A battleship can be built in 240 days with very basic technology.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.369
I can't post screenshot from the twitch stream today but I did make some calculation.

A battleship cost 14400 "output", a dockyard seems to make 4 output per day.

14400/4 = 3600 days, so 10 years with one dockyard.
3600/15 = 240 days, so 240 days with 15 dockyards.

And these numbers can get even lower with increased production technologies.
 
  • 10
  • 1
Reactions:

GsusNSV

Major
102 Badges
May 9, 2012
642
1.194
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • 500k Club
  • PDXCon 2019 "Emperor"
  • Victoria 3 Sign Up
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV Sign-up
  • Hearts of Iron III
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • BATTLETECH
  • Surviving Mars
  • Stellaris Sign-up
  • Prison Architect
  • Victoria 2
  • Europa Universalis IV
  • Cities in Motion
  • Cities in Motion 2
  • Darkest Hour
  • Knights of Pen and Paper +1 Edition
  • Cities: Skylines Deluxe Edition
I will take over the screenshots. ;)
Naval factorie output sems to be 2,75 per day. GB starts with only 21 oil so a battleship with 15 dockyards will bind 75% of your oil for almost a year.
WWWed-GB_ShipProd.JPG
WWWed-GB_ShipProd2.JPG
WWWed-GB_ShipProd3.JPG
WWWed-GB_ShipProd4.JPG
 
  • 8
  • 1
Reactions:

Amur_Tiger

Captain
71 Badges
Aug 23, 2009
308
386
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Cities in Motion 2
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Cities in Motion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I will take over the screenshots. ;)
Naval factorie output sems to be 2,75 per day. GB starts with only 21 oil so a battleship with 15 dockyards will bind 75% of your oil for almost a year.

So slowing it down to a more realistic pace that's about 3 battleships in parallel, with only enough oil to get to a 4th built in parallel before you're constrained by oil.

In real life here's a list of ships laid down in 1937:

5x King George V Class Battleships
4x Illustrious/Indominable Class Fleet Carriers
6x Dido light cruisers
14x Assorted destroyers

I'm not sure if GB will have ways to deal with the oil constraint shown there as I'm not in the beta but given the degree of that constraint compared to the real capabilities of the non-wartime British economy I'm certainly a bit concerned.
 
  • 5
Reactions:

GsusNSV

Major
102 Badges
May 9, 2012
642
1.194
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • 500k Club
  • PDXCon 2019 "Emperor"
  • Victoria 3 Sign Up
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV Sign-up
  • Hearts of Iron III
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • BATTLETECH
  • Surviving Mars
  • Stellaris Sign-up
  • Prison Architect
  • Victoria 2
  • Europa Universalis IV
  • Cities in Motion
  • Cities in Motion 2
  • Darkest Hour
  • Knights of Pen and Paper +1 Edition
  • Cities: Skylines Deluxe Edition
As GB you will have more chances to trade for oil, which in return makes it a very important strategy for Germany to sink this convoys.
Also you could build synthetic factorys wich will give you oil and rubber.
 

Vidkjaer

Colonel
53 Badges
Jan 25, 2012
976
1.165
www.vidkjaer.com
  • Stellaris - Path to Destruction bundle
  • Arsenal of Democracy
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Cadet
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
I will take over the screenshots. ;)
Naval factorie output sems to be 2,75 per day. GB starts with only 21 oil so a battleship with 15 dockyards will bind 75% of your oil for almost a year.
@podcat Bug spotted - The tooltip text should read "Dockyards" instead of "Military Factories" or something else so it is not confused with military factories for equipment.
At 07:04 in this video
 
Last edited:
  • 4
  • 3
Reactions:

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.369
I did see wrong. Each dockyard have 5 production but how much the produce depend on your max efficiency. With basic tech it would be 50% which mean each of your dockyards will produce 2.5 production each day which would mean with 15 dockyards it would take 384 days to build a battleship however this will be reduced quite quickly.
 

adam_grif

Lt. General
77 Badges
Sep 16, 2011
1.649
2.235
  • Cities: Skylines
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Pillars of Eternity
  • Crusader Kings Complete
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Cradle of Civilization
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
Do you set up a production line and build battleships until ???, or do you commission a specific number of ships? At least for capitals, I think it definitely needs to be the latter, while it's probably ok for frigates or convoys to have a "3 / month" or "2 / week" type production lines.

I'd also prefer if you couldn't just make a battleship go faster by throwing infinite factories at it (I know it's not really infinite I'm exaggerating). Like there could be a maximum number of dockyards attached to its production, to represent bottlenecks on its time. There might be techs you could unlock that allow you to put more dockyards on one ship at a time.

I reckon naval production and naval stuff will be the focus of an expansion DLC down the line.
 
