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Johan

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I did look into it before, but never got the time...

Now I spent some hour checking stuff over...

The bandwidth costs could be huge for a big game, and the interface can't really fit too many players...

Technically the game should now be able to support 24 players, but I doubt the bandwidth can handle anything remotely close to that :)

Here's an executable with a test scenario if anyone wants to test if it works with > 8 players..

Apply it over the 1.06b Beta 6.
 

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Johan

Studio Manager Paradox Tinto
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Fixed some bugs we discovered, like the transfer and the lobby ctd..


I noticed the chat ctd still there and will work on it tomorrow evening..
 

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Johan

Studio Manager Paradox Tinto
Administrator
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15 Badges
Dec 14, 1999
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38.945
  • Diplomacy
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Originally posted by Fate
<- Naples in the first +8 player GC :D.

The Pope got owned :D.

Who was Aragon?

I was Castile, and I know we used the free cb to declare war upon you :)

Would have been a fun little war..
 

Johan

Studio Manager Paradox Tinto
Administrator
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15 Badges
Dec 14, 1999
18.402
38.945
  • Diplomacy
  • Teleglitch: Die More Edition
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Originally posted by artemis667
The most I've seen was 17, IIRC. Was a little bit laggy, but not completely unplayable once the laggiest one or two dropped.

I've optimised bandwidth a bit today, so hopefully should be less laggy with 15-20 players over the net.