Hi guys !
First of all, let me explain why I'm making this post, and please remember that most of my affirmations are just my opinion.
Also I'm not a born english speaker, please be forgiving .
...
I was able to play Teleglitch during beta, did some feedback and that's it, I didn't try to final game, no time, forgot about it.
Few days ago, I got a mail giving me a Steam key.
I tried the game and even if I still like it, I got really frustrated, mostly due to my beta experience.
The problem is not the game being too hard, the problem is I had much more fun during the beta than I have now, mostly due to a few things that I my opinion are worth changing.
Some of my feedback was about the early game being too easy and the first 2 levels never played more than a few times.
Okay, this changed, but not only in a good way.
Early game (level 1-2) are supposed to be an introduction to the game, both are really repetitive, and lack the best aspects of the game, like gunfights and different ammo management.
Before, you would do them once, unlock level 3, and never play them again.
Problem was you wouldn't spend to much time on crafting, managing your inventory and using knife, making the levels 3+ more difficult in some way, the nailgun being kind of mandatory at this point.
Now, I'm stuck in those levels, didn't pass level 3 even once, and never got close to it.
You could say I should just get better, that's true, I could probably finish level 3 by trying to do a perfect run of level 1/2, but that's not the point.
Latest levels should require to play almost perfectly, not the two first ones.
During the beta, a "good" player could go from level 1 to 5 almost every time in one try, now it's almost impossible.
Something in the middle would be more rewarding and would add more focus to the latest levels, which are way more fun to explore.
After doing the first levels 10 times, I know exactly which rooms I'm gonna find.
So, "what's the problem ?" you gonna ask.
-I don't start with a freaking 9mm.
Having new weapons is cool, it's fun and add some random to the game ... but ... it also ruins some other aspect of the game.
During my beta experience, you would loot around 3 or 4 9mm pistols during the first 3 levels, including the one you would start with.
This was allowing you to craft a nailgun around level 1 or 2, and an automatic 9mm a bit later, while often keeping a normal 9mm for precision purposes.
Now, you don't start with a 9mm, and you can't (never saw one in like 10 tries) get one in the first level. You almost always get a shotgun and a agl, but not a freaking 9mm ... what ?
So what happen everytime is I have tons of 9mm ammo, + enough nails to do 200+ nailgun ammo ... but I have none of those guns. Also if I have one, I cannot upgrade 9mm to automatic, otherwise preventing from getting a nailgun.
And as soon as I craft the nailgun ... my 9mm ammo are useless again.
My problem here is that even If you know how strong the nailgun is, at least for ammo management, you can't even craft it in most runs because you don't get the required items.
I think there is always one 9mm per run (at level 3 if I remember) , but you don't always find it, since exploring 100% of a level is getting harder and harder.
So what about the new player that are gonna try&die 20 times and not really notice that you can craft an early-game oriented weapon call "nailgun" ? (I think you get the recipe from computers, but I'm not sure most people will notice that)
In my opinion you should loot way more 9mm, I would say one in first level in a secret area, and one in the 2nd in a normal loot crate.
This would allow people to use the 2 least powerfull weapon of the game more often. I mean why having a 9mm and a nailgun If you can't use them be4 level 3 ?
Also this would allow people to play from level 3 quicker, even with this change the early game would still be pretty hard, but understanding how to craft the nailgun would work as a trigger to unlock the "3rd level start" quicker.
And that's how the early game would work In my opinion, emphasis the importance of crafting by making the game hard if you don't use it correctly, make the difficulty teach the player.
Right now, the difficulty doesn't teach much, apart from trying to get a better random that allows you to loot a lot of stuff without wasting much ammo, and killing zombies with a knife (which is almost completely useless later).
And ... that's it, this post isn't really about whining because the game is too hard, just that' I'm frustrated to play the first part of the game, which now became boring, over and over, without really having a solution in terms of crafting.
I'm thinking about new players who would give up earlier just because they cannot make it to the "fun" part of the game, when you have a lot more weapons and ammo.
I hope this text is understandable and that I didn't miss something that would allow me to have an easier time in early game.
Also I'm pretty sure I could "beat" the beginning of the game with a bit more effort, but I feel it's a waste of time, which is why I make this post.
Anyway thanks for reading and feel free to discuss (and correct my English ).
