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unmerged(11606)

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Not trying to add fuel to the fire, but those who have the complaint that the game goes ahistorical, you do realize that you need to do a little diplomatic wrangling right?

Point taken, but it doesn't work so well if you want to play a potential Axis minor.... and if you play as an Allied nation, you don't have to do anything really, and they'll come rushing to you.
 

Green Giant

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Point taken, but it doesn't work so well if you want to play a potential Axis minor.... and if you play as an Allied nation, you don't have to do anything really, and they'll come rushing to you.


Yeah I don't think anyone is defending the way diplomacy works currently. I think we can all agree it needed to change.
 

Slyguy3129

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Not trying to add fuel to the fire, but those who have the complaint that the game goes ahistorical, you do realize that you need to do a little diplomatic wrangling right? Now, I've only played as Germany and Russia, both a few times, but I quickly learned that the reason games went off the rails was because I wasn't paying any attention to diplomacy and espionage. Now that I do watch what's going on and play with that side of the game, I don't have Switzerland joining the commies or Finland joining the Allies...unless I let it happen.

If you are dumping all your leader pool in to only research and not spreading at least some of it into spying and diplomacy the world does tend to go off track. You really need to manipulate the diplomatic and espionage scene because all the AI majors are. If you don't, you will have a game that totally diverges from history.

There are a lot of other factors that are involved too, and even more still regarding other complaints like being invaded by small time nations, but again I've noticed I really have to use ALL the tools given to me in the game or unexpected things are going to happen, and happen early...especially if starting from 1936. I'm not even close to the best player, and if I can keep it on track, it can't be that difficult. The point is, much of the problem of going ahistorical may have to do with what you are doing, or not doing, in the game.

Great post, but sadly those people do not want to hear your suggestions. They expect to play HOI3 just as they played HOI2, with no strategy, and they expect it to work, and if it doesn't they immediately post a thread here.

It needs a little tweaking, mainly the Theater AI and then everything will be fine.

On an unrelated not nice to see a fellow Texan on the forums!
 

AlanC9

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Not trying to add fuel to the fire, but those who have the complaint that the game goes ahistorical, you do realize that you need to do a little diplomatic wrangling right? Now, I've only played as Germany and Russia, both a few times, but I quickly learned that the reason games went off the rails was because I wasn't paying any attention to diplomacy and espionage. Now that I do watch what's going on and play with that side of the game, I don't have Switzerland joining the commies or Finland joining the Allies...unless I let it happen.

Ummm... what if I'm playing the USA? Or a minor? I can't play all sides of the game at once, and right now the AI is producing bizarre results.
 

unmerged(106255)

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player control of allies

Please make this possible as in HOI 2.


I'm against this idea.

In HOI2, I could double or triple the size of my military if I had control of my allies. It's way over powered.

A better way to simulate multi-national forces is to re-vamp the "Expeditionary Force" button. Which, I think, is rather worthless at the moment. Who in their right mind would give units to the AI to squander away? Instead, the "give expeditionary force" button should be turned into a "request expeditionary force" button, where the player could request a small fleet or a division or even a corps from an ally. That way, the player can still have, for example, Rommel transported to North Africa on Italian transports, or Canadians and Americans assisting the UK on Dday. There would, of course, be limits as to how much you could request, so the player doesn't have too much of an unfair advantage over the AI.
 

Sunfighter

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Great post, but sadly those people do not want to hear your suggestions. They expect to play HOI3 just as they played HOI2, with no strategy, and they expect it to work, and if it doesn't they immediately post a thread here.

It needs a little tweaking, mainly the Theater AI and then everything will be fine.

On an unrelated not nice to see a fellow Texan on the forums!

Yea remember when germany had to influence Japan non stop from the start of the game to keep them out of the allies :rolleyes:.

On another note, what do you do when you are playing the USA? The AI doesnt know how to influence. Well, the allies do, Germany doesnt at all. So how do you get nations into the axis without edited the files so youll actually maybe have a challenge? Not everybody is playing Germany all the time.


But hey...im not listening to you because im just a complainer right?
 

kreppert

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i dont know if the was posted, but on the naval tech screen.
the input lines to unrestricted submarine warfare come from a wrong place.
the line comes from battlefleet concentertion doctrine and the tech mouse over requires submarine crew training.
 

WaltherModel

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unmerged(157983)

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Not to harp on about these things but why are people so hung up that the game goes along historical lines? This is simply impossible for several reasons:

1) There was no commander named <insert your name> running <insert your favorite country>

2) If it was 100% historically accurate then it would not be a game it would be a documentary/slideshow!

3) Too many events in WWI-the rematch were knife edge so even small changes make big differences!

