I've played many games, and whenever the british AI selects the decolonization focus, it always ends badly. The multitude of nations created out of the focus don't really add to the game in my opinion. Even though their core population is huge, they usually end up as just a bump in the road for the axis. They also slow down the game by adding more units the CPU has to keep track of, and lots of capitulation that have to be seen when they get invaded by a single italian unit.
I think a better way to incorporate decolonization in hoi4 is to give each colonial region it's own nation. For example, give Egypt the nation of "British Colonial Egypt" with King Farouk as leader of the democratic party. The nation is a puppet of britain, and has maluses (sp?) Like " colonial economy: minus 10% factory output, +10% overlord construction speed" basically encouraging british investment in colonial areas.
If we did this for each area of british colonies, it would speed up the game's performance, because now the construction and divisions of 40+ countries dont need to be calculated.
I also think troops should be able to be deployed from the decisions menu. Basically you make a "colonial troop" template, and on the decision page you monitor the industrial output and capabilities of your decolonized puppets, who have naturally joined the allies. It would say something like,
Cost of producing 1 *assault* division is 496 P, 2000 manpower. 10 divisions ready to deploy in Cairo.
But the puppets have less production than you, but you can mitigate this by spending political power, consumer factories, and civilian factories to improve the industrial situation.
I think a better way to incorporate decolonization in hoi4 is to give each colonial region it's own nation. For example, give Egypt the nation of "British Colonial Egypt" with King Farouk as leader of the democratic party. The nation is a puppet of britain, and has maluses (sp?) Like " colonial economy: minus 10% factory output, +10% overlord construction speed" basically encouraging british investment in colonial areas.
If we did this for each area of british colonies, it would speed up the game's performance, because now the construction and divisions of 40+ countries dont need to be calculated.
I also think troops should be able to be deployed from the decisions menu. Basically you make a "colonial troop" template, and on the decision page you monitor the industrial output and capabilities of your decolonized puppets, who have naturally joined the allies. It would say something like,
Cost of producing 1 *assault* division is 496 P, 2000 manpower. 10 divisions ready to deploy in Cairo.
But the puppets have less production than you, but you can mitigate this by spending political power, consumer factories, and civilian factories to improve the industrial situation.
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