... this is for you Devs:
Please, do not rush trying to finish this game because you already announced publicly that you would deliver it within the next three months. Rushing the game for an arbitrary deadline is how you piss off fans. Other game makers have made this mistake time and time again.
I hope I speak for everyone here in that while we want the game now, we are willing to be patient for the right game.
Things that need to be sorted out and perfected, in my opinion.
1. Pathfinding -- so the game isn't plagued with cars bunching up in single lanes
2. Cim integrity -- make sure each Cim actually does what you want and not bork out, screwing up the game play
3. Resource management -- double, triple, quadruple check that the game engine can handle the work exactly as you program it
4. Modding Tools -- ensure that these are truly robust tools that can allow imaginative players to dig deeper and alter the game's playability
5. Coding -- this is paramount, get this part right by making it predictable, malleable and robust and damn near infallible.
Anyhow, anyone who has worked on a big project knows that the last few weeks before a project is due is when people start to focus on meeting the deadline and lose sight of the real picture -- which is making a reliable, good outcome.
This is the BIG call to arms: We buyers may bitch and moan because we want it now. But after the game is released, people don't remember busted deadlines, we remember busted gameplay. Don't Screw It Up.
Cities:Skyline
Please, do not rush trying to finish this game because you already announced publicly that you would deliver it within the next three months. Rushing the game for an arbitrary deadline is how you piss off fans. Other game makers have made this mistake time and time again.
I hope I speak for everyone here in that while we want the game now, we are willing to be patient for the right game.
Things that need to be sorted out and perfected, in my opinion.
1. Pathfinding -- so the game isn't plagued with cars bunching up in single lanes
2. Cim integrity -- make sure each Cim actually does what you want and not bork out, screwing up the game play
3. Resource management -- double, triple, quadruple check that the game engine can handle the work exactly as you program it
4. Modding Tools -- ensure that these are truly robust tools that can allow imaginative players to dig deeper and alter the game's playability
5. Coding -- this is paramount, get this part right by making it predictable, malleable and robust and damn near infallible.
Anyhow, anyone who has worked on a big project knows that the last few weeks before a project is due is when people start to focus on meeting the deadline and lose sight of the real picture -- which is making a reliable, good outcome.
This is the BIG call to arms: We buyers may bitch and moan because we want it now. But after the game is released, people don't remember busted deadlines, we remember busted gameplay. Don't Screw It Up.
Cities:Skyline