IMHO, if they want to make a game, that is totally focused on gameplay and fun, disregarding realism at every corner that is cut due to neccessary abstraction, they better focus on stellaris, entirely. You can do that to all your heart´s content for a sci-fi-game. For a game based on historical occurances? Not so much. Not only does it tend to substract from the fun for those who know a bit about history, but also does it teach those who dont wrong things. It´s like moving the US´s east coast 500km/miles off france, just because it is more fun, if the axis can actually invade the US: Huge turn-off for those who have actually seen a map of the world and giving the wrong idea to those who havent.
It is also my opinion, that a game like HoI should be able to convey some knowledge about how and why things went during the period, as well as making such knowledge applicable where appropriate. Now, dont get me wrong: I am not talking about the historical events per se - the battle of midway, for example, should not always occur and if it does, quite unlikely it will on the same date as the historical one. But if it does happen just like in history, with the same outcome, its consequences should be the same as close as can be modeled in both the game and history. In other words: The basic elements of decision making should resemble the real ones as close as can be managed - going for the battle of midway should be a major risk to both sides, and losing your surface fleet (without replacement already being in the pipeline for some time) shouldnt be something you can remedy in a couple of months, just because its ´more fun´ this way. It´s not. At least not for me. If i want that, i play some sci-fi-game.
As Axe has pointed out: Altering the balance of reality for one aspect will either throw off the entire balance of the game (in regards to history) or needs to be counterbalanced by other unrealistic design-choices (which in turn will have to counter-balanced again elsewhere, in some sort of vicious circle), either further removing the game from anything resembling plausibility and any ´what-if´-fun (cause usually, i daresay, the ´what-if´ people want to try is not ´what if ships needed no fuel to move and could be built in 1/3 of the time it really took´). Instead the player will be asking him/herself while playing: ´What if the game was actually realistic in its abstractions - could this strategy i just won the game with, have worked then as well? Too bad, that i will never know...´
EDIT: Not that i wouldnt like a WW2-ish game set on some alien world, with the toys and such going by different rules than earth´s world war 2. Some sort of ´Battle Isle´-GS (Aldinium -Maternus?- for the win!) if you will. That´s certainly an option for a game to be made and played, too... But AFAIK, HoI4 was never announced as such.
It is also my opinion, that a game like HoI should be able to convey some knowledge about how and why things went during the period, as well as making such knowledge applicable where appropriate. Now, dont get me wrong: I am not talking about the historical events per se - the battle of midway, for example, should not always occur and if it does, quite unlikely it will on the same date as the historical one. But if it does happen just like in history, with the same outcome, its consequences should be the same as close as can be modeled in both the game and history. In other words: The basic elements of decision making should resemble the real ones as close as can be managed - going for the battle of midway should be a major risk to both sides, and losing your surface fleet (without replacement already being in the pipeline for some time) shouldnt be something you can remedy in a couple of months, just because its ´more fun´ this way. It´s not. At least not for me. If i want that, i play some sci-fi-game.
As Axe has pointed out: Altering the balance of reality for one aspect will either throw off the entire balance of the game (in regards to history) or needs to be counterbalanced by other unrealistic design-choices (which in turn will have to counter-balanced again elsewhere, in some sort of vicious circle), either further removing the game from anything resembling plausibility and any ´what-if´-fun (cause usually, i daresay, the ´what-if´ people want to try is not ´what if ships needed no fuel to move and could be built in 1/3 of the time it really took´). Instead the player will be asking him/herself while playing: ´What if the game was actually realistic in its abstractions - could this strategy i just won the game with, have worked then as well? Too bad, that i will never know...´
EDIT: Not that i wouldnt like a WW2-ish game set on some alien world, with the toys and such going by different rules than earth´s world war 2. Some sort of ´Battle Isle´-GS (Aldinium -Maternus?- for the win!) if you will. That´s certainly an option for a game to be made and played, too... But AFAIK, HoI4 was never announced as such.
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