Ok, but as I said, they were there. I just ran out, cause of multiple attacks with no success. By that means it can't be the major reason.
Indeed, there are artillerys lacking. But the strenght of the divisions in the 8:1 province fight were all between 70-100%, so still I do have more power in battle. Also I guess that's not the big problem here.
I believe that this must be the reason then, but I dont know where I see the width of a division, how can I shorten them?
I added a screenshot (Details) of the fight 13:2 this time. Can you tell the issues better from there?
Sorry Sir, I must have missed that on the rules. Removed them and attached the clean files again.
i think I know the issues you’re having
firstly, the enemy appears to have air superiority, which means you will face a flat de buff to your land army combat ability. I am not sure what percent, however it is quite significant, regardless whether or not they are using cas. Therefore, you need to have anti air in your divisions to offset the debuff (sadly your division companies picture does not load for me so I cannot see if you have AA in your divisions). You need about 2 AA brigades to counter air superiority de buffs By about 50%.
Second, you are suffering 3% attrition in your attacking divisions, this may not seem a lot, but this again will give you a flat de buff to your divisional combat ability. This can be the result of poor supply, or attacking on bad terrain, it depends on the divisional composition (tanks get a flat 40% attrition fighting in mountains for example, regardless of supply.)
third, your attacking divisions are not fully supplied, meaning they get a massive combat de buff when fighting. You can see this by the yellow bar underneath the green bar on your divisions.
so the following solutions are required.
1) reduce the number of your divisions/ stop attacking until your divisions are fully supplied
2) put Aa brigades in your divisions if you have not done so already
3) attempt the get air superiority if possible
4) reduce the number of divisions you have in that theatre/ add logistics companies/ add infrastructure/ stop the massive amount of enemy strategic bombers in that theatre from operating, to prevent damage to supply and infrastructur, and remove enemy air superiority.
once these solutions are done, you can attempt the tactic of reinforce meming/ divisional de orging your enemy division. To do this, you need to cycle your attacking divisions so that they are not all attacking at the same time, but the battle is going on indefinitely. Send about 2 divisions on each tile to attack that same enemy tile, and once they begin to de-org send another two unused divisions in. While the two new divisions are attacking stop your tired divisions from attacking and wait for them to re-org (the green bar above the orange bar underneath the division). When the reinforcing divisions begin to get tired, send in your now fully/ partlyrested up divisions (or two other unused divisions) into the battle and stop your tired divisions from attacking. Keep doing this until the enemy divisions de-org.
in easier to understand steps:
1) send 2 divisions in from each tile to attack (they must be 40 width divisions, send 4 in from each tile if they are 20 width divisions)
2) when the battle starts failing/when your attacking divisions start de-orging send in another batch of two divisions from each tile so that they join the battle
3) tell your de-orging divisions to stop attacking once your reinforcing divisions join the battle.
4) keep repeating this process until you win the tile.
these turns the battle into a war of attrition, where by constantly keeping the battle going indefinitely you prevent the enemy divisions from recovering their organisation, allowing you to eventually take The position. Note that this works better with air supremacy and cas, which adds to the org damage over time. This is a costly way of taking a tile, but due to the enemies excessive air superiority and your lack of supply/effective armor, the only way.
i hope this helps