• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Zidos

Private
40 Badges
Feb 19, 2013
17
0
  • Victoria 2: A House Divided
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Shadowrun Returns
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Prison Architect
  • Crusader Kings II: Conclave
  • Knights of Pen and Paper 2
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
Megacar, just read the threat. Its only 2 pages long. There are the answers for the Bright and Cold keystone as well as for the yellow torchkey. You don't have to open the room where you need a torchkey from another Oldwall.
 

xlep

Recruit
Nov 19, 2016
1
0
Hey guys, I'm stuck with three stones too. I know where to go, but I do not know how to get there. When I'm in Oddwalls East the door (the one right next to the bridge) leading to the room with 3 beacons is locked.
Can anyone tell me how to open that door?

/edit: ok, I'm just thinking way too complex. You open get there through Oddwalls West.
 
Last edited:

lakerko

Recruit
45 Badges
Nov 20, 2016
1
0
  • Crusader Kings II
  • Magicka 2
  • Pillars of Eternity
  • Cities: Skylines Deluxe Edition
  • The Showdown Effect
  • Magicka
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
  • Age of Wonders III
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • BATTLETECH
  • Surviving Mars
  • Tyranny - Tales from the Tiers
  • Shadowrun: Dragonfall
  • Age of Wonders
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife Pre-Order
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Warlock: Master of the Arcane
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Teleglitch: Die More Edition
  • Stellaris
  • War of the Roses
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
Hi guys.
I'm so confused.
I've finished the quest with the insignia, I've activated the spire and yet, I can't get to that room on the right.
And I can't get on the platform in the middle

kvo.png


Can you help me please? I don't want to live with the knowledge that I wasn't somewhere :D