Big Nev,
The UK has the Tizard Mission
Everyone else, the UK is building factories in Africa......
The UK has the Tizard Mission
Everyone else, the UK is building factories in Africa......
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I think it is nice of Johan that he builds factories in Axis territoryEveryone else, the UK is building factories in Africa......
You can at the most have 15 dockyards on a ship. However if you are unable to produce ships quickly you will be unable to make use of the 1944 tech ships and the naval game probably would need major rebalance as it is balanced around the ability to quickly build capital ships.
Ships are quite expensive. A destroyer cost 1300 production. A military factory have about the same production as a dockyard (somewhat lower because the dockyard always work with max efficiency). An single engine aircraft cost about 20 production.
So for a destroyer you could build about 65 single engine aircrafts.
For a battleship who cost 14400 you can build 720 single engine aircrafts.
What, you mean like happened in history?So, did I get it right, the OP suggest to make mostly useless class of ship even less usefull, since by the time they can be finished with OP suggestions, they will be obsolete to air power anyway?
I did never make any suggestion, just posted how fast a battleship can be built. This applies to all ships not only battleships.So, did I get it right, the OP suggest to make mostly useless class of ship even less usefull, since by the time they can be finished with OP suggestions, they will be obsolete to air power anyway?
Ok, I guess I was wrong.I did never make any suggestion, just posted how fast a battleship can be built. This applies to all ships not only battleships.
Yes, exactly like they were in history, but history is not the question here, we know battleships were mostly useless IRL.What, you mean like happened in history?
US and UK was able to design very effective anti air doctrine. It was so effective that Japan lost 50 aircrafts to make a single hit with conventional ammunitions (bombs and torpedoes).
This was due to the ability to both use fighter aircrafts as well as massed ship anti air guns to destroy and disrupt enemy aircrafts.
Axis navies had very poor anti air, they used mainly 20 mm guns which can not really kill aircrafts before they attack and even if they hit the aircraft may often survive. Allies however used much more 40 mm guns which can destroy and disrupt aircrafts before they reach their target and often destroy the aircraft with a single hit.
The 20 mm guns did not even have much better fire rate then the allies 40 mm guns.
Lack of dual purpose guns in the german navy was also a poor choice.
An Iowa class have probably more effective or atleast equal anti air power to both Yamatos and both Bismarcks together.
US AA only became good later in war. Japanese ships were notably earier constructs, so their poor AA wasn`t a bad choice, they were similar to American ships of similar construction years, just their fleet being more obsolete by the start of war. Also, pilot qualiry difference started to show quickly. But in 1942, American AA wasn`t all that effective against Japanese.US and UK was able to design very effective anti air doctrine. It was so effective that Japan lost 50 aircrafts to make a single hit with conventional ammunitions (bombs and torpedoes).
This was due to the ability to both use fighter aircrafts as well as massed ship anti air guns to destroy and disrupt enemy aircrafts.
Axis navies had very poor anti air, they used mainly 20 mm guns which can not really kill aircrafts before they attack and even if they hit the aircraft may often survive. Allies however used much more 40 mm guns which can destroy and disrupt aircrafts before they reach their target and often destroy the aircraft with a single hit.
The 20 mm guns did not even have much better fire rate then the allies 40 mm guns.
Lack of dual purpose guns in the german navy was also a poor choice.
An Iowa class have probably more effective or atleast equal anti air power to both Yamatos and both Bismarcks put together.
Actually, German land based AA was far better than any of war participants. 20 mm was awesome AA gun, as it was very good against strafing aircrafts, where 37-40 mm guns weren`t all that good against them. Germans also had decent 37 mm AA gun.The same can be said about the army aa as well, Germany most famous aa guns are the 8,8 cm which fame comes from its anti tank role and its use against bombers and the 20 mm wirbelwind which probably lacked range and firepower to be an effective anti air weapon. Allied forces main weapon was the 40 mm bofors gun, however their air superiority would probably limit the threat from axis airforce.
How is ahistorical spamming of capital ships going to result in more accurate major historical battles?I don't care about minor historical details when it leads to more interesting gameplay and more accurate major historical details.
I don't think that's going to be the result. I think the result is more task forces in general. I'm guessing the production time of all ships is going to be cut back, so destroyers and cruisers will still be very cheap compared to battleships and carriers. Besides, remember that with fuel the way it is, you need a high turnover of ships, which large numbers of ships will produce.How is ahistorical spamming of capital ships going to result in more accurate major historical battles?
Short ship time -> more dynamic naval game (good) + more/bigger fleet battles (so that a naval war isn't just 6 months of waiting between battles and then over when one side kills a few battleships and carriers -> good) -> more ships needed to replace losses after a battle -> more oil need for upkeeping a navy that is constantly fighting. I don't care about minor historical details when it leads to more interesting gameplay and more accurate major historical details.
This man speaks the truth!But if the major powers are running around with as many battleships as they had in WW1, the strategic decision making is completely different to the reality of WW2. This game is supposed to allow players to explore alternatives to what actually happened, not place players in a fantasy alternate reality. Building capital ships was a long term undertaking, and players should have to plan ahead just as their real life counterparts did. Each capital ship should be precious and the loss of a capital ship should represent a long term loss to a nations naval strength and not just be a matter of I'll build a replacement and have it operational within 12 months.