Right now, there is nothing to stop you from pretty much always fielding a team of heavy and assault mechs. Virtually all heavies can have a 4/6/4 movement and so can several assault mechs. 4/6/4 is sufficient movement for virtually all scenarios. Other than as easy cannon fodder and very early missions for the player, light mechs and ultimately even medium mechs, will quickly lose their luster. The initiative advantage alone is not worth the sacrifice in firepower and armor.
Suppose however that the experience gained by your mechwarriors was affected by the relative weight of your own lance versus that of the opposition. If you stood to make say twice as much experience bringing a lance of mediums to a mission, or a heavy lance but with a light scout or whatever, than you would if you went for the heaviest you could, I expect many players would take another look at how they could instead be using the smaller mechs.
This could be accomplished with a quite simple ratio comparison, the weight of what the enemy brings (half weight for vehicles), over the weight of what you bring to the fight. Add an additional factor such as the difficulty of the mission (1-10) over five. These ratios are multiplied with the standard XP reward and that's what your pilots get.
The less weight you bring to the fight, the more experience your pilots earn. Bring 'too much' weight, and you will significantly slow down the experience gain of your pilots. There is still no artificial mechanic 'forcing' you to bring less, you can bring what you want. However a player up to the challenge could gain greater reward by deliberately bringing less than they otherwise could.
Suppose however that the experience gained by your mechwarriors was affected by the relative weight of your own lance versus that of the opposition. If you stood to make say twice as much experience bringing a lance of mediums to a mission, or a heavy lance but with a light scout or whatever, than you would if you went for the heaviest you could, I expect many players would take another look at how they could instead be using the smaller mechs.
This could be accomplished with a quite simple ratio comparison, the weight of what the enemy brings (half weight for vehicles), over the weight of what you bring to the fight. Add an additional factor such as the difficulty of the mission (1-10) over five. These ratios are multiplied with the standard XP reward and that's what your pilots get.
The less weight you bring to the fight, the more experience your pilots earn. Bring 'too much' weight, and you will significantly slow down the experience gain of your pilots. There is still no artificial mechanic 'forcing' you to bring less, you can bring what you want. However a player up to the challenge could gain greater reward by deliberately bringing less than they otherwise could.
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