The short build time for ships is probably purely gamplay wise. I would guess it shall be possible for Japan to have a little comeback after Midway.
That's the thing though - quicker naval production doesn't help Japan - it's makes life far, far harder for it. Instead of Japan having until 1943 before the US starts getting its Essex Class carriers out and fighting, Japan will be out-gunned at Midway (instead of the battle potentially going either way, they're unlikely to have much of a chance from a much earlier date). Unless we seriously nerf the US as well to below-UK naval production capacity, but I can't see that happening for a game where the US is such a large market (and of course wouldn't want it to happen either). Realistic ship-build times favours Japan here, and favours Germany as well (as there's an early window where Germany can scare the RN - but if the RN gets the KGVs and Indomitables by 1939 or 1940, then Germany's capacity for Sealion or similar is even smaller than it was historically (which, granted, wasn't large even then
Are we complaining just to complain here? Everyone knew this was going to be a sandbox, play the Grigsby series if you want hardcore simulation of WW2. My only concern is game balance. Like LordOfWar pointed out, it would take most, if not all, of a large nations resources to build a battleship that quickly. On top of that, many nations won't even have access to the oil needed to put all of their yards on battleship building. More-over, whats the point of having 12 battleships in 1940 if you have no screens (not to mention no planes, no tanks, no motorized infantry, etc etc) to back them up? Mass production of any sort may be a 'gamey' mechanic, but at long as its balanced I have no problem with it.
That's the thing though - the best way to balance a sandbox (particularly a WW2 sandbox) is by having abstractions that reflect actual conditions during the period. Speed up major warship construction and it adds an imbalance that then needs to be balanced some other way. For example, if these ship building speeds are what's in the final game, how on earth does Japan have a shot at challenging the US? So then we need to move something else out of joint (maybe triple Japan's naval construction capacity and resources to do it?) which then adds another imbalance which needs adjusting, and so on. A good sandbox is a good simulation. Abstracted, sure, but if you start distorting instead of abstracting, it hurts balance, and it hurts it hard. Sorry - just my 2 cents, a bit crook today, seem to be writing a bit 'blunter' than usual, but don't mean that response to sound aggressive or nasty
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