Hello commanders!
I hope you are all having an excellent release day. I just posted my 5 tips for new and experienced players on my youtube channel based off of the information that I have seen in stream and read on the dev diaries. I did my best to highlight strategies that other creators on Youtube missed.
Here is a link to my video:
1. Make an armor ball with the oath of loyalty mod. Lots of units can spawn in other units that inherit the mods from the one that spawned it in, allowing you to get lots of armor on your units (reverse engineer, vine bud, etc). Their are a couple hero mods that work that way too. Unlike with Swarm Shield, air and ground units cannot boost the defenses of the each other with Oath of loyalty. Psionic damage, which bypass the armor provided by Oath of Loyalty, is easier to get to hit multiple units than melee damage, which bypasses shields (Malictor, ego launcher, etc).
2. Rush out colonizer and units. A member of my community realized that he can consistently get 4 stacks of units by turn 20, now that colonizers can be built from turn 1. Pumping out more colonizer means your economy can support more units and you have more places to make the units at.
3. Complete the Campaign to unlock a special relic for the Empire Mode. While I did not play through it, I did check out how that feature works, and I really liked the voice actor they choose for the protagonist in campaign.
4. Use First Strike to apply status effect on enemy melee units before they attack. If you are lucky you maybe able to stun (through mods like the stun module in the arc tech tree) it or catatonic it before it even deals damage. The fact that aspirants are one of the few units with the skill makes me want to spam them, and to never elevate them. I still got to test this a bit more.
5. Residential Sector can be used with racial building to get some super strong bonuses, but require that you build your cities to be quite tall. Those residential sectors can always be razed, so turtling up around a single colony is probably still unadvisable.
If you enjoyed reading the tips, maybe consider watching a bit of the video. Even just a couple minutes of watch time really helps the channel out
I hope you are all having an excellent release day. I just posted my 5 tips for new and experienced players on my youtube channel based off of the information that I have seen in stream and read on the dev diaries. I did my best to highlight strategies that other creators on Youtube missed.
Here is a link to my video:
1. Make an armor ball with the oath of loyalty mod. Lots of units can spawn in other units that inherit the mods from the one that spawned it in, allowing you to get lots of armor on your units (reverse engineer, vine bud, etc). Their are a couple hero mods that work that way too. Unlike with Swarm Shield, air and ground units cannot boost the defenses of the each other with Oath of loyalty. Psionic damage, which bypass the armor provided by Oath of Loyalty, is easier to get to hit multiple units than melee damage, which bypasses shields (Malictor, ego launcher, etc).
2. Rush out colonizer and units. A member of my community realized that he can consistently get 4 stacks of units by turn 20, now that colonizers can be built from turn 1. Pumping out more colonizer means your economy can support more units and you have more places to make the units at.
3. Complete the Campaign to unlock a special relic for the Empire Mode. While I did not play through it, I did check out how that feature works, and I really liked the voice actor they choose for the protagonist in campaign.
4. Use First Strike to apply status effect on enemy melee units before they attack. If you are lucky you maybe able to stun (through mods like the stun module in the arc tech tree) it or catatonic it before it even deals damage. The fact that aspirants are one of the few units with the skill makes me want to spam them, and to never elevate them. I still got to test this a bit more.
5. Residential Sector can be used with racial building to get some super strong bonuses, but require that you build your cities to be quite tall. Those residential sectors can always be razed, so turtling up around a single colony is probably still unadvisable.
If you enjoyed reading the tips, maybe consider watching a bit of the video. Even just a couple minutes of watch time really helps the channel out
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