1. Air transported divisions - not airborne divisions that can de dropped into a province, but flown in to support a proper airborne assault. This could potentially make airborne drops a far greater threat.
2. Ultra-heavy railway guns in the vein of Dora & Schwerer Gustav guns. Slow moving, costly & time consuming to build, but devastating when used against enemy fortifications - they would be used as independent units that aren't attached to a division. I'm not convinced of the merits of this idea, but I'm going to float it anyway
3. A chart that better illustrates the impact of convoy raiding upon enemy stocks of oil, energy, raw materials, etc. For example; you've sunk 1,200 oil, 2,500 energy, 675 rare materials and so on & so forth. Perhaps it could be presented in weekly or monthly intelligence briefings similar to the casualty stats as well as a chart in the statistics folder?
4. The ability to offer non-aggression pacts of greater duration. As it is, I think the length of a non-aggression pacts is 18 months, but perhaps when offering a non-aggression pact the player could be given a few different options, let's say, 18 months, 2 years, 3 years, etc? This may be of great value.
5. Soviet–Japanese Neutrality Pact Event.
http://en.wikipedia.org/w/index.php?search=russian-japanese+non+aggression+pact&title=Special:Search
I can see that having huge benefits to both Japan & Russia, as well as creating major headaches for others. I think it's a must.
Anyways, your thoughts, criticisms & suggestions are more than welcome
2. Ultra-heavy railway guns in the vein of Dora & Schwerer Gustav guns. Slow moving, costly & time consuming to build, but devastating when used against enemy fortifications - they would be used as independent units that aren't attached to a division. I'm not convinced of the merits of this idea, but I'm going to float it anyway
3. A chart that better illustrates the impact of convoy raiding upon enemy stocks of oil, energy, raw materials, etc. For example; you've sunk 1,200 oil, 2,500 energy, 675 rare materials and so on & so forth. Perhaps it could be presented in weekly or monthly intelligence briefings similar to the casualty stats as well as a chart in the statistics folder?
4. The ability to offer non-aggression pacts of greater duration. As it is, I think the length of a non-aggression pacts is 18 months, but perhaps when offering a non-aggression pact the player could be given a few different options, let's say, 18 months, 2 years, 3 years, etc? This may be of great value.
5. Soviet–Japanese Neutrality Pact Event.
http://en.wikipedia.org/w/index.php?search=russian-japanese+non+aggression+pact&title=Special:Search
I can see that having huge benefits to both Japan & Russia, as well as creating major headaches for others. I think it's a must.
Anyways, your thoughts, criticisms & suggestions are more than welcome
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