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unmerged(156866)

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If the AI would just think a little more "reasonably" we wouldn't even be having history vs ahistory debates, because the AI would be able to provide either as long as it was in its own best interests.

You can mod this. Just open up the AI scripts and search for the entry
"be_reasonable = 0.0". Change that to a 1.0. Enjoy!
 

TheLoneGunman

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You can mod this. Just open up the AI scripts and search for the entry
"be_reasonable = 0.0". Change that to a 1.0. Enjoy!

:rofl:

One can dream... Maybe in version 2.0 :p
 

unmerged(12920)

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Sorry, but no. You are wrong.

Paradox games have the most replayability of any games I have ever played. I have played maybe 2,000+ hours of EU2, 500+ hours of Crusader Kings, 1000+ hours of HOI2.

That is actual play time. When you count all the modding time, the numbers double.

Speak for yourself. Your opinions are not facts.

Speak for yourself. Your opinions are not facts. (to quote someone...)

I played tons of hours of PI games over the years. Just because I have time on my hands and often don't use it as good as I should, doesn't prevent me from seeing things as they are. So, spending time with their games isn't an argument. It's my time anyway, can do whatever it pleases me. Works for you too. Still, why do you think so many people complain about how slow the game runs on highest speed, if it is so dynamic? Btw, I never play on the highest speed when I pick an important country, but I can tell the difference between trying to finish something, to achieve a self-imposed goal, for instance, and the pure enjoyment of doing something. Big difference.
 

unmerged(156866)

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Speak for yourself. Your opinions are not facts. (to quote someone...)

I played tons of hours of PI games over the years. Just because I have time on my hands and often don't use it as good as I should, doesn't prevent me from seeing things as they are. So, spending time with their games isn't an argument. It's my time anyway, can do whatever it pleases me. Works for you too. Still, why do you think so many people complain about how slow the game runs on highest speed, if it is so dynamic? Btw, I never play on the highest speed when I pick an important country, but I can tell the difference between trying to finish something, to achieve a self-imposed goal, for instance, and the pure enjoyment of doing something. Big difference.

Let me get this straight.

You claim Paradox games dont have a lot of replayability, but argue that time spent playing the games is not evidence of replayability?

What is your definition of replayability?
 

Veldmaarschalk

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Speak for yourself. Your opinions are not facts. (to quote someone...)

I played tons of hours of PI games over the years. Just because I have time on my hands and often don't use it as good as I should, doesn't prevent me from seeing things as they are. So, spending time with their games isn't an argument. It's my time anyway, can do whatever it pleases me. Works for you too. Still, why do you think so many people complain about how slow the game runs on highest speed, if it is so dynamic? Btw, I never play on the highest speed when I pick an important country, but I can tell the difference between trying to finish something, to achieve a self-imposed goal, for instance, and the pure enjoyment of doing something. Big difference.

When he says that he has played +2000 hours on a Paradox game he doesn't mean it cost him 2000 hours because the games run so slow.

For me Paradox games are highly replayable, since for me there are so many different strategies to follow and so many nations to pick. That is my opinion of course, which doesn't make it a fact. :)
 

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Thing is, I've had major ahistorical outcomes while playing as Argentina, Guangxi Clique, Yugoslavia, Romania and Hungary, countrues that couldn't have had that big of an impact on world affairs as the majors.

I see your point. I was thinking about this. I see Italy do something particular when I'm playing Germany, but maybe it could be modded in for all the majors....and that's shifting towards their historical faction. There's that option under diplomacy or espionage to shift to one of three. I don't remember where exactly as I never bothered with it. As I've always played one of the leaders, I never needed to. If the majority of the AI nations shifted towards their historical faction, maybe there'd be less ahistorical outcomes? Although personally I love the divergent game I get when starting in 1936!!!
 

unmerged(158087)

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I myself have played quite a few PI games and enjoyed them (always bought them years after release though from discount bins). I made the mistake of buying HoI3 about 2 weeks ago though and it seems like I'll have to wait untill friday untill I'll actually be able to play it (with "playing" meaning to have fun in the activity of interacting with the game).

I must say though I'm a bit surprised at people thanking PI to be working on a patch for an essentially to many people broken or at the very least seriously underperforming and defective game as things stand right now (for me personally it is, I simply can't play it due to the slowdown and for the brief periods of time that it works the diplomacy system as it is right now has no place in a game of this kind where diplomacy is more or less a central issue). Others are claiming that PI has earned the "right" somehow to sell defective goods?

