• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Ecletus

Recruit
35 Badges
May 24, 2018
8
14
  • Stellaris: Distant Stars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Magicka
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Stellaris
So I have a question concerning the culture changes that are supposed to happen in the game. Particularly the changes from Lombard to Italian, the breakdown of Frankish into Dutch and French, the change from Saxon to German, the change from Suebi to Portuguese, and the change from Visigothic to Castillian and Catalan.
Under this modpack, I've never seen Frankish start flipping to French. France, Austrasia, and Burgundy always stay Frankish. The Lombard to Italian shift never seems to happen, even after the kingdom gets renamed to Italy. I've seen the option to become Italian when I've played as a Lombard, but the AI never seems to take it. And in the miracle that Karl actually manages to take Saxony and beat Widukind (seriously he's succeeded like twice in all of my games and once was only because he managed to capture Wichimann in battle and didn't immediately torture him), I've never seen Saxon culture even start switching to German. Visigothic also never seems to breakdown into Castillian and Catalan. So is there something that I am missing about how it happens? Do the kingdoms need to all be separate for the cultures to diverge? I've looked in the culture change files for emf and it didn't seem too different from the standard game's culture shifts. I've tried turning faster melting pots on and it still doesn't help. For additional info, Pictish and Breton to Norse-Gael work just fine and Pictish to Scottish works just fine. I've also cheated and split Leon, Galicia, Castille, Navarra, and Aragon up and the cultures have still never diverged even to the end of the game. Is there something just wrong with my installation?
 

Ecletus

Recruit
35 Badges
May 24, 2018
8
14
  • Stellaris: Distant Stars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Magicka
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Stellaris
that's weird and disappointing. everything else about it works n 769 except for the culture changes. the magyar migration even happens about 3 years in usually. Hrolfr shows up right on schedule and takes over rouen, vexin, and eu, then immediately gets re-holy warred and becomes robert. the settle province making cities works. the nomads are even more brokenly overpowered. the ere changes work. I wonder what's stopping the culture changes from happening. Nevermind I see it. I was looking in the wrong file. Those culture changes just aren't in the emf_culture.txt file or in the emf_melt.txt file. Wonder if just adding the code from cm_culture_conversion_events.txt would horribly ruin things or if it would work out ok.

EDIT: wait there's a cm_culture_conversion_events.txt in the emf events folder. now i'm super confused
 
Last edited: