The game is an immersive first person only experience, but it does feature some moments where you'll see your character in third person view.
The game doesn't have a full third person mode, but there will be several ways to see your characters in 3rd person view, but we can't share any specifics at the moment though.
The game is an immersive first person only experience, but it does feature some moments where you'll see your character in third person view.
The game doesn't have a full third person mode, but there will be several ways to see your characters in 3rd person view, but we can't share any specifics at the moment though.
First person adds little if anything to immersion. It takes away in fact, by limiting your actions and perception to the small rectangular area in front of you. It is neither realistic nor immersive as I tried to explain in my previous post.
Thanks for the reply! Unfortunately for me, I don't play 1st person games. Hopefully for future games they will consider having a 3rd person option.The game is an immersive first person only experience, but it does feature some moments where you'll see your character in third person view.
The game doesn't have a full third person mode, but there will be several ways to see your characters in 3rd person view, but we can't share any specifics at the moment though.
The game is an immersive first person only experience, but it does feature some moments where you'll see your character in third person view.
The game doesn't have a full third person mode, but there will be several ways to see your characters in 3rd person view, but we can't share any specifics at the moment though.
Well, I can't say I'm extremely worried because it seems that this game is adopting the PDX doctrine of being open to mods, so I expect a third person mod to be the one of the first things coming out for it, perhaps even right out of the gate.The game is an immersive first person only experience, but it does feature some moments where you'll see your character in third person view.
The game doesn't have a full third person mode, but there will be several ways to see your characters in 3rd person view, but we can't share any specifics at the moment though.
The biggest problem with first person to me is about peripheral vision.You have a really strange view of "realistic", bud. Step away from your screen and look around, right now. Are you looking at yourself in some kind of disembodied third-person view? No? First-person view is as real as it gets. It's real in the most literal sense. First-person view is how we experience the real world. As a consequence, it's also literally the most immersive point of view.
I remember all of these arguments from the official Cyberpunk 2077 forum, and I'm seeing the same patterns repeating here. People who complain about "immersion" and "realism" don't know what those words actually mean. I'm not saying this to hurt your feelings or to embarrass you. I'm just saying that maybe you should re-evaluate your views.
I don't get motion sickness either, but I do personally find that being stuck in first person perspective throughout gameplay(i.e. not during cutscenes) makes a game significantly less enjoyable. I find playing those games to be supremely stressful - to the point where they're giving me panic attacks.I'm one of the lucky ones though since I don't get motion sickness and can still play in first person, but there are people that absolutely can't play first person game sbecause of this and it really sucks that they'll have to miss out on an amazing looking game because it has to be restricted to first person only.
First person causes motion sickness if the FOV is narrower than an approximation of your real world FOV (including the unfocused peripheral vision). The Metro games fell into this trap. I hope they include an FOV slider option.First person adds little if anything to immersion. It takes away in fact, by limiting your actions and perception to the small rectangular area in front of you. It is neither realistic nor immersive as I tried to explain in my previous post. First person is also more likely to cause problems like motion sickness.
I expect the "several ways to see your characters in 3rd person view" are cut-scenes and the inventory screen. You can at least consider adding a 3rd person option during walking / running and conversations. It does not require any new fancy animations on your part. It does not really address the issues with first person gameplay but I will take that as an intermediate compromise.
I know you are not a developer so please do not take this personally. Would be grateful if you could forward our feedback to the dev team.
Yeah, I have absolutely no problem with first-person gameplay but a FOV slider is definitely something that should be mandatory.First person causes motion sickness if the FOV is narrower than an approximation of your real world FOV (including the unfocused peripheral vision). The Metro games fell into this trap. I hope they include an FOV slider option.
A quick search shows that human FOV is approximately 120 degrees. So the more a game's FOV is below 120 degrees, the more likely to result in motion sickness. Again, I really hope VTMB2 includes an FOV slider option that can go to 120 degrees.