I agree that the car comparison doesn't quite work, but I'd say that a cellular phone might come a bit closer: how about you buy a new cell phone which promises you among its features voice telephony and text messaging along with a calendar system. You see the feature list and you pay for it based on that. When you get home you find that you can only call for 20 seconds at a time or send text messages 10 characters long, if at all, and there is a calendar on the phone but you can't add notes or meetings or whatever to any specific dates. You can text and telephone with the phone and it has a calendar function, but not really and that certainly isn't what you paid for.

So when lets say Nokia then comes around and says "woops, our bad, we'll change this in the timeframe of about a month to a year or so" while the defects are obvious to anybody at all who has simply played the game for more than 60 minutes (I mean come on, seriously) a lot of you seem to think that they should thank Nokia for not living up to their promises for which and on the basis of which you paid for their product? Everybody is free to thank them or not but I don't see any logic in this, whether it's hard or software shouldn't make any difference when it's about getting what you pay for based on mutual agreement and (implicit) promises of functionality between the contracting parties (unless any of you is willing to claim that PI never implied to be selling a fully functional game by releasing it). To sell HoI3 in its current state as a functional piece of software is questionable advertising to say the least, especially because my guess is they decided to sell it before the start of most highschools in the EU to up their sales only to have that part of their customer base find out that they won't be able to play the game until a week after school has started instead of during their 2 or 3 last weeks of the holidays. I'm not in highschool anymore but I reckon that if I was I'd be pretty pissed about it.

Anyway, long story short: if you want to thank PI or any of their individual employees for fixing a broken product which they sold you under the guise of a fully functional one then I'm not stopping you, but there seem to be some double standards here when I imagine how some of those same people would probably react if they bought other products with the same degree of defects; whether it's a 25.000€ car or a 40€ computer game doesn't change anything about the product itself being defective, if you think that it does and you don't mind wasting 40€, PM me and I'll send you my bank account number, I got some stuff to sell you but don't complain that when buying a kitten you actually recieve a puppy, in which case I might or might not fix that situation within a year or so.

Only to make the point that you can think this is an ethical and legally correct way of doing business but you should at least have the intellectual honesty of not calling people names because they point the finger at PI for releasing the game in the state which they did and calling it undefendable. I think what pisses a lot of people off who complain about PI having sold them a defective product is also the fact that so many others here are ranting about how that isn't a problem and that the ones complaining about being ripped off are the bad guys here. It's like when somebody gets punched in the face and tells you about it you say that the guy who punched them isn't to blame because he has a history of punching people and he's an aggressive kind of guy so it's all good and you're a nag for whining about your bleeding nose, and they then thank the guy who punched you for saying he's sorry and will be correct with you from now on like it's something above and beyond the call of duty. So a bit of calm and reasonability on both sides wouldn't be bad I think.

In any case I'm never buying another PI product on release, and if I hear anybody else who I know talking about it I'll advise them to do the same, which leaves PI open to the chance of something else catching their potential customer's attention, if upon hearing about stuff like this those people haven't already even stopped considering buying a PI product at all. It's how I stopped buying the C&C, DoW and CoD series in any case.

In the end that's the way the market works, perhaps PI will somehow live long and prosper by going against the basics of free market economic principles in the long run though, who knows. :rolleyes:
 
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TheLoneGunman

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I must say though I'm a bit surprised at people thanking PI to be working on a patch for an essentially to many people broken or at the very least seriously underperforming and defective game as things stand right now (for me personally it is, I simply can't play it due to the slowdown and for the brief periods of time that it works the diplomacy system as it is right now has no place in a game of this kind where diplomacy is more or less a central issue). Others are claiming that PI has earned the "right" somehow to sell defective goods?

I agree that the car comparison doesn't quite work, but I'd say that a cellular phone might come a bit closer: how about you buy a new cell phone which promises you among its features voice telephony and text messaging along with a calendar system. You see the feature list and you pay for it based on that. When you get home you find that you can only call for 20 seconds at a time or send text messages 10 characters long, if at all, and there is a calendar on the phone but you can't add notes or meetings or whatever to any specific dates. You can text and telephone with the phone and it has a calendar function, but not really and that certainly isn't what you paid for.

So when lets say Nokia then comes around and says "woops, our bad, we'll change this in the timeframe of about a month to a year or so" while the defects are obvious to anybody at all who has simply played the game for more than 60 minutes (I mean come on, seriously) a lot of you seem to think that they should thank Nokia for not living up to their promises for which and on the basis of which you paid for their product? Everybody is free to thank them or not but I don't see any logic in this, whether it's hard or software shouldn't make any difference when it's about getting what you pay for based on mutual agreement and (implicit) promises of functionality between the contracting parties (unless any of you is willing to claim that PI never implied to be selling a fully functional game by releasing it). To sell HoI3 in its current state as a functional piece of software is questionable advertising to say the least, especially because my guess is they decided to sell it before the start of most highschools in the EU to up their sales only to have that part of their customer base find out that they won't be able to play the game until a week after school has started instead of during their 2 or 3 last weeks of the holidays. I'm not in highschool anymore but I reckon that if I was I'd be pretty pissed about it.

