• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Metz

Field Marshal
96 Badges
Nov 21, 2008
4.727
5.893
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Stellaris: Galaxy Edition
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Natural Disasters
  • Humble Paradox Bundle
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Snowfall
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV
This sounds like a bad idea. Having both automatic and manual development will just augment the situation. And "wealthy nations" is a phrase I cannot hear anymore. When do you discern a nation wealthy? Prussia? France? Venice? Frankfurt? England? Vijayanagara? All of them? So almost every nation grows quicker after all...the most annoying thing about development is that the wider you are, the more engaging it becomes, becaues there's more stuff to do. Mecklenburg, if it doesn't expand, is Yawnsville compared to any expanding nation. And apparently the AI got into that mindset as well, because nations are blobbing like crazy since 1.12, but that's not the point. The point is, that the development system is supposed to be engaging, so you don't always have to play for war - the success of which is debatable - but the current level is apparently just too much, if every nation always develops so quickly. Sliders will not help.

Having both systems in place will reduce the micromanagement and make the game more realistic. Areas did not evolve and grow because the monarch chose them to do so. They'd grow by themselves overtime and if the monarch or government felt it was a key area then a helping hand would go towards it to boost progress.
 

taltamir

Major
14 Badges
Sep 27, 2009
618
428
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
  • Crusader Kings II
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Age of Wonders III
idea 1:
development should be treated like stability. you invest mana to increase your development from -3 to +3, while events make it fall back. high development means faster/more/better development in your lands

idea 2:
seperate the development into tiers and price them differently (and do it separately for each individual mana type)
T1 development less or equal 3-3-3 - cheap development that costs only gold, slowly and randomly occurs over time
T2 development less or equal 5-5-5 - cost a small amount of mana (say, 10 per click)
T3 dev less or equal 7-7-7 - costs a larger amount of mana (say, 25 per click)
T4 dev less or equal 9-9-9 - costs a large amount of mana (say, 50 per click +1% per dev point)
etc

if a province is 4-2-2 then that means developing its admin costs like T2 while developing its production and military are T1 in costs.

higher tiers can cost both mana AND gold

Max development allowed = tech level. that is, if your nation has admin tech 8, military 9, and diplo 5, then your max dev is 8-5-9. that means the biggest city possible is 32-32-32

discounts/penalties to dev should be significantly smaller (eg, university gives -5% or -10%, mountains give +5 or +10%).

development efficiency (from tech) should shift the tiers by a fixed number rather than giving a % bonus/malus (eg, T1 becomes 4-4-4, then 5-5-5)
 

durvas

Colonel
51 Badges
Sep 3, 2013
870
162
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Stellaris Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Art of War
  • Victoria 2: A House Divided
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
Looking at that list, the number of 100+ dev provinces isn't too bad, though the content of the list is somewhat questionable.

A single 100+ dev province is too much. Coring cost is based off dev. Unless they create a whole new mechanic for coring, 1.13 is a ridiculous amount of development for the current game mechanics and pacing.
 
  • 3
Reactions:

Kamiran

Sergeant
May 27, 2015
89
90
Having both systems in place will reduce the micromanagement and make the game more realistic. Areas did not evolve and grow because the monarch chose them to do so. They'd grow by themselves overtime and if the monarch or government felt it was a key area then a helping hand would go towards it to boost progress.

There is still no reason why conquest/technology/development have to be paid with same ressources and is in competition to each other. Maybe big westernized nations can handle all 3 aspects at same time, but this is only true for maybe 10-15 big western nations. Even if you conquest only small areas or nothing, as ROTW nation you cant really afford to catch up in technology AND develop well your country. But in reality there was never a competition between conquest, technology, development, etc.

I really would prefer to see the development of the development system into a more passiv way with less suggestible options.
Like a time based increase in development. Modified by the technology goup of the province owner, terrain, government and ideas. (all 40 years one point in all categories for westernized countreis?)
The only other infuence is a slider in the economic window. 100% developmentspeed is for free, increasing the speed costs ducats in relation to the general development/income. With an exponential increase like colonists usage do.
 

wickermoon

Lt. General
80 Badges
Jan 10, 2013
1.304
603
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mare Nostrum
  • Tyranny - Tales from the Tiers
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Heir to the Throne
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Europa Universalis III Complete
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings III
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
Having both systems in place will reduce the micromanagement and make the game more realistic. Areas did not evolve and grow because the monarch chose them to do so. They'd grow by themselves overtime and if the monarch or government felt it was a key area then a helping hand would go towards it to boost progress.


And here is where most EU4 players are taking the wrong turn. Up until this day, many players don't get the fact that you are not playing the monarch. If you develop a province, it is not the monarch who says "Go forth and develop." It is the nation. You're playing a nation. You are the nation.

So every argument that goes about "But a monarch was/wasn't this or that" is automatically wrong if it involves the player doing something. Whatever the player does is not something any specific person is doing. If the player builds a building, it is not the monarch, it is not the elected president. With that in mind the provinces do grow by themselves, guided by the mind and good spirit of the nation...you, the player.
 
