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Sybreal

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Can you elaborate?

Since saying "that wall" and "that area" is infuriatingly vague, I will put names to the places. In the area called Blade Graves Oldwalls - East, there is a section of this area I had previously overlooked. There is a small square room directly next to the long entrance way from Oldwalls - Central. There is a small switch thing on the floor. Press that to open the area where you will get the torchkey.
 

Roberick

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Since saying "that wall" and "that area" is infuriatingly vague, I will put names to the places. In the area called Blade Graves Oldwalls - East, there is a section of this area I had previously overlooked. There is a small square room directly next to the long entrance way from Oldwalls - Central. There is a small switch thing on the floor. Press that to open the area where you will get the torchkey.
Thank you.
 

Zidos

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Read the threat a second time. You will find that most of the post are over the yellow torchkey. The last ones should lead you to the place you want.
In the right area (when take the right side and go up from the main hall) to the south east.

And you can only access the room you mentioned if you make a certain choice later.
 

Sybreal

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Still can't get to the yellow torchkey :( Everyone keeps re explaining how to get red or blue. But the main topic of this threat was how to get the yellow?

http://images.akamai.steamuserconte...844/6FF7B7C8EFFC72A9A13081E1D559F08FBC402303/

Picture of the door. There is a beacon right infront of it and one south of it. Both saying "The crystal in the beacon is not responding to the torchlights from these Oldwalls."

That is not what you use the yellow torchkey for. Read post #22 to find out how to get the torchkey. In the same map where you find it, there is a room with 3 of those beacons. Use the keys in the correct order to open a door which will lead to what you need to progress the story. That beacon/altar thing in your picture is part of a later quest thing.
 

karsinageeni

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Still can't get to the yellow torchkey :( Everyone keeps re explaining how to get red or blue. But the main topic of this threat was how to get the yellow?

http://images.akamai.steamuserconte...844/6FF7B7C8EFFC72A9A13081E1D559F08FBC402303/

Picture of the door. There is a beacon right infront of it and one south of it. Both saying "The crystal in the beacon is not responding to the torchlights from these Oldwalls."

I am stuck at the very same door but you find the yellow torchkey elsewhere, I already have it.
 

Lissana

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Last edited:

Zidos

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To get to the altar in your first picture you have to make the "right" decision later. If you chose the other option you can't get to it, as far as I know.
 

Victarion

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Where is the cold keystone? I have all the others and the 3 torchkeys as well. There are two rooms in the central Oldwalls I can't get open.

This was my issue as well, sorry that I failed to elaborate on it. It turns out that the raised platform and locked room are nothing but red herrings until you return here later in the game.

The Cold Keystone is in a locked room in the southeast part of Blade Graves Oldwall - Central. You get to it by going up the right set of raised stairs, then going through the right side corridor and into the room with the beacon. The keystone is in the room right beside this one. As far as I can tell, to get to it you have to use an incorrect torch with the beacon until banes have spawned from all the nearby "portals", and after that the wall button will now open the second door.

Edit: Whoops, failed to update the thread and missed that there was a second page. Thanks for the answers everyone!
 

Zidos

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Anyone knows how to get the bright keystone?
You need a blue, red and yellow torchkey. There is a place who you can use all 3 at once. You have to use them in that order "Blue, red, yellow". For a picture look at post #32. To get to this area you have to go right in the main hall and than up. If you don't have the yellow torchkey, read the threat again.
 

Megacar

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This was my issue as well, sorry that I failed to elaborate on it. It turns out that the raised platform and locked room are nothing but red herrings until you return here later in the game.

Ummm... Yeah, there's no 'later in the game for me though'. I'm seriously stuck, as I don't have an active main quest besides this one.
Anyone has any idea what I'm supposed to do next? All I've got is this one, which is stuck, and the trial of archons.
I've walked around doing stuff but yeah, it gets kind of tedious.

I've tried reaching the area that supposedly has the needed keystones, but no luck.