• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Alsadius

Major
31 Badges
Sep 26, 2006
624
747
  • Europa Universalis IV: El Dorado
  • Crusader Kings III
  • Cities: Skylines - Campus
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Crusader Kings II
  • Cities: Skylines
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Europa Universalis III Complete
  • Leviathan: Warships
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
The one that looks most interesting to me is that the air missions are checkboxes, not a drop-down or radio buttons. Does this mean that we can set aircraft for multi-role missions? That might be truly cool - have escorted bombers doing air superiority and logistical strike, depending on what's around.
 

potski

Field Marshal
17 Badges
Mar 15, 2006
3.885
3.044
  • Steel Division: Normandy 44
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
I think you must be able to set multiple missions for the higher air commands, otherwise it would be pointless mixing plane types under one commander. Luftflotte 4 in Dev Diary #17 had fighters and bombers. So you could set a bombing mission and the AI commander will send the fighters to escort the bombers, and an air superiority mission where only the fighters will be used.

Otherwise, what would be the purpose of the priority on the missions? This must be to tell the AI which mission will have the most importance, if more than one has been set.

But changing the Orders later might be difficult with multiple missions, so it might be easier to use the RAF model - have separate Fighter and Bomber Commands, with one Mission each.
 

unmerged(56754)

Rule Britannia
May 7, 2006
3.409
3
Please dont tell me that old Scleswig-Holstein is still,despite and again a battlecruiser,instead prae-dreadnought battleship:eek:

Does this mean another incarnation of "trow everything anwanted and problematic in it" class of ships -battlecruisers:confused:

*Sigh* yes, apprently they will actually be useful ships still :(

guessing Light Carriers are gone then

By the looks of it, HMS Argus has the same picture as HMS Glorious, and the lack of one at the build cue seems to confirm their ousting :(

Speaking of which, does anyone else hate the small black and white pictures the ships have, they look too modern, carriers appear to be nuclear style carriers, battlecruisers look like frigates, and heavy cruisers like modern destroyers :confused:
 

Raaritsgozilla

Lt. General
51 Badges
Oct 5, 2007
1.307
27
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Arsenal of Democracy
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper +1 Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Steel Division: Normandy 44
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • 500k Club
  • Victoria 2: A House Divided
  • Semper Fi
  • Magicka
  • Lead and Gold
  • Heir to the Throne
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 200k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Mount & Blade: Warband
  • Humble Paradox Bundle
  • Achtung Panzer
It may just be me, but on the picture of the HMS Argus there is only one plane, while the Glorious has 2? Or is this nitpicking?
 

TheLand

Post-Captain
43 Badges
Dec 19, 2004
4.585
618
  • Surviving Mars: First Colony Edition
  • Pillars of Eternity
  • Knights of Pen and Paper 2
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Parklife
  • Crusader Kings II: Way of Life
  • BATTLETECH: Flashpoint
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Victoria 3 Sign Up
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Hearts of Iron: The Card Game
Please dont tell me that old Scleswig-Holstein is still,despite and again a battlecruiser,instead prae-dreadnought battleship

Irritating, but probably better than inventing a new pre-dreadnought model which will confuse all the newbies.

Pre-dreadnoughts will however be thoroughly represented by the WWI mod. If I have anything to do with it. Which I aim to :)
 

unmerged(131342)

Major
29 Badges
Jan 7, 2009
599
1
  • Stellaris: Apocalypse
  • Hearts of Iron IV: No Step Back
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Battle for Bosporus
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
Have you heard this confirmed specifically anywhere? I've been just guessing based on the recent screenshot.
DD#10 certainly seemed to imply ships being different and designable.
First off, let’s talk about the model system. We’ve already talked about it a little but I feel it really comes into its own with ships. If you compare the Hood and Scharnhorst, in Hearts of Iron 2 the Scharnhorst is the superior ship in all aspects, as it is a model 4 battle cruiser while the Hood is only a model 3battle cruiser. However with the Hearts of Iron 3 system we can do a very neat trick. The Hood is a large ship with 15’’ guns and a lot of Anti-Aircraft batteries, however its design is pre-Jutland and thus it had a known vulnerability to plunging fire. The Scharnhorst is much faster, better armoured ship, but only carries 11’’ guns. We can now simulate this; the Hood is defined with much better armament and anti-aircraft values, while the Scharnhorst scores better in engine and armour values. Different ship designs can be different, and naturally these are all modable.

We have also scraped the naval attachment system all together and instead we have defined each individual technology to be upgradeable or not (surprisingly this is also fully modable). For ships it means you can partially upgrade old ships. If you build a ship its main gun armament is fixed for all time, however its anti-aircraft batteries are very much upgradeable. We feel this system sets up the right blend of newer ships being better than older ships without the old ships simply being useless.
 

Demoking

First Lieutenant
97 Badges
Aug 3, 2006
223
2
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
Very nice! What I find most interesting is that in the first screenshot it says there are 2 capital ships and 5 screens, but there are two "battlecruisers," one heavy cruiser (the Prinz Eugen), 3 light cruisers, and 1 destroyer group. So It seems that CA's are considered screens now.
 

Oxonian

Corporal
41 Badges
Apr 17, 2008
26
0
  • Crusader Kings II
  • Arsenal of Democracy
  • Europa Universalis III
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Hearts of Iron IV: Cadet
  • Stellaris: Ancient Relics
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Snowfall
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Cities: Skylines - After Dark
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Sword of the Stars
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
DD#10 certainly seemed to imply ships being different and designable.
I don't read it that way. If forced to guess, each ship represents the state-of-the-art for your country at the time you start the build: every light cruiser has the best engine, armor, guns, etc. you know how to build.

