I really want to like the Battleplanner. Like, I really wanted to like it since it was floated around in 2015 as a key feature to make HOI4 accessible and streamlined. And I love games when they take something complicated and micro-heavy and show off how impressive the AI is in juggling all these actions. I wanted to see the game's AI be able to handle itself with maybe requiring some micro for critical moments.
... And ironically, the Battleplanner does the exact opposite.
It forces you to babysit the frontlines that constantly shrinks and grows which threatens your flanks and you have to babysit the braindead AI units that always and always is shortsighted and constantly shoots itself in its foot. I still see Tank divisions attack mountains when there is a completely preferable target sitting on plains-province. I see units bash their heads against a wall and attack clearly more advantaged enemy forces, even when I have the "Cautious Stance" enabled. I see armies abandoned and empty out of frontlines because of an enemy pocket or uncaptured terrain forming which shouldn't require more than 5 divisions to clear up. Units still shuffle around which instantly reduces their entrenchment bonus, which further weakens the lines. There's moments like if your army is cut in two and therefore units try to sail across the sea to reinforce the encircled pocket, often doing more harm than good because maybe your units are sunk off the coast and/or are now trapped in the pocket
I'd bring up my recent campaigns as examples but it'd just be a rambling soapbox, so I want to get to the point.
The only time when the Battleplanner isn't outright trash and works is... when you just have overwhelming numbers and firepower on your side, plus a lot of terrain to work with. Like, I genuinely believe the battle planner was designed not for the Western Front, African Front, Pacific, or etc. which offer little maneuverability or breathing room. But instead, the system seems designed for Poland.
I mean, for one, I remember Paradox showing off HOI4 using the Polish Campaign as a demo to show how the Battleplanner works. And yknow, Poland has a lot of provinces, the German faction (played by Paradox) has a numerical and technological superiority, they can come crashing on all sides and do encirclements. And Germany has the initiative when the war starts. So the Battleplanner's basic functions utterly work given everything working in favor for that system.
I think the Battleplanner kinda works for China since the landmass and low infrastructure minimizes the potential for the AI to screw up, though it is still very much frustrating to see the AI recklessly attack when they shouldn't. I think the Russian theater also kinda works with the system because you have all that land mass, manpower, and production to minimize the AI's blunders. Lose half a million Russians to an encirclement? No worries, just pump out more conscripts with Tier 0 weapons.
That's not really possible with countries that have less Manpower, industrial output or landmass. The Battleplanner's failures punishes those nations more. The only time I ever saw the battleplanner work decently and successfully on any front besides Poland, Russia, and China was when I had such an overwhelming force (thanks to cheats) as France, UK, or the US and the German AI was understrength that I was in glee to see a Western army pummel and sweep through the German lines. But, again, that's because I used cheats (the 'Add Equipment' command).
At this point, 6 years later, I really don't know if the Battleplanner is salvageable for any front besides Eastern Europe and China. It fundamentally doesn't seem designed for anywhere else and I don't know if any amount of AI tweaking or new mechanics will give the AI armies some big picture look or basic competence. Like, again, 6 years later and tank divisions still attack mountainous provinces when there's plenty of other preferable targets on the frontline.
I just hope HoI5 learns from the... seemingly negative feedback most people have about the Battleplanner and develop a system that isn't built around Eastern Europe.
EDIT: Also, the Battleplanner and Frontlines are just too cluttered and messy. It's less of an issue in East Europe and China where there's a lot of space so the brightly colored lines don't clutter things up but in any other front, it's just painful to look at.
... And ironically, the Battleplanner does the exact opposite.
It forces you to babysit the frontlines that constantly shrinks and grows which threatens your flanks and you have to babysit the braindead AI units that always and always is shortsighted and constantly shoots itself in its foot. I still see Tank divisions attack mountains when there is a completely preferable target sitting on plains-province. I see units bash their heads against a wall and attack clearly more advantaged enemy forces, even when I have the "Cautious Stance" enabled. I see armies abandoned and empty out of frontlines because of an enemy pocket or uncaptured terrain forming which shouldn't require more than 5 divisions to clear up. Units still shuffle around which instantly reduces their entrenchment bonus, which further weakens the lines. There's moments like if your army is cut in two and therefore units try to sail across the sea to reinforce the encircled pocket, often doing more harm than good because maybe your units are sunk off the coast and/or are now trapped in the pocket
I'd bring up my recent campaigns as examples but it'd just be a rambling soapbox, so I want to get to the point.
The only time when the Battleplanner isn't outright trash and works is... when you just have overwhelming numbers and firepower on your side, plus a lot of terrain to work with. Like, I genuinely believe the battle planner was designed not for the Western Front, African Front, Pacific, or etc. which offer little maneuverability or breathing room. But instead, the system seems designed for Poland.
I mean, for one, I remember Paradox showing off HOI4 using the Polish Campaign as a demo to show how the Battleplanner works. And yknow, Poland has a lot of provinces, the German faction (played by Paradox) has a numerical and technological superiority, they can come crashing on all sides and do encirclements. And Germany has the initiative when the war starts. So the Battleplanner's basic functions utterly work given everything working in favor for that system.
I think the Battleplanner kinda works for China since the landmass and low infrastructure minimizes the potential for the AI to screw up, though it is still very much frustrating to see the AI recklessly attack when they shouldn't. I think the Russian theater also kinda works with the system because you have all that land mass, manpower, and production to minimize the AI's blunders. Lose half a million Russians to an encirclement? No worries, just pump out more conscripts with Tier 0 weapons.
That's not really possible with countries that have less Manpower, industrial output or landmass. The Battleplanner's failures punishes those nations more. The only time I ever saw the battleplanner work decently and successfully on any front besides Poland, Russia, and China was when I had such an overwhelming force (thanks to cheats) as France, UK, or the US and the German AI was understrength that I was in glee to see a Western army pummel and sweep through the German lines. But, again, that's because I used cheats (the 'Add Equipment' command).
At this point, 6 years later, I really don't know if the Battleplanner is salvageable for any front besides Eastern Europe and China. It fundamentally doesn't seem designed for anywhere else and I don't know if any amount of AI tweaking or new mechanics will give the AI armies some big picture look or basic competence. Like, again, 6 years later and tank divisions still attack mountainous provinces when there's plenty of other preferable targets on the frontline.
I just hope HoI5 learns from the... seemingly negative feedback most people have about the Battleplanner and develop a system that isn't built around Eastern Europe.
EDIT: Also, the Battleplanner and Frontlines are just too cluttered and messy. It's less of an issue in East Europe and China where there's a lot of space so the brightly colored lines don't clutter things up but in any other front, it's just painful to look at.
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