Johan, one reason that I play this game is because I want to change how history went (be it an Australian empire or a German world map!) and I like that the game runs itself differently each time. Makes for more re-playability. I hope that your patches keep it as is. Other wise I might as well just go back and play HoI2.
 

plasticpanzers

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if i wanted a game where australia took over the world i would go and play warcraft. its a WW2 game about
a real war. how much you can change historical outcomes is in how you play it. too much of a "god" (small
g on purpose) syndrome is a bad thing. if they offered it as you like leave out WW2 entirely and all reference
about it and make it a universal strategic simulator. not an attack on folks who believe this but an input on
how they are viewing a game BASED upon a real war with real national capibilities. If you find WW2 (an entire
world at war!!) boring then warcraft or the like is the way to go as you are into the wrong game period.
rant ended
 

unmerged(153571)

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You guys still don't get it do you? The way their AI works is by setting parameters for AI actions, those parameters depend on specific actions or dates to be triggered. If they have been working on this game for 2 years and came up with this pathetic AI in 2 years do you really believe that they can come up with a chalenging and addaptive AI in an ahistorical game? No the best change they have to impress us on their already flawed AI is to make sure everything is triggered historically so that they have very specific dates and events to work with and then addapt the AI to chalenge us within those very narrow parameters. Every attempt so far that paradox has made to go outside those parameters has done nothing but prove that they are very limitedly skilled in the AI field.

Let's all aim to having fun with a more simplified, historical game first and then dream the dream to end all dreams of having an addaptive AI system capable of chalenging the best of us. Now go back to work Johan, nothing to see here.

And PS: I realise you worked during your birthday and you expect my respect for that.. I'll be more then glad to give you that respect if in turn you give me your pitty for me spending my birthday PLAYING your game, cause I really think I had the shorter end of the straw in our draw :)
 

brisduv

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Yea remember when germany had to influence Japan non stop from the start of the game to keep them out of the allies :rolleyes:.

On another note, what do you do when you are playing the USA? The AI doesnt know how to influence. Well, the allies do, Germany doesnt at all. So how do you get nations into the axis without edited the files so youll actually maybe have a challenge? Not everybody is playing Germany all the time.


But hey...im not listening to you because im just a complainer right?

+1

I'm another complainer - we just want a realistic not perfectly historic game. Too much to ask???
 

Agricola12

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Will this new patch prevent the horrific slow down in Game speed as time progresses? I'm running a PhenomII 720 BE with 4gigs of DDR3 1600MHZ and by the time it gets to 1943 I start going into psychotic rages due to the irritating slow game speed!

Please do something Paradox, before I do something the neighbours cat will regret!!!!
 

Sirveri

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Johan, one reason that I play this game is because I want to change how history went (be it an Australian empire or a German world map!) and I like that the game runs itself differently each time. Makes for more re-playability. I hope that your patches keep it as is. Other wise I might as well just go back and play HoI2.

I think the primary issue is that if a person loads as say cuba, and litterally does NOTHING all day long, the game never comes close to being historical.

I'm not saying ahistoric results should not occur, but the majority of the time like 2/3-3/4 of the time, the war should play out fairly historically, provided you're sitting back as cuba doing nothing. Right now you're lucky if you get a historic result 10% of the time, or even 5%.

I think part of the problem could be solved by taking away decisions from the AI, and making those into AI only events. Because the computer seems to trigger decisions the second it can, even if it doesn't make any sense to do so.

Will this new patch prevent the horrific slow down in Game speed as time progresses? I'm running a PhenomII 720 BE with 4gigs of DDR3 1600MHZ and by the time it gets to 1943 I start going into psychotic rages due to the irritating slow game speed!

Have you tried saving every 3-6 game months and restarting? It seems to clear out a lot of the slow down issues and is a work around prior to the release of 1.2.
 

Morbid

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Agricola12, it is very hard to give a promise that your specific rig will work as you would like it too. There are just too many variables, including your own setup. However, before you kill your neighbours in a rage fit, you would do wisely to read the other updates that have been posted by PI. They do contain a lot of news regarding game speed.
 

Agricola12

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Agricola12, it is very hard to give a promise that your specific rig will work as you would like it too. There are just too many variables, including your own setup. However, before you kill your neighbours in a rage fit, you would do wisely to read the other updates that have been posted by PI. They do contain a lot of news regarding game speed.

I've done the page file thing, set affinity to one core, done the saved game clean thingy, put the map to strength mode and saved and restarted on a regular basis. The saving and restarting worked for a while but by 1943 everything slows down to the speed of a lobotomised retard doing a quadratic equation whilst tap dancing to singing in the rain naked covered in jam in a room full of african killer bees!

Seriously if this doesn't change soon I'm going to QQ then skin the neighbours cat use the pelt to make a loincloth then run through the town center with only the loincloth on singing Chitty Chitty bang bang!

Paradox I beg you to save me, my neighbours cat and hundreds of innocent people that could be mentally scarred for life!
 

Sirveri

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  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Diplomacy
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
Paradox I beg you to save me, my neighbours cat and hundreds of innocent people that could be mentally scarred for life!

While what you wrote was amusing, they've already stated that they're working on the lag issues, in almost every post that has been made about the 1.2 patch.

I would really love it if ALL of the posters to these threads would READ what Johan actually posts BEFORE commenting. I've seen requests for autosliders, autotrade, AI improvements, Japan rebalance, etc... ALL of which Johan has mentioned in the multiple updates about the 1.2 patch he has made.