So what if Mexico's economy had done extremely well by then and they had managed to gear up massively while positioning themselves closely to the USA as allies? Surely there would have been Mexican soldiers fighting in Normandy. Possibly WhatIf.
Point taken, but it doesn't work so well if you want to play a potential Axis minor.... and if you play as an Allied nation, you don't have to do anything really, and they'll come rushing to you.
Ummm... what if I'm playing the USA? Or a minor? I can't play all sides of the game at once, and right now the AI is producing bizarre results.
On another note, what do you do when you are playing the USA? The AI doesnt know how to influence. Well, the allies do, Germany doesnt at all. So how do you get nations into the axis without edited the files so youll actually maybe have a challenge? Not everybody is playing Germany all the time.
The historical vs ahistorical argument is old. Lets start a new one.
1.2 patch: Bacon or Sausage?
Except for Finland, those aren't whatif elements - they're impossible fantasy.
A whatif element is something that conceivably could have happened - Germany could have invaded France in 1939, Republican Spain could have won the Civil War, etc.
But for Mexico to send an invasion army across the Atlantic - there's no way they had the logistics to do so. It was utterly impossible. Likewise for Japan invading France.
Whatif elements are fine - WWII could very well have happened quite different than it did. But the game should remain within the limits of what was realistically possible.
I think the replayability of PI games is usually due to the fact you can select one of several nations in just about any game of their's.
In HOI-games you can play as all of the major powers, and work your way through the minors even if each game plays out reasonably similar when it comes to the AI.
The same goes for the EU-games and EU:Rome since I can only base my experience off of the games that I own myself and play.
Sadly, HOI3 still ends up being fairly predictable, just much more easily manipulated by a human player who knows what they are doing.
I mostly agree for other PI titles, HOI3 haven't played yet.
We've done quite alot on it.
I mostly agree for other PI titles, HOI3 haven't played yet.
Are you drunk? Bi-Polar?
You were just arguing that the games were not highly replayable, here you are agreeing with someone arguing that they are?
Okay, I give up. You have blinded me with nonsense.
On an unrelated not nice to see a fellow Texan on the forums!
The fact that they are racing against themselves is proof of excellence, vision, and leadership in a firm trying to deliver a product of superior complexity to anything out there.
I know that.This is a consequence of unlimited sea range for the AI. Nothing more.
Dont blow it out of proportion, like Paradox was writing the Mexican AI to do this.
Sure, and I believe Brazil actually had some units fighting in Italy.So what if Mexico's economy had done extremely well by then and they had managed to gear up massively while positioning themselves closely to the USA as allies? Surely there would have been Mexican soldiers fighting in Normandy. Possibly WhatIf.
You don't have to play all sides, you only have to focus on one nation of each side...that you wish to manipulate. If you make France all big and scary by increasing their threat level, nations will gravitate away from them...and in so doing away from the UK. If you want to try and get nations to lean towards the allies, make Russia and Germany big and scary. Also, I've learned that if you go around attacking other nations, it increases your threat level and scares the rest of the world away from you. No matter how nice you play as Hitler, the world will cease thinking he's not that bad a guy once you annex Poland and France.
I know that.
I was responding to ravinhood, for welcoming such craziness.
Sure, and I believe Brazil actually had some units fighting in Italy.
It was perfectly possible for countries like Mexico and Brazil to have some divisions fight alongside the US in Normandy.
It was impossible for Mexico and Brazil to perform an amphibious assault in Europe by themselves.
See above. Increase the threat level of the alliesKind of gamey, but if you are playing a 36 game, by 39 2/3rds of the world will be deep in the Axis area of the triangle.
Does the game get all crazy off track if you start in 39?
Diplomatically, not so much . However, since the German AI won't DOW Denmark, apparently can't DOW the Low Countries because Norway can't be taken since its transports are all stuck in the Baltic, and can't beat France, the war goes off the rails fairly quickly.
It's what expeditionary forces are for.
Shame the AI isn't programmed to take full advantage of them or offer them to allies yet.
local norTag = CCountryDataBase.GetTag('NOR')
local denTag = CCountryDataBase.GetTag('DEN')
(snip)
if year >= 1940 and month >= 3 then
if ministerCountry:GetRelation(fraTag):HasWar()
and ministerCountry:GetRelation(engTag):HasWar()
and ((not polTag:GetCountry():Exists()) or polTag:GetCountry():IsGovernmentInExile() )
and (not ministerCountry:GetRelation(holTag):HasWar())
and (not ministerCountry:GetRelation(belTag):HasWar())
then
if not ministerCountry:GetRelation(denTag):HasWar() then
strategy:PrepareWar( denTag, 100 )
end
if not ministerCountry:GetRelation(norTag):HasWar() then
strategy:PrepareWar( norTag, 100 )
end
end
end
Funny; the script looks like this
Code:local norTag = CCountryDataBase.GetTag('NOR') local denTag = CCountryDataBase.GetTag('DEN') (snip) if year >= 1940 and month >= 3 then if ministerCountry:GetRelation(fraTag):HasWar() and ministerCountry:GetRelation(engTag):HasWar() and ((not polTag:GetCountry():Exists()) or polTag:GetCountry():IsGovernmentInExile() ) and (not ministerCountry:GetRelation(holTag):HasWar()) and (not ministerCountry:GetRelation(belTag):HasWar()) then if not ministerCountry:GetRelation(denTag):HasWar() then strategy:PrepareWar( denTag, 100 ) end if not ministerCountry:GetRelation(norTag):HasWar() then strategy:PrepareWar( norTag, 100 ) end end end
Which looks to me like Germany should be attacking both Denmark and Norway simultaneously (Sweden's handled by a different code block).
I thought someone might have transposed the tags for Denmark and Sweden, but if that's the case then we should be seeing a lot more confusion.
There's also been a report that country-specific scripts aren't running at all, though I don't necessarily buy it.
What! No that simply isn't true Bacon is for the nay-sayers and noob posters who keep posting flagrant lies and truthfully just are not using the Sausage to its full potential. Bacon would be sausage if you only utilized the tools given to you. Once you try it you will see that a Sausage is just a nice as Bacon, it adds replayability to it.
I have completely lost what it was I was trying to say.:rofl: