Erm, no, that wouldn't mean "all" reported bugs. It may imply all, but it does not say it. It says "reported bugs". That just means all the other things they fixed are things that have been reported. Also, some of the things you listed aren't even bugs, but simply strange design decisions. Annoying and weird in some cases, but not bugs. The strength of naval bombers and the amount of damage air units do are not bugs. They're designed to work that way, which is the problem.
Uhhhh what? Naval bombers being less effective vs capital ships fleets than submarines is working as intended? They barely do any damage at all.
I think HOI3 is a GREAT game, but sugarcoating the mess that is naval and air warfare is just wrong.
I'm sure Naval bombers ARE intended to do better vs capital ships fleets than submarines. Anti-Air not working AT ALL is working as designed? What about interceptors not being a serious threat to unescorted bombers? Or bombers doing puny strength damage to ground forces? Those are bugs, they are not working as designed.
I am not advocating that any of the forces mentioned above do supreme damage, just realistic damage, which is not the case at all right now.
Also, sugarcoating as working as designed the fact that the AI puts their best units on borders with allies, or puppets obstructing the supply lines of their overlords or units running out of supply when peace is concluded (without tapping into their 30 day supply) is not correct in my view.
Well, it has been one month since the release, and I choose to be optimistic when reading development posts. If any of the problems I listed are not fixed when they have been reported on the forum by numerous people, after one month, then the patch would be disappointing.
However, I feel that all of the problems above WILL be fixed, as will be all the bugs reported on the forum. Because come on, when some bugs have been known for 1 month, there is plenty of time to fix them.