As is, in Stellaris we right now have three Gov. groups: the Individualist Democracies, the Collectivist Autocracies and the mix-mash called Oligarchies.
Personally, I dislike this set-up for following reasons:
- you can't be Individualist and a Monarchy. One can make arguments on why, but it still feels off when there are much more fantastical things around. Heck, Enlightened Monarchy sounds and feels In individualist yet you can't be as Individualist with it?
- Oligarchies represent a society shamelessly ruled by an elite. To an Individualist this might be even more annoying than a Monarchy. At least the later is more defined AND can co-exist with regular democratic model
- Wiz said that Individualism and Collectivism represent the following: "Good of the state vs good of the individual, pretty much." I don't see why a Monarchy would be forced to be for the good of state all the time
So I suggest this:
- Autocracies and Democracies remain as they are
- Oligarchies are now locked by Individualism
- another government group is added, representing Limited (Constitutional) Autocracies which guarantee rights and freedom of individuals and are locked by Collectivism
The new Gov. types would be the following:
(No Ethos) Constitutional monarchy - the Government where the King and the Prime Minister rule together. Might work like the Dutch Republic in EU4 where you have elections but can instead choose a Monarch
(No Ethos Upgr.) Parliamentary Monarchy - parliament and referendums further strenghten the democratic aspect and democratic safety of the state. Prime Minister and King may rule together, but their bonuses are halved
(Militarism) Military Protectorate - the military has a lot of power, but is supervised by the populace. Unlike other Militarist governments, they get maluses when leading an aggressive war, but get strong bonuses when fighting a defensive war
(Militarism Upgr.) Marshal Protectorate(?) - the populace and the state have embraced the "Offense is Best Defense" idea. The state can now declare war upon Militarists, Xenophobes and Threats without repercussions
(Spiritualism) Clerical Autocracy- unlike the Divine Mandate, the ruler is not holy nor has the absolute power. Instead, they are the spiritual guide to their people. The heir itself is raised in isolation by the priests and taught nothing but religion, philosophy and spiritual exercises
(Spiritualism Upgr.) Spiritual Monarchy - the entire state is now one with their ruler in spirit
(Materialism) Guided Monarchy(?) - the people are to be respected and protected, and the King is a tool to accomplish that. The heirs to the monarch go through a harsh education that makes them a competent ruler but also kills much of individual wishes and desires in them
(Materialism Upgr.) Rational Autocracy - the advancements in technology make rulers obsolete. The society is now ruled by an advanced AI, whose protocols can be changed by the governing bodies and popular support. In-game, this means that the ruler is eternal but player can spend Influence to change the "ruler" bonuses; not liked by a certain kind of Fallen Empire
Additionally, the Enlightened Monarchy is moved to this group while the Collectivist Autocracy group instead gets a new Government to replace it:
Police State - the primary purpose of this state is to protect the inner peace of the country rather than the external. All threats are eliminated immediately and political power-play is not to get in the way. The bonuses for this Gov. type allow the player easier time squashing factions
Personally, I dislike this set-up for following reasons:
- you can't be Individualist and a Monarchy. One can make arguments on why, but it still feels off when there are much more fantastical things around. Heck, Enlightened Monarchy sounds and feels In individualist yet you can't be as Individualist with it?
- Oligarchies represent a society shamelessly ruled by an elite. To an Individualist this might be even more annoying than a Monarchy. At least the later is more defined AND can co-exist with regular democratic model
- Wiz said that Individualism and Collectivism represent the following: "Good of the state vs good of the individual, pretty much." I don't see why a Monarchy would be forced to be for the good of state all the time
So I suggest this:
- Autocracies and Democracies remain as they are
- Oligarchies are now locked by Individualism
- another government group is added, representing Limited (Constitutional) Autocracies which guarantee rights and freedom of individuals and are locked by Collectivism
The new Gov. types would be the following:
(No Ethos) Constitutional monarchy - the Government where the King and the Prime Minister rule together. Might work like the Dutch Republic in EU4 where you have elections but can instead choose a Monarch
(No Ethos Upgr.) Parliamentary Monarchy - parliament and referendums further strenghten the democratic aspect and democratic safety of the state. Prime Minister and King may rule together, but their bonuses are halved
(Militarism) Military Protectorate - the military has a lot of power, but is supervised by the populace. Unlike other Militarist governments, they get maluses when leading an aggressive war, but get strong bonuses when fighting a defensive war
(Militarism Upgr.) Marshal Protectorate(?) - the populace and the state have embraced the "Offense is Best Defense" idea. The state can now declare war upon Militarists, Xenophobes and Threats without repercussions
(Spiritualism) Clerical Autocracy- unlike the Divine Mandate, the ruler is not holy nor has the absolute power. Instead, they are the spiritual guide to their people. The heir itself is raised in isolation by the priests and taught nothing but religion, philosophy and spiritual exercises
(Spiritualism Upgr.) Spiritual Monarchy - the entire state is now one with their ruler in spirit
(Materialism) Guided Monarchy(?) - the people are to be respected and protected, and the King is a tool to accomplish that. The heirs to the monarch go through a harsh education that makes them a competent ruler but also kills much of individual wishes and desires in them
(Materialism Upgr.) Rational Autocracy - the advancements in technology make rulers obsolete. The society is now ruled by an advanced AI, whose protocols can be changed by the governing bodies and popular support. In-game, this means that the ruler is eternal but player can spend Influence to change the "ruler" bonuses; not liked by a certain kind of Fallen Empire
Additionally, the Enlightened Monarchy is moved to this group while the Collectivist Autocracy group instead gets a new Government to replace it:
Police State - the primary purpose of this state is to protect the inner peace of the country rather than the external. All threats are eliminated immediately and political power-play is not to get in the way. The bonuses for this Gov. type allow the player easier time squashing factions
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