Curious to know how a user defined building appears on the map ? Presumably, if I were to define:
modded_in_building = { ...... }
I'd put an associated graphic file called, say, modded_in_building.gif somewhere in the GFX directories. But how do I make the graphic file start at a pixel place on the map. Can the provinces.txt have as many fields as necessary, or is there a limit ?
To ask for maybe too much ...........
Any chance of seeing one of the AI scripts - still curious if there is a country.ai definition - for building/diplo priorities etc .. and the a separate "action" lua script to allow the movement of units. I imagine that ai movement/objective orders are written down in lua scripts somewhere - so can be carried out after a save and quit. Curious to know if I could, for example, script the flight of Hess by showing a german plane actually fly to Scotland, or, more ambitiously, could script the actual German Barbarossa attack, so units began with their real life movements/objectives.