• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

S_Stackpole

Corporal
7 Badges
Oct 9, 2003
37
0
Visit site
  • Arsenal of Democracy
  • Darkest Hour
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
It would be more realistic to have more than the current maximum 5 tech teams working. I mean, like Germany which have a tremendous industrial machine wiht lots of company and ressources, why can't it have more than 5 working on war research? confused: Even when we maximize the researsh potential of a country by researching computers and the like, we lose ground every year compared to the historical years of the discoveries because htere are too many researches to do. :
 
Upvote 0

ArneHD

Captain
100 Badges
Sep 1, 2007
438
18
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Deus Vult
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Hearts of Iron Anthology
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • East India Company
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Most of the suggestions here seem to make money a much more valuable commodity, bringing in the possibility of a commercial aspect of the game, instead of focusing exclusively on an industrial one.
 

S_Stackpole

Corporal
7 Badges
Oct 9, 2003
37
0
Visit site
  • Arsenal of Democracy
  • Darkest Hour
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
I like the ideas you all brought up, except the one from Lord Finnish who was suggesting to return to the old HOI1 way of doing things. That was too complicated and concentrating too much on the technologies at the expense of running a war. There are multiple ideas to port the research to a higher level of realism without having to resort to more complicated stuff. Thanks for all your replies.
 
Jul 27, 2007
3.451
0
We have forgotten that many scientists have worked without government support, financed by them self or by private companies. So, there could be two types of teams: ones that you finance (state factories, mining companies, oil industries...) and independent (scientists, private companies...).
 

{LD}Firestorm

Defender of Democracy
54 Badges
Aug 11, 2005
1.515
0
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Magicka 2
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Federations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • Hearts of Iron III
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
JZC said:
Slightly OT, but research related...


I think for each technology you wish to research, different tech teams effectively "bid" for it. Like in reality. So if I wished to research "advanced fighter" as UK I would recieve tenders from:

Supermarine
Hawker
Avro
etc.

So, instead of matching tech teams to a set of skills / specialities for research, all of their attributes should all be hidden and instead, each of them would say:

Cost = X per day
Estimated completion = Y days

(+/- hidden random variables, so not all projects actually get delivered when they say they will and costs go up (also like real life))


The player would then select a tech team to deliver a piece of work against a set time and cost.

However, it could include a manual option that would increase X thus decreasing Y and vice versa. This could be viewed as a "rush" option whereby extra money gets thrown at a project and a mothball option where the plans are stored and the project kinda ticks over waiting for additional funding... (Maybe non capitalists could spend IC instead of $$$...?)

Of course, each country would then be limited in tech team slots by how much it could *afford* to spend. So, similar to the Production window, different research could be prioritised at the expense of other research.

Finally, the output should differ from project to project. So, for example, if the advanced fighter was produced by Supermarine and it was well funded, it would produce a superior plane to one produced by Hawker or Avro which had erratic funding.


Whaddaya think? At least it would make money more useful than it currently is...

This is probably the best Idea ever. And the most realistic.
 

WarDog

whatever
60 Badges
Aug 2, 2003
2.303
96
  • Cities: Skylines - After Dark
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis: Rome Collectors Edition
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Europa Universalis IV: Cossacks
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: No Step Back
  • For the Motherland
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron Anthology
  • Galactic Assault
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
I would like to see a possibility to put more effort into a project. The ability to throw in an "extra" team for a load of $ sounds great.

But it would have to be tested thoroughly to avoid to big balancing problems.
 

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
Yes All these Ideas would go along way to correcting one of the things that Have been troubling me about HoI2.

American scientists are not smarter than those of any other countries, they just happened to have better funding, and thus alot more resources and equipment to work with, as well as motivation and support staff.

Solution like alot have said is to make funding central to all research. If Cash also is what builds up all trade deals (like it is in the real world) It will have alot more value.

Mod 33 have a good system where you spend a large sum of money on your research budget every 3years and the ammount will determine your overall efficiency and odds of gaining blueprints by events.

I think Money should be made so valuable that some countries would actually want to start lagging in research to gain other short term advantages like bigger and less obsolete army, new navy and new important trade deals. This happend in the real war and the reason none of the german wunderwaffen got to turn the war around was because the money was needed more badly on all other fronts.

Perhaps funding of a techteam could change its skill temporary with up to +-3 depending on how much (or little) money you want to throw into the project.
 

henryjai

Field Marshal
28 Badges
Dec 22, 2005
2.553
0
  • Cities: Skylines - After Dark
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Darkest Hour
  • Mount & Blade: With Fire and Sword
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
Berrrie said:
That's a good idea IMHO. It's still a trade-off, so you still have to make decisions on either investing in supplies, upgrades, new units, money for spy missions or faster research.

The balancing of this idea is however something else...

Also like your other ideas! :)

time for Hitler to invest 200 IC on the maus! :rofl:


this is a good idea, this also could simulate the US more correctly, now they cannot even have atomic bombs in 1946 which is not correct!
 

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
henryjai said:
this is a good idea, this also could simulate the US more correctly, now they cannot even have atomic bombs in 1946 which is not correct!

Actually the atomic and rocket techs are pretty bad examples since its the only fields where you actually CAN spend extra IC to speed up research :rolleyes:

I had nukes with Japan in dec 44' iirc (playing with arma1.1) so Its just a matter of prioritys.

But I do agree with the main point, USA and major nations should be able to prioritize almost everything :D
 

humancalculator

Lt. General
73 Badges
Aug 28, 2007
1.534
4
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Victoria: Revolutions
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Horse Lords
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Imperator: Rome
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • 500k Club
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Cities: Skylines - Green Cities
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
How about having you pay for each tech team slot. Every slot would be exponentially more expensive. This would keep the minors in check and the majors could get more tech teams, but at a price.