Hello guys,
This thread is intended for anybody who also plays the 40K tabletop game. The aim of this thread is to transfer elements of Planetfall into 40K gaming of either 2nd or 3-6th edition. In addition the factions discussed in this thread are NOT intended to square off against established 40K vanilla factions but only against factions discussed here.
Being a 40K gamer for about 25 years leads to accumulating vast amounts of models. During 4th I have bought too many SM models and loathed the prospect of painting them in the same way. So I created two new SM chapters and painted the second one in rust/red Fallout 3 inspired colour scheme and the third in a green camo pattern to go alongside my Catachans.
Years later Planetfall was released and I got the following idea:
How about injecting some Planetfall vibes into 40K and thus giving the 2nd chapter the Promethean Tech upgrade and third one the Xenoplague upgrade?
And finally here comes my question to you:
How would you implement this idea?
I will now add the first ideas which came to my mind:
Promethean SM:
- Emphasis on flamer weapons.
- Emphasis on fighting any kind of animals and xenos.
- Protection vs. any kind of hazardous environments. Those were present in old Cityfight rules (WD article) and could also be of advantage when playing a campaign with a map which designates sectors as hazardous.
Xenoplague:
- Emphasis on high morale due to Xenoplague parasites on back of soldiers.
- Proliferation of xenos creatures during play. Would work like summoning in 2nd: A player needs to accumulate specific points. Once reached you can deploy the unit of "face huggers". When those accumulate enough points they ascend to true "xenos". The xenos can then later ascend to a "hive queen".
Problem is: Most 40K games would be too short to see all three stages on the tabletop so this might be reserved for campaign play.
Thoughts?
This thread is intended for anybody who also plays the 40K tabletop game. The aim of this thread is to transfer elements of Planetfall into 40K gaming of either 2nd or 3-6th edition. In addition the factions discussed in this thread are NOT intended to square off against established 40K vanilla factions but only against factions discussed here.
Being a 40K gamer for about 25 years leads to accumulating vast amounts of models. During 4th I have bought too many SM models and loathed the prospect of painting them in the same way. So I created two new SM chapters and painted the second one in rust/red Fallout 3 inspired colour scheme and the third in a green camo pattern to go alongside my Catachans.
Years later Planetfall was released and I got the following idea:
How about injecting some Planetfall vibes into 40K and thus giving the 2nd chapter the Promethean Tech upgrade and third one the Xenoplague upgrade?
And finally here comes my question to you:
How would you implement this idea?
I will now add the first ideas which came to my mind:
Promethean SM:
- Emphasis on flamer weapons.
- Emphasis on fighting any kind of animals and xenos.
- Protection vs. any kind of hazardous environments. Those were present in old Cityfight rules (WD article) and could also be of advantage when playing a campaign with a map which designates sectors as hazardous.
Xenoplague:
- Emphasis on high morale due to Xenoplague parasites on back of soldiers.
- Proliferation of xenos creatures during play. Would work like summoning in 2nd: A player needs to accumulate specific points. Once reached you can deploy the unit of "face huggers". When those accumulate enough points they ascend to true "xenos". The xenos can then later ascend to a "hive queen".
Problem is: Most 40K games would be too short to see all three stages on the tabletop so this might be reserved for campaign play.
Thoughts?