even if this isn't a turn-based game).
Is my Thin Red Line in Germany. You can see how much I've managed to grab, that I've managed to pocket a couple units against the Netherlands, but also how much OPEN FRONT there is. My gains have been impressive--particularly in the South but also vulnerable.
I don't recall Germany in Hoi2 feeling so big; the operational art level of the game has really a lot of depth. Plus, in Hoi2, if you were following the script, when you invaded Germany itself its main forces had been smashed somewhere or other anyway.
Also, I switched to Heavy Industry Emphasis for improved supply throughput, and turns out I was massively overrating how many consumer goods I was saving being on Mixed Industry. (I played my whole start with the CG bug, so that probably impacted my thinking.) It frees up a huge amount of IC, so I go ahead and give my single largest production order of the war for eight infantry dives. (24 infantry bdes, 6 arty, 2 engineers, to be formed into two corps.) I have to think if I had done this earlier I would have a lot more of everything I need--then again, a lot of the fun was not having enough of anything, and having to carefully agonize over each build order. IMO that's how UK should play--no resource problems (provided you protect the Empire), and fairly large production overwhelmed by large demand. After I popped the order for all that infantry, though, I noticed my manpower went down. Oh manpower problems, how I've missed you...
I really want France back into the war in earnest, so I'm lowering my neutrality. (It's funny, for as much as I've played this game I haven't DoW'd anyone.) I need an ally capable of providing a lot more ground troops.
Also, I reorganize my army a bit because it bothers me to have Skill 1 Old Guards leading whole armies while all these 'signature' British Army officers languish in low-level commands. I promote Alanbrooke to French Vacation Army, and Montgomery to (where else?) 8th Army. Slim is slated for my next army command when it comes open, but I want him to build some xp at div-level first. (It occurs to me that if you want to build someone up, you don't have them go through the logical route of slowly progressing ranks, but have him be a div commander until you want him to run a theatre.) I put Ironside, who was the old auto-assigned 8th Army commander, as Army Group Jolly Good Fun commander. (I need to reshuffle air commanders, too...Bomber Harris? In charge of a fighter wing?)