I have a growing suspicion that the people panicking over the idea of the 3AD getting M10s and/or price/stats buffs for the Shermans are the same people posting this on the steam forums.
If by "quite often" you mean 58% of the time then i guess you have a weird definition of quite often, and that's using the 2 star ATG with an extra command unit close to it making it a 3 star, since otherwise its first shot hit probability drops to 41%. And you get the lavish amount of 3 of those elite guns in a 2AD deck, making it so if you lose those guns you have to rely on the marvelous 16% CTH of the base veterancy 76mm gun, which if used with a command unit can be bumped up to a "comfortable" 27%.
By any metric having a 58% chance to hit an enemy tank is not good when the counter to that is a simple mortar round dropped close to you, which will cause severe panic in the ATG further decreasing its chance to hit the enemy tank. And all this is considering you're fighting a bumbling retard that charged your AT guns over an open field with no recon and is completely oblivious of your defensive position, since otherwise a simple smoke barrage in front of the forest will again negate your 76mm gun entirely.
EDIT: And all that hassle and vulnerability will cost you 100 points, when the Germans get a Pak 40 with 1 more AP and nearly 15% more base accuracy for 10 points cheaper.
I have a growing suspicion that the people panicking over the idea of the 3AD getting M10s and/or price/stats buffs for the Shermans are the same people posting this on the steam forums.
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Nice generalization
Better than a coin-flip is in fact "quite often", because that's more than half the time and certainly qualifies as happening with a high level of regularity.
Moreover, I would really suggest that you stop dancing around semantics when any similar such analysis of hit percentages and reload/flight times will reveal that your original comment that air and artillery automatically "delete" ATGs is little more than posturing. Because if we look at those then people will see the ATG can actually get off multiple shots and potentially kill multiple vehicles.
"By any metric" seems to be your semantic twisting of "any argument that runs contrary to mine".
How would he know where your ATG is to begin with so they can drop smoke on it? That's the point of masking it behind a hedgegrow line.
It's really obvious that you don't use ATGs or understand the basics of the game very much.
And this is relevant to M10 vs towed 76mms how?
If you want to be taken seriously, make a real argument based on actual gameplay instead of theorycrafting and pretending that 58% isn't a very high chance of a first-shot hit in the context of the game; or that your claims that arty and air "delete" towed ATGs before they can even fire a second shot is just nonsense.
Moreover whining about me being a Wehraboo is pretty much the most hilarious argument you can make. I've pretty much only played 3AD and my rep regarding Wehraboos is just about the most extreme opposite of your fantasy.
"Better than a coin-flip" is an extremely low bar to set for something to be considered "quite often", for comparison a Pak 43 will have an 83% chance of hitting the first shot under the same conditions; Now that is something i can consider "quite often".
If you still don't believe me on the efficacy of mortars versus ATGs i can upload countless replays of me removing every single AT gun the enemy bought in an entire match by just right clicking it with a mortar or a rocket plane, the BF109 with the 210mm rockets is especially adept at this ATG removal role, with nearly 100% success rate.
Knowing where the enemy ATG is or might be takes nothing more than a functional brain and the most superficial understanding of military tactics.
What is really obvious is that you're at most a sub-par player, having your perception of your own skill being heavily biased by the masses of trash players currently in the beta.
The price is relevant because for an extra 20-30 points the M10 would be immune to indirect fire along with being a highly mobile platform.
Definition of often: many times; frequently:
83% chance is "almost always", not "often".
Again, you really like to twist semantics when you're losing an argument.
Oh, and if you're advocating for the towed ATG to be buffed even more that's fine by me. Just don't spout nonsense like this:
You started off by saying they "delete" ATGs almost instantly before they can fire a shot. Now you've back-tracked to saying they can be eliminated "just by right-clicking". These are two different things.
Again, I knock out ATGs all the time with arty and airpower. I play 3AD almost exclusively with a strong arty component. Artillery is the tool of choice against ATGs (and only primarily because arty can't be shot down or driven away mid-stream like aircraft).
But the idea that you can knock out an ATG before it can even fire is ridiculous. Aircraft have travel time to target. Even mortar shells travel slower than an ATG gun can aim and fire. And that's before we get to the fact that most (if not all) mortars have even lower first hit rates than ATGs!
Says every wannabe general ever. And then they whine about Pak 40s having 80% hit rates that come out of nowhere because unlike vehicles where there are much fewer avenues of ambush the towed ATGs have a much wider range of terrain they can shoot out from.
Again, that you're denying the fundamental terrain and its effect on the gameplay belies the short-sightedness of your analysis. And that's because it's coming out of your insecurity rather than objective analysis, otherwise we wouldn't get these pointless diversions on trying to pretend that "often" is "always" or that you accuse people of being Wehraboos.
It's highly mobile compared to Johnny, Nicky and Vinny pushing a 1,000lb piece of steel around as 105mm HE shells make them really rethink the whole buying fireworks for the 4th of July thing"Highly mobile" in a game where all off-road movement is slow to begin with and where you're still channeled into a handful of firing zones because the M10 can't cross hedges?
Again, nobody's denying that a 76mm armored gun platform is useful. But you're too busy denying that ATGs have an entirely different dimension of capability.
The real problem with 3AD, again, is that it's not getting played as an "armored" Division because the game was fundamentally designed to be infantry-centric. The Division is generally at its strongest in Phase A when it doesn't have a lot of tanks. If you want people to continue risking armor in those narrow firing channels in Phase B and C, make them cost really low like 50 points apiece and price up everything else.
Whining about Wehraboos and the lack of M10s in a Division that really doesn't have a shortage of armor to begin with - indeed 3AD seems to suffer from having way more armor cards than can be played (just like 12th SS, where you will never be able to buy all the Panthers) - shows you don't even understand the core of the design issue at hand.
Which really isn't surprising given how many "leet" players think that clicking faster and harder and relying on alternative fact semantics makes them qualified to comment on game design balance. Posturing isn't the same as thinking.
For the third time, you can solve this "issue" by making the cards half as small as Sherman cards.
But making it so Germany can't even get worse tanks than Shermans in more than half the quantity is an absolutely terrible proposal from a gameplay perspective. This isn't a milsim.
Maybe because it's still playable after half your team inevitably drops?Yeah, for some reason people like playing Colombelles 10v10 more then Sword. I don't get it at all.
I think the issue is how accurate the panthers are. They are amazing at hitting and destroying your tanks with the first shot and then fall back to safety. Once the panther G start showing up the allies will just bleed tanks.The issue isnt the total number of tanks alone, its the ease at which they can mass a sufficient number of tanks in proportion to the Allied ability to mass armor.
You keep asserting things like 3AD is supposed to be mainly defensive in B or that the game was "designed to be infantry centric". Where are you getting this? Did Eugen ever say it was infantry centric or is this an inference?
And the point of giving them M10s isn't to give them more armor, it's to give them more 1200m-capable options. It was never about giving them more armor.
I didn't say 3AD is infantry centric. I said the game was. And if you look at all the complaints from actual good players (which is looking distinctly to not be you or Sharkey despite his pointless posturing) is that the problem is that infantry is OP because it's the only thing than can sponge up artillery - which is also OP. Tanks and anti-tank capability barely enter into the equation.
So yeah the guy with a lower win rate figured out that switching ATGs to M10s is going to be completely meaningless from a primary balance perspective because that was never the issue to begin with.