This sounds like a bad idea. Having both automatic and manual development will just augment the situation. And "wealthy nations" is a phrase I cannot hear anymore. When do you discern a nation wealthy? Prussia? France? Venice? Frankfurt? England? Vijayanagara? All of them? So almost every nation grows quicker after all...the most annoying thing about development is that the wider you are, the more engaging it becomes, becaues there's more stuff to do. Mecklenburg, if it doesn't expand, is Yawnsville compared to any expanding nation. And apparently the AI got into that mindset as well, because nations are blobbing like crazy since 1.12, but that's not the point. The point is, that the development system is supposed to be engaging, so you don't always have to play for war - the success of which is debatable - but the current level is apparently just too much, if every nation always develops so quickly. Sliders will not help.
Having both systems in place will reduce the micromanagement and make the game more realistic. Areas did not evolve and grow because the monarch chose them to do so. They'd grow by themselves overtime and if the monarch or government felt it was a key area then a helping hand would go towards it to boost progress.