  • 3
  • 3
Reactions:

taltamir

Major
14 Badges
Sep 27, 2009
618
428
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
  • Crusader Kings II
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Age of Wonders III
And here is where most EU4 players are taking the wrong turn. Up until this day, many players don't get the fact that you are not playing the monarch. If you develop a province, it is not the monarch who says "Go forth and develop." It is the nation. You're playing a nation. You are the nation.

So every argument that goes about "But a monarch was/wasn't this or that" is automatically wrong if it involves the player doing something. Whatever the player does is not something any specific person is doing. If the player builds a building, it is not the monarch, it is not the elected president. With that in mind the provinces do grow by themselves, guided by the mind and good spirit of the nation...you, the player.
is this why you can't declare war while a regency council rules? And why events refer to you as my king/queen/etc
 
  • 3
Reactions:

Beagá

Banned
74 Badges
May 27, 2007
13.783
4.044
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Arsenal of Democracy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
Being a good leader is as much about choosing the right people for tasks as being smart yourself.

Steve Jobs probably wasn´t the best engineer ever to step in Apple.

So yeah, saying Moanrch Points = only monarch is pretty silly. It´s about him, and the people he chooses to help. Not really the nation, but whom he thinks are the "brightest" persons. Or the ones who flatter him.

Regencies are a time of instability and not being able to declare offensive war is ok with me. There are ways of dealing with it, above all creating alliances with countries in defensive war and guarantees.
 

taltamir

Major
14 Badges
Sep 27, 2009
618
428
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
  • Crusader Kings II
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Age of Wonders III
Being a good leader is as much about choosing the right people for tasks as being smart yourself.

Steve Jobs probably wasn´t the best engineer ever to step in Apple.

So yeah, saying Moanrch Points = only monarch is pretty silly. It´s about him, and the people he chooses to help. Not really the nation, but whom he thinks are the "brightest" persons. Or the ones who flatter him.

Regencies are a time of instability and not being able to declare offensive war is ok with me. There are ways of dealing with it, above all creating alliances with countries in defensive war and guarantees.
The entire adviser system disagrees with you. There are literal named individuals which give you bonus monarch points if you hire them for obscene amounts of cash
 

Sunspawn

Lazy bastard
65 Badges
May 12, 2014
8.245
5.315
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Ancient Space
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • War of the Roses
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Europa Universalis III: Collection
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
Development should have a hard cap, based on what kind of province it is. This hard cap on maximum development should increase with admin tech level.

It's common sense.
Better yet a soft cap with a large cost increase for over the limit development - similar to how teching up is not hard capped to fixed years.
 
  • 1
Reactions:

balmung60

Field Marshal
101 Badges
Jan 20, 2013
6.515
2.763
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Teleglitch: Die More Edition
Here's an idea for a soft-cap: Each level of development in a province above the owner's tech level in that category increases the cost of further development in that category by 10% or 20% per level. It would dramatically increase the cost of massive development, especially early on, while preventing issues like colonies being highly impractical to develop.
 
  • 1
Reactions:

taltamir

Major
14 Badges
Sep 27, 2009
618
428
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
  • Crusader Kings II
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Age of Wonders III
Better yet a soft cap with a large cost increase for over the limit development - similar to how teching up is not hard capped to fixed years.
tech is hard capped, not soft capped. because of the limit on stored mana. if you could store unlimited mana then it would be a soft cap where teching up might be impractically expensive
 
  • 1
Reactions:

Sunspawn

Lazy bastard
65 Badges
May 12, 2014
8.245
5.315
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Wealth of Nations
  • Ancient Space
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • War of the Roses
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Europa Universalis III: Collection
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
tech is hard capped, not soft capped. because of the limit on stored mana. if you could store unlimited mana then it would be a soft cap where teching up might be impractically expensive
Development in 1.12 is hard-capped in the same manner. Your argument is silly in it's childish bypassing of the topic of my post.
 

taltamir

Major
14 Badges
Sep 27, 2009
618
428
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Magicka
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
  • Crusader Kings II
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Age of Wonders III
Development in 1.12 is hard-capped in the same manner.
It is correct that developmCorrect, also irrelevant to anything I said.
Also, incidentally, the cap hard cap on tech is significantly harsher than the hard cap on development
Your argument is silly in it's childish bypassing of the topic of my post.
There is nothing silly or childish about my argument, nor am I bypassing your point, nor is such patronizing insults necessary.
Your point was that currently tech is soft capped, but development is hard capped, and you would like to see development changed to a soft cap "like tech".
While it is true that dev is indeed hard capped (well, its both hard capped and soft capped actually, there are multiple caps), it is false to claim that tech is soft capped, tech is definitely hard capped. Furthermore, saying "soft cap" is a very vague argument since there are a ton of ways to implement it, you should mention actual details.