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monsterfurby

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So what if Mexico's economy had done extremely well by then and they had managed to gear up massively while positioning themselves closely to the USA as allies? Surely there would have been Mexican soldiers fighting in Normandy. Possibly WhatIf.
 

jonnyincognito

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Point taken, but it doesn't work so well if you want to play a potential Axis minor.... and if you play as an Allied nation, you don't have to do anything really, and they'll come rushing to you.

I've actually had the entire world rushing towards the Axis with a little diplomatic wrangling and espionage. Of course, when I went to war with Poland, they ran from the Axis AND the Allies...so half the world was Communist by the end of the game. My suggestion, if you want most of the world to stay out of the war all together, increase the threat level of Russia and France from the start of the game. It will push everyone towards the Axis..until they go to war at which point it will push them away from the Axis probably focusing them in the central area of the Triangle. Haven't tested it out yet though :)

Ummm... what if I'm playing the USA? Or a minor? I can't play all sides of the game at once, and right now the AI is producing bizarre results.

You don't have to play all sides, you only have to focus on one nation of each side...that you wish to manipulate. If you make France all big and scary by increasing their threat level, nations will gravitate away from them...and in so doing away from the UK. If you want to try and get nations to lean towards the allies, make Russia and Germany big and scary. Also, I've learned that if you go around attacking other nations, it increases your threat level and scares the rest of the world away from you. No matter how nice you play as Hitler, the world will cease thinking he's not that bad a guy once you annex Poland and France.

I do see it as being a problem for anyone playing a minor with a very small leader pool though. Who the heck plays Mexico anyways! ;)

On another note, what do you do when you are playing the USA? The AI doesnt know how to influence. Well, the allies do, Germany doesnt at all. So how do you get nations into the axis without edited the files so youll actually maybe have a challenge? Not everybody is playing Germany all the time.

See above. Increase the threat level of the allies :) Kind of gamey, but if you are playing a 36 game, by 39 2/3rds of the world will be deep in the Axis area of the triangle.

Does the game get all crazy off track if you start in 39?

The historical vs ahistorical argument is old. Lets start a new one.

1.2 patch: Bacon or Sausage?

This is unacceptable, I demand that Steak be one of the choices! Johan, FIX THIS!!! I think I said NOW!!! :D

I've said it before, and I'll say it again. If you are complaining the game is broken, is this your first PI game? If not, don't complain...you know how it works around here, and if you didn't want a game that had bugs you should have known better than to buy it when it first came out :) Suck it up, it will get better, and you know it!
 
Last edited:

unmerged(156866)

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Except for Finland, those aren't whatif elements - they're impossible fantasy.

A whatif element is something that conceivably could have happened - Germany could have invaded France in 1939, Republican Spain could have won the Civil War, etc.

But for Mexico to send an invasion army across the Atlantic - there's no way they had the logistics to do so. It was utterly impossible. Likewise for Japan invading France.

Whatif elements are fine - WWII could very well have happened quite different than it did. But the game should remain within the limits of what was realistically possible.

This is a consequence of unlimited sea range for the AI. Nothing more.

Dont blow it out of proportion, like Paradox was writing the Mexican AI to do this.
 

unmerged(12920)

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I think the replayability of PI games is usually due to the fact you can select one of several nations in just about any game of their's.

In HOI-games you can play as all of the major powers, and work your way through the minors even if each game plays out reasonably similar when it comes to the AI.

The same goes for the EU-games and EU:Rome since I can only base my experience off of the games that I own myself and play.

Sadly, HOI3 still ends up being fairly predictable, just much more easily manipulated by a human player who knows what they are doing.

I mostly agree for other PI titles, HOI3 haven't played yet.
 

Piddyx

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Lag in 1.2

We've done quite alot on it.


I think this is great news. Fixing the lag problem and the save game corruption problems hinder the playability, and thus a person's enjoyment of HOI3. I feel that the success of this franchise will rest on your team's ability to combat lag and increase the speed of the game.
 