Anyway, long story short: if you want to thank PI or any of their individual employees for fixing a broken product which they sold you under the guise of a fully functional one then I'm not stopping you, but there seem to be some double standards here when I imagine how some of those same people would probably react if they bought other products with the same degree of defects; whether it's a 25.000€ car or a 40€ computer game doesn't change anything about the product itself being defective, if you think that it does and you don't mind wasting 40€, PM me and I'll send you my bank account number, I got some stuff to sell you but don't complain that when buying a kitten you actually recieve a puppy, in which case I might or might not fix that situation within a year or so.

Only to make the point that you can think this is an ethical and legally correct way of doing business but you should at least have the intellectual honesty of not calling people names because they point the finger at PI for releasing the game in the state which they did and calling it undefendable. I think what pisses a lot of people off who complain about PI having sold them a defective product is also the fact that so many others here are ranting about how that isn't a problem and that the ones complaining about being ripped off are the bad guys here. It's like when somebody gets punched in the face and tell you about it you say that the guy who punched them isn't to blame because he's an aggressive kind of guy so it's all good and you're a nag for whining about your bleeding nose. So a bit of calm and reasonability on both sides wouldn't be bad I think.

In any case I'm never buying another PI product on release, and if I hear anybody else who I know talking about it I'll advise them to do the same, which leaves PI open to the chance of something else catching their potential customer's attention if upon hearing about it those people havent already even stopped considering buying a PI product at all.

In the end that's the way the market works, perhaps PI will somehow live long and prosper by going against the basics of free market economic principles in the long run though, who knows. :rolleyes:

How many patches has the iPhone received? ;)

Also, I think PI customers put up with a buggy release more due to the fact that PI has an excellent record of fixing major issues with their games in follow-up patches, even years after the game's release.

With that being said, I'm still waiting on a patch for EU:Rome :D

The only other gaming company I know that gives the same level of customer support is Stardock.

Companies like Creative Assembly, I have given up on, since they left glaring hardcoded bugs in RTW and proceeded with an abortion of a launch known as ETW. :mad:
 

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Sorry, but no. You are wrong.

Paradox games have the most replayability of any games I have ever played. I have played maybe 2,000+ hours of EU2, 500+ hours of Crusader Kings, 1000+ hours of HOI2.

That is actual play time. When you count all the modding time, the numbers double.

Speak for yourself. Your opinions are not facts.

Seconded - and thirded for good measure !

Didn't see a fourth, so this will count as one.

The main reason I play PI games so long, is because they are generally long games with many different outcomes and very engrossing.

Since I have MMP for EU3 while I'm waiting for 1.2, I have played that almost every day of the week when I have time, and the time that I dedicate to it gets away from me. Just the other day I sat down around 11:00 after a football game and started playing, the next thing I now its 3 in the morning, lucky I had nothing to do the next day.

PI makes the best games to where it doesn't take a day or two to complete. I enjoy the length of the games, and the replay ability of them.
 

Slyguy3129

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How many patches has the iPhone received? ;)

Also, I think PI customers put up with a buggy release more due to the fact that PI has an excellent record of fixing major issues with their games in follow-up patches, even years after the game's release.

With that being said, I'm still waiting on a patch for EU:Rome :D

The only other gaming company I know that gives the same level of customer support is Stardock.

Companies like Creative Assembly, I have given up on, since they left glaring hardcoded bugs in RTW and proceeded with an abortion of a launch known as ETW. :mad:

Ah yes Stardock, they are my second favorite gaming company, next to PI.

Sadly enough SEGA/CA used to be my third, until ETW came along, and now they have abandoned it to re-make ETW with NTW (Napoleon Total War). It is a stand alone game, not an expansion, so it will not fix ETW at all, it will just be left broken, and I spent $50 on it. I feel for the ones who spent more on it with the DLC and extra units.
 

unmerged(12920)

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Let me get this straight.

You claim Paradox games dont have a lot of replayability, but argue that time spent playing the games is not evidence of replayability?

What is your definition of replayability?

