Y'know... while what I remember the most about lights from beta skirmishes is the reserving trick, another massively helpful trait they have is simply the fact that being faster than the enemy allows you to dictate the terms of the engagement.
My standard tactic with a lance that consists of one mech from each weight class is to send the heavy and assault mechs lumbering up the middle, while the light and medium spread out to the sides. The AI invariably spreads out to try to attack 'em all (granted, it might not do this upon release). Once it does, I have enough speed to collapse my formation down to whichever end I want to start working on first, and often I can get several turns with my entire lance against just one or two mechs. It typically doesn't take many of those before the AI no longer has the capability to fight me at even strength.
Sure, that's in skirmish where you never begin outnumbered, but I would tend to think that choice of where to make first contact would be even more important when outnumbered.
My standard tactic with a lance that consists of one mech from each weight class is to send the heavy and assault mechs lumbering up the middle, while the light and medium spread out to the sides. The AI invariably spreads out to try to attack 'em all (granted, it might not do this upon release). Once it does, I have enough speed to collapse my formation down to whichever end I want to start working on first, and often I can get several turns with my entire lance against just one or two mechs. It typically doesn't take many of those before the AI no longer has the capability to fight me at even strength.
Sure, that's in skirmish where you never begin outnumbered, but I would tend to think that choice of where to make first contact would be even more important when outnumbered.