First of all, let me explain why I'm making this post, and please remember that most of my affirmations are just my opinion.
Also I'm not a born english speaker, please be forgiving .
...
I was able to play Teleglitch during beta, did some feedback and that's it, I didn't try to final game, no time, forgot about it.
Few days ago, I got a mail giving me a Steam key.
I tried the game and even if I still like it, I got really frustrated, mostly due to my beta experience.
The problem is not the game being too hard, the problem is I had much more fun during the beta than I have now, mostly due to a few things that I my opinion are worth changing.
Some of my feedback was about the early game being too easy and the first 2 levels never played more than a few times.
Okay, this changed, but not only in a good way.
Early game (level 1-2) are supposed to be an introduction to the game, both are really repetitive, and lack the best aspects of the game, like gunfights and different ammo management.
Before, you would do them once, unlock level 3, and never play them again.
Problem was you wouldn't spend to much time on crafting, managing your inventory and using knife, making the levels 3+ more difficult in some way, the nailgun being kind of mandatory at this point.
Now, I'm stuck in those levels, didn't pass level 3 even once, and never got close to it.
You could say I should just get better, that's true, I could probably finish level 3 by trying to do a perfect run of level 1/2, but that's not the point.
Latest levels should require to play almost perfectly, not the two first ones.
During the beta, a "good" player could go from level 1 to 5 almost every time in one try, now it's almost impossible.
Something in the middle would be more rewarding and would add more focus to the latest levels, which are way more fun to explore.
After doing the first levels 10 times, I know exactly which rooms I'm gonna find.
So, "what's the problem ?" you gonna ask.
-I don't start with a freaking 9mm.
Having new weapons is cool, it's fun and add some random to the game ... but ... it also ruins some other aspect of the game.
During my beta experience, you would loot around 3 or 4 9mm pistols during the first 3 levels, including the one you would start with.
This was allowing you to craft a nailgun around level 1 or 2, and an automatic 9mm a bit later, while often keeping a normal 9mm for precision purposes.
Now, you don't start with a 9mm, and you can't (never saw one in like 10 tries) get one in the first level. You almost always get a shotgun and a agl, but not a freaking 9mm ... what ?
So what happen everytime is I have tons of 9mm ammo, + enough nails to do 200+ nailgun ammo ... but I have none of those guns. Also if I have one, I cannot upgrade 9mm to automatic, otherwise preventing from getting a nailgun.
And as soon as I craft the nailgun ... my 9mm ammo are useless again.
My problem here is that even If you know how strong the nailgun is, at least for ammo management, you can't even craft it in most runs because you don't get the required items.
I think there is always one 9mm per run (at level 3 if I remember) , but you don't always find it, since exploring 100% of a level is getting harder and harder.
So what about the new player that are gonna try&die 20 times and not really notice that you can craft an early-game oriented weapon call "nailgun" ? (I think you get the recipe from computers, but I'm not sure most people will notice that)
In my opinion you should loot way more 9mm, I would say one in first level in a secret area, and one in the 2nd in a normal loot crate.
This would allow people to use the 2 least powerfull weapon of the game more often. I mean why having a 9mm and a nailgun If you can't use them be4 level 3 ?
Also this would allow people to play from level 3 quicker, even with this change the early game would still be pretty hard, but understanding how to craft the nailgun would work as a trigger to unlock the "3rd level start" quicker.
And that's how the early game would work In my opinion, emphasis the importance of crafting by making the game hard if you don't use it correctly, make the difficulty teach the player.
Right now, the difficulty doesn't teach much, apart from trying to get a better random that allows you to loot a lot of stuff without wasting much ammo, and killing zombies with a knife (which is almost completely useless later).
And ... that's it, this post isn't really about whining because the game is too hard, just that' I'm frustrated to play the first part of the game, which now became boring, over and over, without really having a solution in terms of crafting.
I'm thinking about new players who would give up earlier just because they cannot make it to the "fun" part of the game, when you have a lot more weapons and ammo.
I hope this text is understandable and that I didn't miss something that would allow me to have an easier time in early game.
Also I'm pretty sure I could "beat" the beginning of the game with a bit more effort, but I feel it's a waste of time, which is why I make this post.
Anyway thanks for reading and feel free to discuss (and correct my English ).
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