To have a good chance there's a new path opening with each new rerun of the game. Setting different goals and improving on some decisions while keeping most of the proved and tested decisions is simply refining something. My tendency for perfectionism, no doubt. Once in a blue moon I may get surprised, but I certainly don't expect it from the game and almost never without my "help" (sort of role playing to compensate for AI downfalls.

You seem to ignore there aren't so many decent strategy games, so if you want me to say PI's are worth playing, I will, they are, in general, but in good part because of lack of competition. They carved themself a niche, but they kind of exploit it a bit too much for my taste.

So, the replayability is linked to the element of surprise, not to the tinkering, it has to do with the intensity of experiencing something not with the length. But, I don't really care if you want to stick to the marketing lingo and the marketing mentality.
 

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To have a good chance there's a new path opening with each new rerun of the game. Setting different goals and improving on some decisions while keeping most of the proved and tested decisions is simply refining something. My tendency for perfectionism, no doubt. Once in a blue moon I may get surprised, but I certainly don't expect it from the game and almost never without my "help" (sort of role playing to compensate for AI downfalls.

You seem to ignore there aren't so many decent strategy games, so if you want me to say PI's are worth playing, I will, they are, in general, but in good part because of lack of competition. They carved themself a niche, but they kind of exploit it a bit too much for my taste.

So, the replayability is linked to the element of surprise, not to the tinkering, it has to do with the intensity of experiencing something not with the length. But, I don't really care if you want to stick to the marketing lingo and the marketing mentality.


I think the replayability of PI games is usually due to the fact you can select one of several nations in just about any game of their's.

In HOI-games you can play as all of the major powers, and work your way through the minors even if each game plays out reasonably similar when it comes to the AI.

The same goes for the EU-games and EU:Rome since I can only base my experience off of the games that I own myself and play.

Sadly, HOI3 still ends up being fairly predictable, just much more easily manipulated by a human player who knows what they are doing.
 

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Bacon of course! sausages are for loosers and fanboys!




good to know I'm not the only one getting tired by this discussion ;)

What! No that simply isn't true Bacon is for the nay-sayers and noob posters who keep posting flagrant lies and truthfully just are not using the Sausage to its full potential. Bacon would be sausage if you only utilized the tools given to you. Once you try it you will see that a Sausage is just a nice as Bacon, it adds replayability to it.

I have completely lost what it was I was trying to say.:rofl:
 

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How slightly is slightly? Is this still going to be more of a whatif game instead of a history lesson? Is Mexico still going to invade Northern Germany? (I hope) Is Japan still going to try an invastion of France? (I hope) Is Finnland still going to come down south for the winter? (I hope)

I don't have a problem with these whatif elements.
Except for Finland, those aren't whatif elements - they're impossible fantasy.

A whatif element is something that conceivably could have happened - Germany could have invaded France in 1939, Republican Spain could have won the Civil War, etc.

But for Mexico to send an invasion army across the Atlantic - there's no way they had the logistics to do so. It was utterly impossible. Likewise for Japan invading France.

Whatif elements are fine - WWII could very well have happened quite different than it did. But the game should remain within the limits of what was realistically possible.
 

unmerged(12920)

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In the end that's the way the market works, perhaps PI will somehow live long and prosper by going against the basics of free market economic principles in the long run though, who knows. :rolleyes:

Yep. Well, EuropeanUnion is a communist enterprise (if I may use this intended pun). US seems to be heading the same way. Good we're not taxed for not buying faulty products. Yet.
 

unmerged(156866)

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  • Hearts of Iron III
To have a good chance there's a new path opening with each new rerun of the game. Setting different goals and improving on some decisions while keeping most of the proved and tested decisions is simply refining something. My tendency for perfectionism, no doubt. Once in a blue moon I may get surprised, but I certainly don't expect it from the game and almost never without my "help" (sort of role playing to compensate for AI downfalls.

You seem to ignore there aren't so many decent strategy games, so if you want me to say PI's are worth playing, I will, they are, in general, but in good part because of lack of competition. They carved themself a niche, but they kind of exploit it a bit too much for my taste.

So, the replayability is linked to the element of surprise, not to the tinkering, it has to do with the intensity of experiencing something not with the length. But, I don't really care if you want to stick to the marketing lingo and the marketing mentality.

Okay, I give up. You have blinded me with nonsense. I cant even tell what you are arguing this time.

Except the part about there being no competitors to Paradox. I understand what you mean in a technical sense, but the conclusion you draw is wrong. The fact that they are racing against themselves is proof of excellence, vision, and leadership in a firm trying to deliver a product of superior complexity to anything out there. When you are forging ahead into new territory, you are more likely to make mistakes than when you are copying the work of others (like the FPS or RTS market does).