  • 8
Reactions:

Vidkjaer

Colonel
53 Badges
Jan 25, 2012
976
1.165
www.vidkjaer.com
  • Stellaris - Path to Destruction bundle
  • Arsenal of Democracy
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Cadet
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV
  • 500k Club
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
Do you set up a production line and build battleships until ???, or do you commission a specific number of ships? At least for capitals, I think it definitely needs to be the latter, while it's probably ok for frigates or convoys to have a "3 / month" or "2 / week" type production lines.

I'd also prefer if you couldn't just make a battleship go faster by throwing infinite factories at it (I know it's not really infinite I'm exaggerating). Like there could be a maximum number of dockyards attached to its production, to represent bottlenecks on its time. There might be techs you could unlock that allow you to put more dockyards on one ship at a time.

I reckon naval production and naval stuff will be the focus of an expansion DLC down the line.
There is a maximum of 15 dockyards.
 
  • 1
Reactions:

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.369
You can at the most have 15 dockyards on a ship. However if you are unable to produce ships quickly you will be unable to make use of the 1944 tech ships and the naval game probably would need major rebalance as it is balanced around the ability to quickly build capital ships.
 

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
Sounds a bit quick to me (384 days is still greased lightning for a BB - hell, it's greased lightning for a CL!) but I guess (hope?) we'll be able to mod the max number of factories available to a naval production line so we're not having silly results like that. Cheers for the info Denkt and the screenies G-sus, haven't had a chance to watch the HoI4 vid yet (just dropping in here while waiting for something) but looking forward to it!
 
  • 1
  • 1
Reactions:

Kadanz

Drive-By Memer
20 Badges
Sep 19, 2011
2.379
5.503
  • Crusader Kings II: Charlemagne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Europa Universalis IV
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Prison Architect
  • Cities: Skylines
Sounds a bit quick to me (384 days is still greased lightning for a BB - hell, it's greased lightning for a CL!) but I guess (hope?) we'll be able to mod the max number of factories available to a naval production line so we're not having silly results like that. Cheers for the info Denkt and the screenies G-sus, haven't had a chance to watch the HoI4 vid yet (just dropping in here while waiting for something) but looking forward to it!

My assumption is that it's most likely done for gameplay reasons. The time span for the game is like what? 9-10 years? For that reason I think it's a valid design decision to be able to produce ships somewhat faster. :)
 
  • 7
  • 4
Reactions:

jamesd

Colonel
22 Badges
Aug 23, 2009
1.083
1.247
  • Europa Universalis IV: Art of War
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
Whether its 240 or 384 days for a battleship its still far too fast. The KGV class battleships mentioned above as having been laid down in 1937 were commissioned in 1940-1942. That's a build time of 3-5 years. The Dreadnought prior to WW1 took more than 12 months to build and was considered to have been constructed in record time and it was a much smaller ship than the KGV's. Maybe there should be a limit of 10 dockyards assigned to any particular ship of cruiser or greater size?
 
  • 2
  • 1
Reactions:

Amur_Tiger

Captain
71 Badges
Aug 23, 2009
308
386
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Cities in Motion 2
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Cities in Motion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Whether its 240 or 384 days for a battleship its still far too fast. The KGV class battleships mentioned above as having been laid down in 1937 were commissioned in 1940-1942. That's a build time of 3-5 years. The Dreadnought prior to WW1 took more than 12 months to build and was considered to have been constructed in record time and it was a much smaller ship than the KGV's. Maybe there should be a limit of 10 dockyards assigned to any particular ship of cruiser or greater size?

I think that this fundamentally is because of the ability to dump a lot of construction power into a single ship, not because the overall capacity of the UK wasn't that much or greater. After all the KGVs weren't the only things laid down in 1937, there were 4 fleet carriers as well and all these and the KGVs would be launched by the end of 1940. This amounts to a fleet carrier/battleship every 140 days. Really I think there should be limits to the amount of 'serial production' power you can throw into anything and that efforts to put a whole lot of Naval production into KGVs for example should require a lot of parallel builds as this tended to be exactly how things panned out, massive overall production for the nation, but divided up between a lot of ships. Even smaller ships faced these sorts of constraints, a small J class destroyer ( also laid down in 1937 because why not ) wouldn't be launched for a year.

PS I prefer to use launching dates to get a gauge of production as this tended to be when you were using your exclusively naval factories ( drydocks ) and when you could be best assured that all effort was being made to complete the ship to clear up the dock. War and peacetime priorities would often leave some ships being built at a very slow rate because they weren't considered high priority or scrapped entirely, refer to the story of the Lion class as a reference.
 