Of course, in reality, ships (and most military hardware) reflect different design philosophies: the British probably could have built a fast, well-armored, lightly-gunned ship like the Scharnhorst, but they chose to sacrifice speed and armor in favor of hitting power. You see similar tradeoffs elsewhere in military design (and design generally): the Japanese were aware of the concept of self-sealing tanks, for example, but decided their Zeroes would be more effective if they were fragile but maneuverable and long-legged. The Americans, by contrast, valued sturdiness over maneuverability in the prewar era, resulting in the F4F Wildcat. I'm generalizing, of course, but you see the point.

Guessing from the screenshots and the diaries, it will be possible to model this sort of philosophical tradeoff in the game, but not through the construction screen. Instead, your decision to focus research on improving certain aspects of performance over others will be reflected in the models you can build: historically-minded American players can devote research to techs that improve aircraft armor while their Japanese counterparts can devote research to techs that improve aircraft maneuverability (assuming aircraft have those two stats), and the models they can build will reflect those priorities. The historical preferences may be able to be reinforced by the starting tech skills, giving the Americans a pre-existing bonus to research improving aircraft armor and the Japanese an equivalent bonus to aircraft maneuverability research. However, I'm not sure how well the granularity of the research system -- which only divides tech skills into a relative handful of specialties -- will work for this purpose, especially since I haven't seen any indication that techs can use more than two tech specialties to speed research. I count from the tech screenshots 14 techs that might arguably be involved in aircraft research alone: aeronautics theory, practical piloting (possibly gained from combat and used only for air doctrine research), fighter/CAS/medium/naval/strategic theories, practical single-engine/two-engine/four-engine, CAG theory and practical, electronics, and chemical engineering. If each tech can only benefit from a maximum of two of those categories, then there either have to be a lot of techs or you're not going to get a huge amount of granularity.

Again, this is all uninformed guessing, especially about the two-specialty limit to research for any given tech. In HoI2, a tech could benefit from up to five of a tech team's specialties. This allowed a lot of granularity (and also a lot of confusion). I guess this game illustrates another design tradeoff: whether modeling the different design philosophies through the tech specialties is worth the confusing welter of data and multiplicity of choices that would threaten to defeat even avid fans, much less newbies. Or it illustrates I have no idea what I'm talking about, which is probably the safest bet.
 

ok2useLane

Papa
83 Badges
Apr 14, 2006
502
200
  • Hearts of Iron IV Sign-up
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Paradox Order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Deus Vult
  • Diplomacy
  • East India Company
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
Very nice! What I find most interesting is that in the first screenshot it says there are 2 capital ships and 5 screens, but there are two "battlecruisers," one heavy cruiser (the Prinz Eugen), 3 light cruisers, and 1 destroyer group. So It seems that CA's are considered screens now.
Saw this, too. Curious, what gives?
 

coreymas

HOI2 Arma Patch Prj Manager
46 Badges
Feb 2, 2004
5.411
10
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Supreme Ruler 2020
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory

supernova

Sergeant
71 Badges
May 13, 2008
94
1
  • Crusader Kings II
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Hearts of Iron III
  • Europa Universalis IV
  • Cities in Motion 2
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Humble Paradox Bundle
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
One tiny thing:

could it be that in the 5th screen (the UK production screen), the icons for manpower and ic cost on top of the list are swapped?

Yes, I know it is alpha, but they'll have to fix it sometime, so better notice it now than in august.
 

unmerged(76495)

Resident Iranien Fanatic
May 18, 2007
2.337
4
Swedens southern coast also looks weird in the hoi3 screenshot..
I hope they are gonna change that!
They aren't.

Its one of the worst kept secrets ever. They deny it, but everybody knows that the dev team are ferociously anti-swedish, the mutilation of Sweden is most likely both intentional and going to be there in the final edition. In fact, that part of Sweden is might very well be the one that most likely resembles the real Sweden. Why do you think we haven't gotten any screenies of northern Sweden? I strongly suggest you drop the issue now! Otherwise you might be "accidentally" permabanned. I've seen it before, it ain't pretty. But thats just the way it goes, the dev team are just nationalistic and anti-swedish to the bone.
 

aphrochine

War Plan Orange Member
80 Badges
May 19, 2005
2.711
110
  • Pillars of Eternity
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Semper Fi
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
guessing Light Carriers are gone then

I hope not. CVL's where just bugged, and horribly represented in HOI2. While CVL's did have their problems irl, they where a cheap way to get additional naval aviation into the war, and every major navy built and used them.

Since ships are being put on 'convoy escort' with the new naval system, I hope CVE's become an option for HOI3.
 

Jorgen_CAB

Field Marshal
57 Badges
May 2, 2002
5.142
2.995
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: No Step Back
  • Cities: Skylines
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sword of the Stars II
  • 500k Club
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
One thing that I find on these screenshots are that ships seems to be the equivalent of a land brigade now. Each naval task force will be the same as a land division or so it seams. This will make things easier I presume on the player and fixes the stacking issues. It also pretty much tells us that brigades will be interchangeable between divisions, at least it is possible for ships and planes.
I also gather that an air wing (or what each smallest unit will be called) will also be a brigade that you attach to a division (unit). These will then operate together as a stack did in HoI2, at least this is my logical conclusion.