"It is time for some changes, you Frenchists."
I will update the OP as ideas come in and I will order suggested changes based on popularity/consensus.
To start with, I feel it is important to identify the flavor of the deck and then consider changes to enhance this.
I am merely trying to start the conversation with the following and I will amend the OP as the consensus changes. It is my hope that Eugen will use this thread as a serious thought piece from the community here.
Again all of the below is subject to change based on posts in the thread.
Identity:
- 6th Airborne Division is primarily a city brawler. This is the core identity and is special in that regard when compared to the other airborne divisions and even the other infantry divisions. It does not have the various toys of even the half-airborne Luftlande. It doesn't have the spammability of 101st or the ability to fight in hedgerows. It doesn't have all the cool and special toys that 3rd FSJ has. It is a straightforward, grab the towns and hold the line division.
- The division is susceptible to gap attacks in gaps of 500m or more and open flanks are largely undefendable.
- The division is heavily reliant on the contentious off-map strikes of HMS Warspite, specifically in Phase A.
- Organic support is limited, especially in terms of light artillery in all phases.
- Veterancy seems to favor just the infantry core while making the few support assets poorer and worse at their jobs.
- Add a 2x card of Daimler AC + LJ to Phase B
- Add a 2x card of 2-star Air Landing to Phase A
- Up Air Landing to 9 men.
- Cut CMD Tetrarch to a single card
- LJ Tetrarch up vet to 2-star + 200m range..... really???
- Price buff Tetrarch CS by 5 points
- Add a 2x card of 1-star 6pdrs with airborne wings to Phase A
- Add 2 pders? How many? When? Do we need more AT slots then?
- Leave 17 pders as is?
- More 6 pders?
- None
- Remove Phase A, HMS Warspite off-map support.
- Move 2x card of 1-star Pack howitzers to Phase A
- Add a 3x card of 0-star 25 pders to Phase B
- Add a 5x card of 0-star 25 pders to Phase C
- Increase cost of Phase C, HMS Warspite off-map support to 200 per jeep.
- Combine Phase A Pathfinder Mosquitoes into one card of 2x, increase the price to 185 per plane.
Really, most of the changes I envision being necessary have to do with the loss of one of the off-map jeeps and the increase in expense of the other two. The goal should be to make the division play more horizontally where it can cover its own flanks and gaps between towns. Right now it plays a very narrow game and relies on the off-map support to destroy enemy artillery and to stop pushes because the other assets it has are either too few in number or too poorly vetted to actually stand up in a fight.
This is the best compilation I can come up with from the various ideas I've read, as well as adding a few of my own that I've not yet shared. Again, this is an open discussion and the first iteration of the above changes is just a starting point.
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