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Snoipah

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So I started a new game with the new patch, and I noticed there are a lot of uninhabitable worlds with +7 minerals if you mine them.

I'm playing on .5x habitable worlds with 2 guarantee worlds, and they are everywhere.

Is this intentional?
 

Derp

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based on this patch note
* Several planetary modifiers now force a good mineral or energy deposit to spawn
i think it's intentional

although it's possible that it's buggy and spawning more than it should
 

Snoipah

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LOOK AT THIS CRAZYNESS
Fa5Umhf.jpg
 

danfarnsy

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Yeah, it's intentional, but the execution is hilariously unintended. Most of the triggers are available modifiers for habitable worlds, too, with "clear_deposits = yes" wiping out all districts on the surface before throwing down d_minerals_7 or d_energy_7.
 

Losttruppen

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Yeah this was a poorly implemented fix for space resources getting a bunch of nerfs in 2.2 when they removed resources from habitable worlds and more than halved the bonuses from most anomalies. I'm mostly bothered by the fact they all give the same amount of resources and that they are better than some tier 5+ anomaly rewards.

These modifiers also all have +jobs and job output which implies they thought about adding pops/jobs to space but decided not to until a later date. This is just another problem with fixing things in a vacuum and only doing half the work and patching it later.
 

TheBromgrev

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