TheLoneGunman

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I mostly agree for other PI titles, HOI3 haven't played yet.

Well if you plan on playing it, wait at least to see how the next update pans out.

My big issue is the fact that in HOI3 diplomacy, if you do nothing, you get all sorts of crazy results.

Shanxi becoming the biggest threat in the world (after beating Japan severely) and pushing neutral nations into factions as early as 1937. Germany never declaring war on the Low Countries to invade France because of an error in its AI script. Italy rushing France from the south and beating the French almost single-handedly. A pacifist Germany/Soviet Union relationship throughout the war, with aggression on neither side, no matter how easy it might be for one to attack and beat the other. Factions inviting countries that are at war with other faction members causing the faction to be at war with itself and fall apart. AI Germany ALWAYS doing Danzig or War at the earliest possible time the decision becomes available. AI UK always invading the same ports via amphibious invasion once the war with Germany starts, allowing a human player to easily eliminate the entire army of the UK in several small battles. AI countries researching only one type of techs and only producing one type of unit the entire course of the game.

These are all issues with Scripting.
 

TheLoneGunman

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Are you drunk? Bi-Polar?

You were just arguing that the games were not highly replayable, here you are agreeing with someone arguing that they are?

Well my argument for replayability is only that PI games offer you more choice.

Every game you play as Germany in HOI2 is going to play out nearly the same on the AI side of things unless you cheat, mod, or doing something incredibly drastic.
 

unmerged(12920)

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Okay, I give up. You have blinded me with nonsense.

Good you gave up, I suppose you don't think I will keep answering your posts after this "remark". Blindness comes in many ways, but as they say, there's none more blind than those who don't want to see. Enjoy yourself with the thought you're defending a good cause and you are very persuasive at doing that...
 

egslim

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This is a consequence of unlimited sea range for the AI. Nothing more.

Dont blow it out of proportion, like Paradox was writing the Mexican AI to do this.
I know that.

I was responding to ravinhood, for welcoming such craziness.

So what if Mexico's economy had done extremely well by then and they had managed to gear up massively while positioning themselves closely to the USA as allies? Surely there would have been Mexican soldiers fighting in Normandy. Possibly WhatIf.
Sure, and I believe Brazil actually had some units fighting in Italy.

It was perfectly possible for countries like Mexico and Brazil to have some divisions fight alongside the US in Normandy.

It was impossible for Mexico and Brazil to perform an amphibious assault in Europe by themselves. They shouldn't be able to do so in the game either.
 

AlanC9

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You don't have to play all sides, you only have to focus on one nation of each side...that you wish to manipulate. If you make France all big and scary by increasing their threat level, nations will gravitate away from them...and in so doing away from the UK. If you want to try and get nations to lean towards the allies, make Russia and Germany big and scary. Also, I've learned that if you go around attacking other nations, it increases your threat level and scares the rest of the world away from you. No matter how nice you play as Hitler, the world will cease thinking he's not that bad a guy once you annex Poland and France.

The problem is some nations cozied up to Hitler precisely because he was so menacing. The manual says that it's supposed to work this way, but either this doesn't work or it takes so much Threat that everyone ends up in the Axis before.

There's also something just a little bizarre about a US player trying to deliberately limit the size of the Allies.
 

TheLoneGunman

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I know that.

I was responding to ravinhood, for welcoming such craziness.


Sure, and I believe Brazil actually had some units fighting in Italy.

It was perfectly possible for countries like Mexico and Brazil to have some divisions fight alongside the US in Normandy.

It was impossible for Mexico and Brazil to perform an amphibious assault in Europe by themselves.

It's what expeditionary forces are for.

Shame the AI isn't programmed to take full advantage of them or offer them to allies yet.
 

AlanC9

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See above. Increase the threat level of the allies :) Kind of gamey, but if you are playing a 36 game, by 39 2/3rds of the world will be deep in the Axis area of the triangle.

Does the game get all crazy off track if you start in 39?

Diplomatically, not so much . However, since the German AI won't DOW Denmark, apparently can't DOW the Low Countries because Norway can't be taken since its transports are all stuck in the Baltic, and can't beat France, the war goes off the rails fairly quickly.
 

TheLoneGunman

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Diplomatically, not so much . However, since the German AI won't DOW Denmark, apparently can't DOW the Low Countries because Norway can't be taken since its transports are all stuck in the Baltic, and can't beat France, the war goes off the rails fairly quickly.

It's a scripting error. Germany attacks Sweden instead and in the script Germany will not invade the Low Countries until after Denmark is beaten.
 

Kikaider

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It's what expeditionary forces are for.

Shame the AI isn't programmed to take full advantage of them or offer them to allies yet.

Actually (at least nat spain) can use my Army Group West (as Italy, 37 divs) or Heeresgruppe B (as Germany 50+ divs) to blow UK right off the continent

I usally give it it to them because they end up with Madrid under seige by the time I sack France (I can get them to join Axis easily)
 

AlanC9

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Funny; the script looks like this

Code:
	local norTag = CCountryDataBase.GetTag('NOR')
	local denTag = CCountryDataBase.GetTag('DEN')

(snip)

	if year >= 1940 and month >= 3 then
		if ministerCountry:GetRelation(fraTag):HasWar() 
		and ministerCountry:GetRelation(engTag):HasWar() 
		and ((not polTag:GetCountry():Exists()) or polTag:GetCountry():IsGovernmentInExile() ) 
		and (not ministerCountry:GetRelation(holTag):HasWar())
		and (not ministerCountry:GetRelation(belTag):HasWar())
		then
			if not ministerCountry:GetRelation(denTag):HasWar() then
				strategy:PrepareWar( denTag, 100 )
			end
			
			if not ministerCountry:GetRelation(norTag):HasWar() then
				strategy:PrepareWar( norTag, 100 )
			end
		end
	end

Which looks to me like Germany should be attacking both Denmark and Norway simultaneously (Sweden's handled by a different code block).

I thought someone might have transposed the tags for Denmark and Sweden, but if that's the case then we should be seeing a lot more confusion.

There's also been a report that country-specific scripts aren't running at all, though I don't necessarily buy it.
 

TheLoneGunman

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Funny; the script looks like this

Code:
	local norTag = CCountryDataBase.GetTag('NOR')
	local denTag = CCountryDataBase.GetTag('DEN')

(snip)

	if year >= 1940 and month >= 3 then
		if ministerCountry:GetRelation(fraTag):HasWar() 
		and ministerCountry:GetRelation(engTag):HasWar() 
		and ((not polTag:GetCountry():Exists()) or polTag:GetCountry():IsGovernmentInExile() ) 
		and (not ministerCountry:GetRelation(holTag):HasWar())
		and (not ministerCountry:GetRelation(belTag):HasWar())
		then
			if not ministerCountry:GetRelation(denTag):HasWar() then
				strategy:PrepareWar( denTag, 100 )
			end
			
			if not ministerCountry:GetRelation(norTag):HasWar() then
				strategy:PrepareWar( norTag, 100 )
			end
		end
	end

Which looks to me like Germany should be attacking both Denmark and Norway simultaneously (Sweden's handled by a different code block).

I thought someone might have transposed the tags for Denmark and Sweden, but if that's the case then we should be seeing a lot more confusion.

There's also been a report that country-specific scripts aren't running at all, though I don't necessarily buy it.

If they didn't work at all we'd see Austria joining the Axis.
 

unmerged(152756)

Corporal
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Aug 11, 2009
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  • Europa Universalis III
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What! No that simply isn't true Bacon is for the nay-sayers and noob posters who keep posting flagrant lies and truthfully just are not using the Sausage to its full potential. Bacon would be sausage if you only utilized the tools given to you. Once you try it you will see that a Sausage is just a nice as Bacon, it adds replayability to it.

I have completely lost what it was I was trying to say.:rofl:

:rofl:
Yes. A post with wit.