  • 2
Reactions:

jamesd

Colonel
22 Badges
Aug 23, 2009
1.083
1.247
  • Europa Universalis IV: Art of War
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
I think that this fundamentally is because of the ability to dump a lot of construction power into a single ship, not because the overall capacity of the UK wasn't that much or greater. After all the KGVs weren't the only things laid down in 1937, there were 4 fleet carriers as well and all these and the KGVs would be launched by the end of 1940. This amounts to a fleet carrier/battleship every 140 days. Really I think there should be limits to the amount of 'serial production' power you can throw into anything and that efforts to put a whole lot of Naval production into KGVs for example should require a lot of parallel builds as this tended to be exactly how things panned out, massive overall production for the nation, but divided up between a lot of ships. Even smaller ships faced these sorts of constraints, a small J class destroyer ( also laid down in 1937 because why not ) wouldn't be launched for a year.

PS I prefer to use launching dates to get a gauge of production as this tended to be when you were using your exclusively naval factories ( drydocks ) and when you could be best assured that all effort was being made to complete the ship to clear up the dock. War and peacetime priorities would often leave some ships being built at a very slow rate because they weren't considered high priority or scrapped entirely, refer to the story of the Lion class as a reference.

That's right - its about the number of large slipways available. If you have 6 slipways you can construct 6 battleships simultaneously, but you can't construct 1 battleship in 1/6th the time it should take. My original thinking when hearing about HOI4's factory system was that each factory would be assigned to a production line. Maybe that would be a good idea for naval production - the naval factories in each state work together to produce ships and can't be combined with naval factories in other states.
 
  • 2
Reactions:

Amur_Tiger

Captain
71 Badges
Aug 23, 2009
308
386
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Cities in Motion 2
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Cities in Motion
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I think 18 months would be a good default time, which could be improved with modifiers.

I'd be more inclined towards 24 months standard with 20 months being reachable with the commitment of 'max resources' which in a naval context wouldn't be that much, say 4 factories?

Instead of having serial production of a single order improve efficiency make efficiency based on how many ships of that type are past your point in production, shaving off another 4 months of construction time if some naval factory somewhere had to already get past the 60% mark, representing the growing comfort of builders with the design and the 'trailblazer' effect of the first shipyard to build a particular type having solutions to certain construction challenges.

Much of this is just to underscore that certainly for capital ships it wasn't common to lay down another ship of that type in the slipway you just cleared.
 

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
Looking at the BBs, time from laid down to launch (noting that ships often took more than half a year to be complete after launch), during the time period (apologies if I do any of the maths in my head wrong):

- King George V class, five ships, shortest 25 and a half months, longest 34 months.
- Vanguard class, one ship, 38 months (although they were in no hurry on this one).
- North Carolina class, two ships, shortest 23 and a half months, longest 31.5 months.
- South Dakota class, four ships, shortest 23 months, longest 26 months.
- Iowa class, four ships (completed), 26 months, longest 37 months.
- Yamato class, two ships, shortest 31 months, longest 33 months.
- Bismarck class, two ships, shortest 29.5 months, longest 31.5 months.
- Richelieu class, one ship (completed 'normally', the other two were interrupted by WW2), 38 months.

Edit: Source Conway's All the World's Fighting Ships, 1922-46.

As Kadanz says, nothing wrong with having BB production on steroids for gameplay purposes, but I reckon I'll be modding in the max naval factories available for a production line to give me something closer to these times.

My assumption is that it's most likely done for gameplay reasons. The time span for the game is like what? 9-10 years? For that reason I think it's a valid design decision to be able to produce ships somewhat faster. :)

Aye, I've got nothing wrong with it as a gameplay decision, but HoI3 (and 2) coped fine with longer BB/CV build times, it just means players have to plan ahead a bit :). Not suggesting they should change it for the base game, but it sounds like something that would be easy to mod (I daresay it would be one or two global variables, although that's a very wet-finger-in-the-air guess at this stage) for those of us that like things a bit more plausible.
 
  • 4
  • 1
Reactions:

FOARP

Field Marshal
49 Badges
Sep 10, 2008
6.137
4.023
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Gettysburg
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
It really isn't worth getting excited about the figures given for a game that still hasn't finished being balanced yet. Pretty much all the numbers you see in the video are likely subject to change.
 
  • 4
Reactions:

KiwiNoob

Colonel
50 Badges
Sep 26, 2015
804
1.409
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III: Their Finest Hour
  • Cities: Skylines - After Dark
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris Sign-up
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Third Rome
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Cities: Skylines Deluxe Edition
  • Semper Fi
  • For the Motherland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
You're assuming that ships in a production line are built in series. A single production line could have several ships in construction at a time just at different stages of construction. The end result is 1 finished approx. every x days.