I just don't see why this matters in a PvE game. I really don't care how others play. First off, for those asking for increased costs, Kiva has said she's against that and she's the one designing the game - so I wouldn't expect that to change. Secondly, we're controlling just a single lance. Putting lights in a lance with assaults hardly makes sense. In fact going through the random lance generation table in my 'Mercenaries' book, lights only have a small chance of being in the same lance as a heavy, and have no chance of being in a lance with an assault.
This isn't MWO (who have it wrong) lights were never supposed to be 'balanced'. BT is simple: lights<mediums<heavies<assaults. Lights in TT are scouts/recon, period. They aren't flankers (mediums) or part of the fire lance (heavies/assaults). They lose their usefulness simply since we're not reconning very much. Watching the streams, it's going to be quite a while before we get an assault, never mind a lance of them. Sure they could put in a mission or two where speed is important, but lets face it most of us want to fight, not just run across the map.
If you want a challenging game try completing the campaign with a medium/light lance and post your achievement here, don't ask for the game to make everyone do that.
This isn't MWO (who have it wrong) lights were never supposed to be 'balanced'. BT is simple: lights<mediums<heavies<assaults. Lights in TT are scouts/recon, period. They aren't flankers (mediums) or part of the fire lance (heavies/assaults). They lose their usefulness simply since we're not reconning very much. Watching the streams, it's going to be quite a while before we get an assault, never mind a lance of them. Sure they could put in a mission or two where speed is important, but lets face it most of us want to fight, not just run across the map.
If you want a challenging game try completing the campaign with a medium/light lance and post your achievement here, don't ask for the game to make everyone do that.